mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 10:41:04 +00:00
1c926934ab
Each page has one title and it looks better like that
186 lines
8.5 KiB
Markdown
186 lines
8.5 KiB
Markdown
# Playback tutorial 8: Hardware-accelerated video decoding
|
||
|
||
### Goal
|
||
|
||
Hardware-accelerated video decoding has rapidly become a necessity, as
|
||
low-power devices grow more common. This tutorial (more of a lecture,
|
||
actually) gives some background on hardware acceleration and explains
|
||
how does GStreamer benefit from it.
|
||
|
||
Sneak peek: if properly setup, you do not need to do anything special to
|
||
activate hardware acceleration; GStreamer automatically takes advantage
|
||
of it.
|
||
|
||
### Introduction
|
||
|
||
Video decoding can be an extremely CPU-intensive task, especially for
|
||
higher resolutions like 1080p HDTV. Fortunately, modern graphics cards,
|
||
equipped with programmable GPUs, are able to take care of this job,
|
||
allowing the CPU to concentrate on other duties. Having dedicated
|
||
hardware becomes essential for low-power CPUs which are simply incapable
|
||
of decoding such media fast enough.
|
||
|
||
In the current state of things (June 2016) each GPU manufacturer offers
|
||
a different method to access their hardware (a different API), and a
|
||
strong industry standard has not emerged yet.
|
||
|
||
As of June 2016, there exist at least 8 different video decoding
|
||
acceleration APIs:
|
||
|
||
- [VAAPI](http://en.wikipedia.org/wiki/Video_Acceleration_API) (*Video
|
||
Acceleration API*): Initially designed by
|
||
[Intel](http://en.wikipedia.org/wiki/Intel) in 2007, targeted at the X
|
||
Window System on Unix-based operating systems, now open-source. It now also
|
||
supports Wayland through dmabuf. It is
|
||
currently not limited to Intel GPUs as other manufacturers are free to
|
||
use this API, for example, [Imagination
|
||
Technologies](http://en.wikipedia.org/wiki/Imagination_Technologies) or
|
||
[S3 Graphics](http://en.wikipedia.org/wiki/S3_Graphics). Accessible to
|
||
GStreamer through the [gstreamer-vaapi](https://cgit.freedesktop.org/gstreamer/gstreamer-vaapi/) package.
|
||
|
||
- [VDPAU](http://en.wikipedia.org/wiki/VDPAU) (*Video Decode and
|
||
Presentation API for UNIX*): Initially designed by
|
||
[NVidia](http://en.wikipedia.org/wiki/NVidia) in 2008, targeted at the X
|
||
Window System on Unix-based operating systems, now open-source. Although
|
||
it is also an open-source library, no manufacturer other than NVidia is
|
||
using it yet. Accessible to GStreamer through
|
||
the [vdpau](http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/sys/vdpau) element in plugins-bad.
|
||
|
||
- [OpenMAX](http://en.wikipedia.org/wiki/OpenMAX) (*Open Media
|
||
Acceleration*): Managed by the non-profit technology consortium [Khronos
|
||
Group](http://en.wikipedia.org/wiki/Khronos_Group "Khronos Group"),
|
||
it is a "royalty-free, cross-platform set of C-language programming
|
||
interfaces that provides abstractions for routines especially useful for
|
||
audio, video, and still images". Accessible to GStreamer through
|
||
the [gst-omx](http://git.freedesktop.org/gstreamer/gst-omx) plugin.
|
||
|
||
- [OVD](http://developer.amd.com/sdks/AMDAPPSDK/assets/OpenVideo_Decode_API.PDF)
|
||
(*Open Video Decode*): Another API from [AMD
|
||
Graphics](http://en.wikipedia.org/wiki/AMD_Graphics), designed to be a
|
||
platform agnostic method for softrware developers to leverage the
|
||
[Universal Video
|
||
Decode](http://en.wikipedia.org/wiki/Unified_Video_Decoder) (UVD)
|
||
hardware inside AMD Radeon graphics cards. Currently unavailable to
|
||
GStreamer .
|
||
|
||
- [DCE](http://en.wikipedia.org/wiki/Distributed_Codec_Engine)
|
||
(*Distributed Codec Engine*): An open source software library ("libdce")
|
||
and API specification by [Texas
|
||
Instruments](http://en.wikipedia.org/wiki/Texas_Instruments), targeted
|
||
at Linux systems and ARM platforms. Accessible to GStreamer through
|
||
the [gstreamer-ducati](https://github.com/robclark/gst-ducati) plugin.
|
||
|
||
- [Android
|
||
MediaCodec](https://developer.android.com/reference/android/media/MediaCodec.html): This is Android's API to access the device's
|
||
hardware decoder and encoder if available. This is accessible through the
|
||
`androidmedia` plugin in gst-plugins-bad. This includes both encoding and
|
||
decoding.
|
||
|
||
- Apple VideoTool Box Framework: Apple's API to access h is available
|
||
through the `applemedia` plugin which includes both encoding through
|
||
the `vtenc` element and decoding through the `vtdec` element.
