/* GStreamer * Copyright (C) <2019> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_COLOR_CONVERT_H__ #define __GST_D3D11_COLOR_CONVERT_H__ #include #include "gstd3d11basefilter.h" G_BEGIN_DECLS #define GST_TYPE_D3D11_COLOR_CONVERT (gst_d3d11_color_convert_get_type()) #define GST_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvert)) #define GST_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass)) #define GST_D3D11_COLOR_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass)) #define GST_IS_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_COLOR_CONVERT)) #define GST_IS_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_COLOR_CONVERT)) struct _GstD3D11ColorConvert { GstD3D11BaseFilter parent; const GstD3D11Format *in_d3d11_format; const GstD3D11Format *out_d3d11_format; ID3D11PixelShader * pixel_shader; ID3D11VertexShader * vertex_shader; ID3D11InputLayout * layout; ID3D11SamplerState * sampler; ID3D11Buffer * const_buffer; ID3D11Buffer * vertex_buffer; ID3D11Buffer * index_buffer; guint index_count; ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES]; ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES]; guint num_input_view; ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES]; ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES]; guint num_output_view; D3D11_VIEWPORT viewport; gboolean can_convert; GstD3D11ColorConvertPrivate *priv; }; struct _GstD3D11ColorConvertClass { GstD3D11BaseFilterClass parent_class; }; GType gst_d3d11_color_convert_get_type (void); G_END_DECLS #endif /* __GST_D3D11_COLOR_CONVERT_H__ */