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989200820d
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires the use of Luminance/Luminance Alpha formats and does not work with Red/RG textures.
279 lines
7.9 KiB
C
279 lines
7.9 KiB
C
/* GStreamer
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*
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* Copyright (C) 2014 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gstglcontext.h>
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#include <gst/gl/gstglupload.h>
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#include <stdio.h>
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static GstGLDisplay *display;
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static GstGLContext *context;
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static GstGLWindow *window;
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static GstGLUpload *upload;
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static guint tex_id;
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static GstGLShader *shader;
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static GLint shader_attr_position_loc;
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static GLint shader_attr_texture_loc;
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#define FORMAT GST_VIDEO_GL_TEXTURE_TYPE_RGBA
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#define WIDTH 10
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#define HEIGHT 10
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#define RED 0xff, 0x00, 0x00, 0xff
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#define GREEN 0x00, 0xff, 0x00, 0xff
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#define BLUE 0x00, 0x00, 0xff, 0xff
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static gchar rgba_data[] =
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{ RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED,
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GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN,
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BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE,
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RED, RED, RED, RED, RED, RED, RED, RED, RED, RED,
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GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN,
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BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE,
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RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED,
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RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED,
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RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED,
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RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED
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};
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static void
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setup (void)
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{
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GError *error = NULL;
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display = gst_gl_display_new ();
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, 0, &error);
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window = gst_gl_context_get_window (context);
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fail_if (error != NULL, "Error creating context: %s\n",
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error ? error->message : "Unknown Error");
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upload = gst_gl_upload_new (context);
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}
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static void
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teardown (void)
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{
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GLuint error = context->gl_vtable->GetError ();
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fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n",
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error);
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gst_object_unref (upload);
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gst_object_unref (window);
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gst_object_unref (context);
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gst_object_unref (display);
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if (shader)
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gst_object_unref (shader);
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}
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static void
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init (gpointer data)
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{
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GError *error = NULL;
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shader = gst_gl_shader_new_default (context, &error);
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fail_if (shader == NULL, "failed to create shader object %s", error->message);
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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}
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static void
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draw_render (gpointer data)
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{
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GstGLContext *context = data;
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GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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const GstGLFuncs *gl = context->gl_vtable;
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gst_gl_shader_use (shader);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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context_class->swap_buffers (context);
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}
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GST_START_TEST (test_upload_data)
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{
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GstCaps *in_caps, *out_caps;
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GstBuffer *inbuf, *outbuf;
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GstMapInfo map_info;
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gboolean res;
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gint i = 0;
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in_caps = gst_caps_from_string ("video/x-raw,format=RGBA,"
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"width=10,height=10");
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out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory),"
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"format=RGBA,width=10,height=10");
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gst_gl_upload_set_caps (upload, in_caps, out_caps);
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inbuf = gst_buffer_new_wrapped_full (0, rgba_data, WIDTH * HEIGHT * 4,
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0, WIDTH * HEIGHT * 4, NULL, NULL);
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res = gst_gl_upload_perform_with_buffer (upload, inbuf, &outbuf);
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fail_if (res == FALSE, "Failed to upload buffer: %s\n",
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gst_gl_context_get_error ());
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fail_unless (GST_IS_BUFFER (outbuf));
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res = gst_buffer_map (outbuf, &map_info, GST_MAP_READ | GST_MAP_GL);
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fail_if (res == FALSE, "Failed to map gl memory");
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tex_id = *(guint *) map_info.data;
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gst_buffer_unmap (outbuf, &map_info);
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gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT);
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gst_gl_window_draw (window);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context);
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while (i < 2) {
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render),
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context);
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i++;
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}
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gst_caps_unref (in_caps);
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gst_caps_unref (out_caps);
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gst_buffer_unref (inbuf);
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gst_buffer_unref (outbuf);
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}
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GST_END_TEST;
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GST_START_TEST (test_upload_buffer)
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{
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GstGLBaseMemoryAllocator *base_mem_alloc;
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GstGLVideoAllocationParams *params;
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GstBuffer *buffer, *outbuf;
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GstGLMemory *gl_mem;
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GstCaps *in_caps, *out_caps;
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GstVideoInfo in_info;
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GstMapInfo map_info;
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gint i = 0;
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gboolean res;
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base_mem_alloc =
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GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find
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(GST_GL_MEMORY_ALLOCATOR_NAME));
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in_caps = gst_caps_from_string ("video/x-raw,format=RGBA,width=10,height=10");
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gst_video_info_from_caps (&in_info, in_caps);
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/* create GL buffer */
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buffer = gst_buffer_new ();
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params = gst_gl_video_allocation_params_new_wrapped_data (context, NULL,
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&in_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D,
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GST_VIDEO_GL_TEXTURE_TYPE_RGBA, rgba_data, NULL, NULL);
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gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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res =
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gst_memory_map ((GstMemory *) gl_mem, &map_info,
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GST_MAP_READ | GST_MAP_GL);
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fail_if (res == FALSE, "Failed to map gl memory\n");
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tex_id = *(guint *) map_info.data;
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gst_memory_unmap ((GstMemory *) gl_mem, &map_info);
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gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
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out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory),"
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"format=RGBA,width=10,height=10");
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gst_gl_upload_set_caps (upload, in_caps, out_caps);
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res = gst_gl_upload_perform_with_buffer (upload, buffer, &outbuf);
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fail_if (res == FALSE, "Failed to upload buffer: %s\n",
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gst_gl_context_get_error ());
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fail_unless (GST_IS_BUFFER (outbuf));
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gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT);
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gst_gl_window_draw (window);
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context);
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while (i < 2) {
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gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render),
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context);
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i++;
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}
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gst_caps_unref (in_caps);
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gst_caps_unref (out_caps);
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gst_buffer_unref (buffer);
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gst_buffer_unref (outbuf);
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gst_object_unref (base_mem_alloc);
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}
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GST_END_TEST;
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static Suite *
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gst_gl_upload_suite (void)
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{
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Suite *s = suite_create ("GstGLUpload");
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TCase *tc_chain = tcase_create ("upload");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup, teardown);
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tcase_add_test (tc_chain, test_upload_data);
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tcase_add_test (tc_chain, test_upload_buffer);
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return s;
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}
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GST_CHECK_MAIN (gst_gl_upload);
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