.. |
d3d11-prelude.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11_fwd.h
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d3d11: Implement memory pool
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2021-03-24 15:44:42 +00:00 |
gstd3d11_private.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11bufferpool.c
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d3d11: Implement memory pool
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2021-03-24 15:44:42 +00:00 |
gstd3d11bufferpool.h
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d3d11: Implement memory pool
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2021-03-24 15:44:42 +00:00 |
gstd3d11config.h.meson
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d3d11: Allow building UWP features with Desktop features if possible
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2021-01-19 11:23:56 +00:00 |
gstd3d11device.c
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d3d11: Add support for BGRx and RGBx formats
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2021-04-21 05:45:59 +00:00 |
gstd3d11device.h
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d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
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2021-03-14 14:44:55 +09:00 |
gstd3d11format.c
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d3d11: Add a method for conversion from DXGI format to GstVideoFormat
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2021-02-17 03:48:10 +09:00 |
gstd3d11format.h
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d3d11: Add support for BGRx and RGBx formats
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2021-04-21 05:45:59 +00:00 |
gstd3d11memory.c
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d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
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2021-03-24 15:44:42 +00:00 |
gstd3d11memory.h
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Add @ prefix to enum-variant references in documentation
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2021-03-28 13:08:24 +00:00 |
gstd3d11utils.c
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gst: don't use volatile to mean atomic
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2021-03-22 14:34:36 +11:00 |
gstd3d11utils.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
meson.build
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |