mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-28 03:00:35 +00:00
404 lines
15 KiB
Markdown
404 lines
15 KiB
Markdown
# States
|
||
|
||
Both elements and pads can be in different states. The states of the
|
||
pads are linked to the state of the element so the design of the states
|
||
is mainly focused around the element states.
|
||
|
||
An element can be in 4 states. NULL, READY, PAUSED and PLAYING. When an
|
||
element is initially instantiated, it is in the NULL state.
|
||
|
||
## State definitions
|
||
|
||
- NULL: This is the initial state of an element.
|
||
|
||
- READY: The element should be prepared to go to PAUSED.
|
||
|
||
- PAUSED: The element should be ready to accept and process data. Sink
|
||
elements however only accept one buffer and then block.
|
||
|
||
- PLAYING: The same as PAUSED except for live sources and sinks. Sinks
|
||
accept and render data. Live sources produce data.
|
||
|
||
We call the sequence NULL→PLAYING an upwards state change and
|
||
PLAYING→NULL a downwards state change.
|
||
|
||
## State transitions
|
||
|
||
the following state changes are possible:
|
||
|
||
* *NULL -> READY*:
|
||
- The element must check if the resources it needs are available.
|
||
Device sinks and sources typically try to probe the device to constrain
|
||
their caps.
|
||
- The element opens the device, this is needed if the previous step requires
|
||
the device to be opened.
|
||
|
||
* *READY -> PAUSED*:
|
||
- The element pads are activated in order to receive data in PAUSED.
|
||
Streaming threads are started.
|
||
- Some elements might need to return `ASYNC` and complete the state change
|
||
when they have enough information. It is a requirement for sinks to
|
||
return `ASYNC` and complete the state change when they receive the first
|
||
buffer or EOS event (preroll). Sinks also block the dataflow when in PAUSED.
|
||
- A pipeline resets the running_time to 0.
|
||
- Live sources return NO_PREROLL and don't generate data.
|
||
|
||
* *PAUSED -> PLAYING*:
|
||
- Most elements ignore this state change.
|
||
- The pipeline selects a clock and distributes this to all the children
|
||
before setting them to PLAYING. This means that it is only allowed to
|
||
synchronize on the clock in the PLAYING state.
|
||
- The pipeline uses the clock and the running_time to calculate the base_time.
|
||
The base_time is distributed to all children when performing the state
|
||
change.
|
||
- Sink elements stop blocking on the preroll buffer or event and start
|
||
rendering the data.
|
||
- Sinks can post the EOS message in the PLAYING state. It is not allowed to
|
||
post EOS when not in the PLAYING state.
|
||
- While streaming in PAUSED or PLAYING elements can create and remove
|
||
sometimes pads.
|
||
- Live sources start generating data and return SUCCESS.
|
||
|
||
* *PLAYING -> PAUSED*:
|
||
- Most elements ignore this state change.
|
||
- The pipeline calculates the running_time based on the last selected clock
|
||
and the base_time. It stores this information to continue playback when
|
||
going back to the PLAYING state.
|
||
- Sinks unblock any clock wait calls.
|
||
- When a sink does not have a pending buffer to play, it returns `ASYNC` from
|
||
this state change and completes the state change when it receives a new
|
||
buffer or an EOS event.
|
||
- Any queued EOS messages are removed since they will be reposted when going
|
||
back to the PLAYING state. The EOS messages are queued in GstBins.
|
||
- Live sources stop generating data and return NO_PREROLL.
|
||
|
||
* *PAUSED -> READY*:
|
||
- Sinks unblock any waits in the preroll.
|
||
- Elements unblock any waits on devices
|
||
- Chain or get_range functions return FLUSHING.
|
||
- The element pads are deactivated so that streaming becomes impossible and
|
||
all streaming threads are stopped.
|
||
- The sink forgets all negotiated formats
|
||
- Elements remove all sometimes pads
|
||
|
||
* *READY -> NULL*:
|
||
- Elements close devices
|
||
- Elements reset any internal state.
|
||
|
||
## State variables
|
||
|
||
An element has 4 state variables that are protected with the object LOCK:
|
||
|
||
- *STATE*
|
||
- *STATE_NEXT*
|
||
- *STATE_PENDING*
|
||
- *STATE_RETURN*
|
||
|
||
The STATE always reflects the current state of the element. The
|
||
STATE\_NEXT reflects the next state the element will go to. The
|
||
STATE\_PENDING always reflects the required state of the element. The
|
||
STATE\_RETURN reflects the last return value of a state change.
|
||
|
||
The STATE\_NEXT and STATE\_PENDING can be VOID\_PENDING if the element
|
||
is in the right state.
|
||
|
||
An element has a special lock to protect against concurrent invocations
|
||
of set\_state(), called the STATE\_LOCK.
|
||
|
||
## Setting state on elements
|
||
|
||
The state of an element can be changed with \_element\_set\_state().
|
||
When changing the state of an element all intermediate states will also
|
||
be set on the element until the final desired state is set.
|
||
|
||
The `set\_state()` function can return 3 possible values:
|
||
|
||
* *GST_STATE_FAILURE*: The state change failed for some reason. The plugin should
|
||
have posted an error message on the bus with information.
|
||
|
||
* *GST_STATE_SUCCESS*: The state change is completed successfully.
|
||
|
||
* *GST_STATE_ASYNC*: The state change will complete later on. This can happen
|
||
when the element needs a long time to perform the state change or for sinks
|
||
that need to receive the first buffer before they can complete the state change
|
||
(preroll).
|
||
|
||
* *GST_STATE_NO_PREROLL*: The state change is completed successfully but the
|
||
element will not be able to produce data in the PAUSED state.
|
||
|
||
In the case of an `ASYNC` state change, it is possible to proceed to the
|
||
next state before the current state change completed, however, the
|
||
element will only get to this next state before completing the previous
|
||
`ASYNC` state change. After receiving an `ASYNC` return value, you can use
|
||
`element\_get\_state()` to poll the status of the element. If the
|
||
polling returns `SUCCESS`, the element completed the state change to the
|
||
last requested state with `set\_state()`.
|
||
|
||
When setting the state of an element, the STATE\_PENDING is set to the
|
||
required state. Then the state change function of the element is called
|
||
and the result of that function is used to update the STATE and
|
||
STATE\_RETURN fields, STATE\_NEXT, STATE\_PENDING and STATE\_RETURN
|
||
fields. If the function returned `ASYNC`, this result is immediately
|
||
returned to the caller.
|
||
|
||
## Getting state of elements
|
||
|
||
The get\_state() function takes 3 arguments, two pointers that will
|
||
hold the current and pending state and one GstClockTime that holds a
|
||
timeout value. The function returns a GstElementStateReturn.
|
||
|
||
- If the element returned `SUCCESS` to the previous \_set\_state()
|
||
function, this function will return the last state set on the
|
||
element and VOID\_PENDING in the pending state value. The function
|
||
returns GST\_STATE\_SUCCESS.
|
||
|
||
- If the element returned NO\_PREROLL to the previous \_set\_state()
|
||
function, this function will return the last state set on the
|
||
element and VOID\_PENDING in the pending state value. The function
|
||
returns GST\_STATE\_NO\_PREROLL.
|
||
|
||
- If the element returned FAILURE to the previous \_set\_state() call,
|
||
this function will return FAILURE with the state set to the current
|
||
state of the element and the pending state set to the value used in
|
||
the last call of \_set\_state().
|
||
|
||
- If the element returned `ASYNC` to the previous \_set\_state() call,
|
||
this function will wait for the element to complete its state change
|
||
up to the amount of time specified in the GstClockTime.
|
||
|
||
- If the element does not complete the state change in the
|
||
specified amount of time, this function will return `ASYNC` with
|
||
the state set to the current state and the pending state set to
|
||
the pending state.
|
||
|
||
- If the element completes the state change within the specified
|
||
timeout, this function returns the updated state and
|
||
VOID\_PENDING as the pending state.
|
||
|
||
- If the element aborts the `ASYNC` state change due to an error
|
||
within the specified timeout, this function returns FAILURE with
|
||
the state set to last successful state and pending set to the
|
||
last attempt. The element should also post an error message on
|
||
the bus with more information about the problem.
|
||
|
||
## States in GstBin
|
||
|
||
A GstBin manages the state of its children. It does this by propagating
|
||
the state changes performed on it to all of its children. The
|
||
\_set\_state() function on a bin will call the \_set\_state() function
|
||
on all of its children, that are not already in the target state or in a
|
||
change state to the target state.
|
||
|
||
The children are iterated from the sink elements to the source elements.
|
||
This makes sure that when changing the state of an element, the
|
||
downstream elements are in the correct state to process the eventual
|
||
buffers. In the case of a downwards state change, the sink elements will
|
||
shut down first which makes the upstream elements shut down as well
|
||
since the \_push() function returns a GST\_FLOW\_FLUSHING error.
|
||
|
||
If all the children return `SUCCESS`, the function returns `SUCCESS` as
|
||
well.
|
||
|
||
If one of the children returns FAILURE, the function returns FAILURE as
|
||
well. In this state it is possible that some elements successfully
|
||
changed state. The application can check which elements have a changed
|
||
state, which were in error and which were not affected by iterating the
|
||
elements and calling \_get\_state() on the elements.
|
||
|
||
If after calling the state function on all children, one of the children
|
||
returned `ASYNC`, the function returns `ASYNC` as well.
|
||
|
||
If after calling the state function on all children, one of the children
|
||
returned NO\_PREROLL, the function returns NO\_PREROLL as well.
|
||
|
||
If both NO\_PREROLL and `ASYNC` children are present, NO\_PREROLL is
|
||
returned.
|
||
|
||
The current state of the bin can be retrieved with \_get\_state().
|
||
|
||
If the bin is performing an `ASYNC` state change, it will automatically
|
||
update its current state fields when it receives state messages from the
|
||
children.
|
||
|
||
## Implementing states in elements
|
||
|
||
### READY
|
||
|
||
## upward state change
|
||
|
||
Upward state changes always return `ASYNC` either if the STATE\_PENDING is
|
||
reached or not.
|
||
|
||
Element:
|
||
|
||
* A -> B => `SUCCESS`
|
||
- commit state
|
||
|
||
* A -> B => `ASYNC`
|
||
- no commit state
|
||
- element commits state `ASYNC`
|
||
|
||
* A -> B while `ASYNC`
|
||
- update STATE_PENDING state
|
||
- no commit state
|
||
- no change_state called on element
|
||
|
||
Bin:
|
||
|
||
* A->B: all elements `SUCCESS`
|
||
- commit state
|
||
|
||
* A->B: some elements `ASYNC`
|
||
- no commit state
|
||
- listen for commit messages on bus
|
||
- for each commit message, poll elements, this happens in another
|
||
thread.
|
||
- if no `ASYNC` elements, commit state, continue state change
|
||
to STATE_PENDING
|
||
|
||
## downward state change
|
||
|
||
Downward state changes only return `ASYNC` if the final state is ASYNC.
|
||
This is to make sure that it’s not needed to wait for an element to
|
||
complete the preroll or other `ASYNC` state changes when one only wants to
|
||
shut down an element.
|
||
|
||
Element:
|
||
|
||
A -> B => `SUCCESS`
|
||
- commit state
|
||
|
||
A -> B => `ASYNC` not final state
|
||
- commit state on behalf of element
|
||
|
||
A -> B => `ASYNC` final state
|
||
- element will commit `ASYNC`
|
||
|
||
Bin:
|
||
|
||
A -> B -> `SUCCESS`
|
||
- commit state
|
||
|
||
A -> B -> `ASYNC` not final state
|
||
- commit state on behalf of element, continue state change
|
||
|
||
A -> B => `ASYNC` final state
|
||
- no commit state
|
||
- listen for commit messages on bus
|
||
- for each commit message, poll elements
|
||
- if no `ASYNC` elements, commit state
|
||
|
||
## Locking overview (element)
|
||
|
||
- Element committing `SUCCESS`
|
||
|
||
- STATE\_LOCK is taken in set\_state
|
||
|
||
- change state is called if `SUCCESS`, commit state is called
|
||
|
||
- commit state calls change\_state to next state change.
|
||
|
||
- if final state is reached, stack unwinds and result is returned
|
||
to set\_state and
|
||
caller.
|
||
|
||
```
|
||
set_state(element) change_state (element) commit_state
|
||
|
||
| | |
|
||
| | |
|
||
STATE_LOCK | |
|
||
| | |
|
||
|------------------------>| |
|
||
| | |
|
||
| | |
|
||
| | (do state change) |
|
||
| | |
|
||
| | |
|
||
| | if `SUCCESS` |
|
||
| |---------------------->|
|
||
| | | post message
|
||
| | |
|
||
| |<----------------------| if (!final) change_state (next)
|
||
| | | else SIGNAL
|
||
| | |
|
||
| | |
|
||
| | |
|
||
|<------------------------| |
|
||
| `SUCCESS`
|
||
|
|
||
STATE_UNLOCK
|
||
|
|
||
`SUCCESS`
|
||
```
|
||
|
||
- Element committing `ASYNC`
|
||
|
||
- STATE\_LOCK is taken in set\_state
|
||
|
||
- change state is called and returns `ASYNC`
|
||
|
||
- `ASYNC` returned to the caller.
|
||
|
||
- element takes LOCK in streaming thread.
|
||
|
||
- element calls commit\_state in streaming thread.
|
||
|
||
- commit state calls change\_state to next state
|
||
change.
|
||
|
||
```
|
||
set_state(element) change_state (element) stream_thread commit_state (element)
|
||
|
||
| | | |
|
||
| | | |
|
||
STATE_LOCK | | |
|
||
| | | |
|
||
|------------------------>| | |
|
||
| | | |
|
||
| | | |
|
||
| | (start_task) | |
|
||
| | | |
|
||
| | STREAM_LOCK |
|
||
| | |... |
|
||
|<------------------------| | |
|
||
| ASYNC STREAM_UNLOCK |
|
||
STATE_UNLOCK | |
|
||
| .....sync........ STATE_LOCK |
|
||
ASYNC |----------------->|
|
||
| |
|
||
| |---> post_message()
|
||
| |---> if (!final) change_state (next)
|
||
| | else SIGNAL
|
||
|<-----------------|
|
||
STATE_UNLOCK
|
||
|
|
||
STREAM_LOCK
|
||
| ...
|
||
STREAM_UNLOCK
|
||
```
|
||
|
||
## Remarks
|
||
|
||
set\_state cannot be called from multiple threads at the same time. The
|
||
STATE\_LOCK prevents this.
|
||
|
||
State variables are protected with the LOCK.
|
||
|
||
Calling set\_state while gst\_state is called should unlock the
|
||
get\_state with an error. The cookie will do that.
|
||
|
||
``` c
|
||
set_state(element)
|
||
|
||
STATE_LOCK
|
||
|
||
LOCK
|
||
update current, next, pending state
|
||
cookie++
|
||
UNLOCK
|
||
|
||
change_state
|
||
|
||
STATE_UNLOCK
|
||
```
|