..
gstgleffectblur.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectbulge.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectfisheye.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectglow.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectidentity.c
gleffects: identity: add the shader to the hash table
2017-12-09 19:32:16 +00:00
gstgleffectlaplacian.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectlumatocurve.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectlumatocurve.h
gl: pass large structure by const pointer, not value
2017-12-09 19:31:36 +00:00
gstgleffectmirror.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectrgbtocurve.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectscurves.c
gl: fix compiler warnings with gcc-6
2017-12-09 19:32:15 +00:00
gstgleffectscurves.h
gl: fix compiler warnings with gcc-6
2017-12-09 19:32:15 +00:00
gstgleffectsin.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsobel.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsquare.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectsqueeze.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectssources.c
gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
2017-12-09 19:32:20 +00:00
gstgleffectssources.h
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectstretch.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffecttunnel.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffecttwirl.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00
gstgleffectxray.c
gl: use gles2 shaders everywhere
2017-12-09 19:32:07 +00:00