|
||
|
||
- Video4Linux: Recent Linux kernels have a kernel API to expose
|
||
hardware codecs in a standard way, this is now supported by the
|
||
`v4l2` plugin in `gst-plugins-good`. This can support both decoding
|
||
and encoding depending on the platform.
|
||
|
||
### Inner workings of hardware-accelerated video decoding plugins
|
||
|
||
These APIs generally offer a number of functionalities, like video
|
||
decoding, post-processing, or presentation of the decoded
|
||
frames. Correspondingly, plugins generally offer a different GStreamer
|
||
element for each of these functions, so pipelines can be built to
|
||
accommodate any need.
|
||
|
||
For example, the `gstreamer-vaapi` plugin offers the `vaapidecode`,
|
||
`vaapipostproc` and `vaapisink` elements that allow
|
||
hardware-accelerated decoding through VAAPI, upload of raw video frames
|
||
to GPU memory, download of GPU frames to system memory and presentation
|
||
of GPU frames, respectively.
|
||
|
||
It is important to distinguish between conventional GStreamer frames,
|
||
which reside in system memory, and frames generated by
|
||
hardware-accelerated APIs. The latter reside in GPU memory and cannot
|
||
be touched by GStreamer. They can usually be downloaded to system
|
||
memory and treated as conventional GStreamer frames when they are
|
||
mapped, but it is far more efficient to leave them in the GPU and
|
||
display them from there.
|
||
|
||
GStreamer needs to keep track of where these “hardware buffers” are
|
||
though, so conventional buffers still travel from element to
|
||
element. They look like regular buffers, but mapping their content is
|
||
much slower as it has to be retrieved from the special memory used by
|
||
hardware accelerated elements. This special memory types are
|
||
negotiated using the allocation query mechanism.
|
||
|
||
This all means that, if a particular hardware acceleration API is
|
||
present in the system, and the corresponding GStreamer plugin is also
|
||
available, auto-plugging elements like `playbin` are free to use
|
||
hardware acceleration to build their pipelines; the application does not
|
||
need to do anything special to enable it. Almost:
|
||
|
||
When `playbin` has to choose among different equally valid elements,
|
||
like conventional software decoding (through `vp8dec`, for example) or
|
||
hardware accelerated decoding (through `vaapidecode`, for example), it
|
||
uses their *rank* to decide. The rank is a property of each element that
|
||
indicates its priority; `playbin` will simply select the element that
|
||
is able to build a complete pipeline and has the highest rank.
|
||
|
||
So, whether `playbin` will use hardware acceleration or not will depend
|
||
on the relative ranks of all elements capable of dealing with that media
|
||
type. Therefore, the easiest way to make sure hardware acceleration is
|
||
enabled or disabled is by changing the rank of the associated element,
|
||
as shown in this code:
|
||
|
||
``` c
|
||
static void enable_factory (const gchar *name, gboolean enable) {
|
||
GstRegistry *registry = NULL;
|
||
GstElementFactory *factory = NULL;
|
||
|
||
registry = gst_registry_get_default ();
|
||
if (!registry) return;
|
||
|
||
factory = gst_element_factory_find (name);
|
||
if (!factory) return;
|
||
|
||
if (enable) {
|
||
gst_plugin_feature_set_rank (GST_PLUGIN_FEATURE (factory), GST_RANK_PRIMARY + 1);
|
||
}
|
||
else {
|
||
gst_plugin_feature_set_rank (GST_PLUGIN_FEATURE (factory), GST_RANK_NONE);
|
||
}
|
||
|
||
gst_registry_add_feature (registry, GST_PLUGIN_FEATURE (factory));
|
||
return;
|
||
}
|
||
```
|
||
|
||
The first parameter passed to this method is the name of the element to
|
||
modify, for example, `vaapidecode` or `fluvadec`.
|
||
|
||
The key method is `gst_plugin_feature_set_rank()`, which will set the
|
||
rank of the requested element factory to the desired level. For
|
||
convenience, ranks are divided in NONE, MARGINAL, SECONDARY and PRIMARY,
|
||
but any number will do. When enabling an element, we set it to
|
||
PRIMARY+1, so it has a higher rank than the rest of elements which
|
||
commonly have PRIMARY rank. Setting an element’s rank to NONE will make
|
||
the auto-plugging mechanism to never select it.
|
||
|
||
> ![warning] The GStreamer developers often rank hardware decoders lower than
|
||
> the software ones when they are defective. This should act as a warning.
|
||
|
||
## Conclusion
|
||
|
||
This tutorial has shown a bit how GStreamer internally manages hardware
|
||
accelerated video decoding. Particularly,
|
||
|
||
- Applications do not need to do anything special to enable hardware
|
||
acceleration if a suitable API and the corresponding GStreamer
|
||
plugin are available.
|
||
- Hardware acceleration can be enabled or disabled by changing the
|
||
rank of the decoding element with `gst_plugin_feature_set_rank()`.
|
||
|
||
It has been a pleasure having you here, and see you soon!
|
||
|
||
[warning]: images/icons/emoticons/warning.png
|