mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-03 16:09:39 +00:00
423 lines
16 KiB
Markdown
423 lines
16 KiB
Markdown
# Latency
|
||
|
||
The latency is the time it takes for a sample captured at timestamp 0 to
|
||
reach the sink. This time is measured against the pipeline's clock.
|
||
For pipelines where the only elements that synchronize against the clock
|
||
are the sinks, the latency is always 0, since no other element is
|
||
delaying the buffer.
|
||
|
||
For pipelines with live sources, a latency is introduced, mostly because
|
||
of the way a live source works. Consider an audio source, it will start
|
||
capturing the first sample at time 0. If the source pushes buffers with
|
||
44100 samples at a time at 44100Hz, it will have collected the buffer at
|
||
second 1. Since the timestamp of the buffer is 0 and the time of the
|
||
clock is now `>= 1` second, the sink will drop this buffer because it is
|
||
too late. Without any latency compensation in the sink, all buffers will
|
||
be dropped.
|
||
|
||
The situation becomes more complex in the presence of:
|
||
|
||
- 2 live sources connected to 2 live sinks with different latencies
|
||
- audio/video capture with synchronized live preview.
|
||
- added latencies due to effects (delays, resamplers…)
|
||
|
||
- 1 live source connected to 2 live sinks
|
||
- firewire DV
|
||
- RTP, with added latencies because of jitter buffers.
|
||
|
||
- mixed live source and non-live source scenarios.
|
||
- synchronized audio capture with non-live playback. (overdubs,..)
|
||
|
||
- clock slaving in the sinks due to the live sources providing their
|
||
own clocks.
|
||
|
||
To perform the needed latency corrections in the above scenarios, we
|
||
must develop an algorithm to calculate a global latency for the
|
||
pipeline. This algorithm must be extensible, so that it can optimize the
|
||
latency at runtime. It must also be possible to disable or tune the
|
||
algorithm based on specific application needs (required minimal
|
||
latency).
|
||
|
||
## Pipelines without latency compensation
|
||
|
||
We show some examples to demonstrate the problem of latency in typical
|
||
capture pipelines.
|
||
|
||
### Example 1
|
||
|
||
An audio capture/playback pipeline.
|
||
|
||
* asrc: audio source, provides a clock
|
||
* asink audio sink, provides a clock
|
||
|
||
```
|
||
+--------------------------+
|
||
| pipeline |
|
||
| +------+ +-------+ |
|
||
| | asrc | | asink | |
|
||
| | src -> sink | |
|
||
| +------+ +-------+ |
|
||
+--------------------------+
|
||
```
|
||
|
||
* *NULL→READY*:
|
||
* asink: *NULL→READY*: probes device, returns `SUCCESS`
|
||
* asrc: *NULL→READY*: probes device, returns `SUCCESS`
|
||
|
||
* *READY→PAUSED*:
|
||
* asink: *READY:→PAUSED* open device, returns `ASYNC`
|
||
* asrc: *READY→PAUSED*: open device, returns `NO_PREROLL`
|
||
|
||
- Since the source is a live source, it will only produce data in
|
||
the `PLAYING` state. To note this fact, it returns `NO_PREROLL`
|
||
from the state change function.
|
||
|
||
- This sink returns `ASYNC` because it can only complete the state
|
||
change to `PAUSED` when it receives the first buffer.
|
||
|
||
At this point the pipeline is not processing data and the clock is not
|
||
running. Unless a new action is performed on the pipeline, this situation will
|
||
never change.
|
||
|
||
* *PAUSED→PLAYING*: asrc clock selected because it is the most upstream clock
|
||
provider. asink can only provide a clock when it received the first buffer and
|
||
configured the device with the samplerate in the caps.
|
||
|
||
* sink: *PAUSED:→PLAYING*, sets pending state to `PLAYING`, returns `ASYNC` because it
|
||
is not prerolled. The sink will commit state to `PLAYING` when it prerolls.
|
||
* src: *PAUSED→PLAYING*: starts pushing buffers.
|
||
|
||
- since the sink is still performing a state change from `READY→PAUSED`, it remains `ASYNC`. The pending state will be set to
|
||
`PLAYING`.
|
||
|
||
- The clock starts running as soon as all the elements have been
|
||
set to `PLAYING`.
|
||
|
||
- the source is a live source with a latency. Since it is
|
||
synchronized with the clock, it will produce a buffer with
|
||
timestamp 0 and duration D after time D, ie. it will only be
|
||
able to produce the last sample of the buffer (with timestamp D)
|
||
at time D. This latency depends on the size of the buffer.
|
||
|
||
- the sink will receive the buffer with timestamp 0 at time `>= D`.
|
||
At this point the buffer is too late already and might be
|
||
dropped. This state of constantly dropping data will not change
|
||
unless a constant latency correction is added to the incoming
|
||
buffer timestamps.
|
||
|
||
The problem is due to the fact that the sink is set to (pending) `PLAYING`
|
||
without being prerolled, which only happens in live pipelines.
|
||
|
||
### Example 2
|
||
|
||
An audio/video capture/playback pipeline. We capture both audio and video and
|
||
have them played back synchronized again.
|
||
|
||
* asrc: audio source, provides a clock
|
||
* asink audio sink, provides a clock
|
||
* vsrc: video source
|
||
* vsink video sink
|
||
|
||
```
|
||
.--------------------------.
|
||
| pipeline |
|
||
| .------. .-------. |
|
||
| | asrc | | asink | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
| .------. .-------. |
|
||
| | vsrc | | vsink | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
'--------------------------'
|
||
```
|
||
|
||
The state changes happen in the same way as example 1. Both sinks end up with
|
||
pending state of `PLAYING` and a return value of `ASYNC` until they receive the
|
||
first buffer.
|
||
|
||
For audio and video to be played in sync, both sinks must compensate for the
|
||
latency of its source but must also use exactly the same latency correction.
|
||
|
||
Suppose asrc has a latency of 20ms and vsrc a latency of 33ms, the total
|
||
latency in the pipeline has to be at least 33ms. This also means that the
|
||
pipeline must have at least a `33 - 20 = 13ms` buffering on the audio stream or
|
||
else the audio src will underrun while the audiosink waits for the previous
|
||
sample to play.
|
||
|
||
### Example 3
|
||
|
||
An example of the combination of a non-live (file) and a live source (vsrc)
|
||
connected to live sinks (vsink, sink).
|
||
|
||
```
|
||
.--------------------------.
|
||
| pipeline |
|
||
| .------. .-------. |
|
||
| | file | | sink | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
| .------. .-------. |
|
||
| | vsrc | | vsink | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
'--------------------------'
|
||
```
|
||
|
||
The state changes happen in the same way as example 1. Except sink will be
|
||
able to preroll (commit its state to `PAUSED`).
|
||
|
||
In this case sink will have no latency but vsink will. The total latency
|
||
should be that of vsink.
|
||
|
||
Note that because of the presence of a live source (vsrc), the pipeline can be
|
||
set to playing before the sink is able to preroll. Without compensation for the
|
||
live source, this might lead to synchronisation problems because the latency
|
||
should be configured in the element before it can go to `PLAYING`.
|
||
|
||
### Example 4
|
||
|
||
An example of the combination of a non-live and a live source. The non-live
|
||
source is connected to a live sink and the live source to a non-live sink.
|
||
|
||
```
|
||
.--------------------------.
|
||
| pipeline |
|
||
| .------. .-------. |
|
||
| | file | | sink | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
| .------. .-------. |
|
||
| | vsrc | | files | |
|
||
| | src -> sink | |
|
||
| '------' '-------' |
|
||
'--------------------------'
|
||
```
|
||
|
||
The state changes happen in the same way as example 3. Sink will be
|
||
able to preroll (commit its state to `PAUSED`). files will not be able to
|
||
preroll.
|
||
|
||
sink will have no latency since it is not connected to a live source. files
|
||
does not do synchronisation so it does not care about latency.
|
||
|
||
The total latency in the pipeline is 0. The vsrc captures in sync with the
|
||
playback in sink.
|
||
|
||
As in example 3, sink can only be set to `PLAYING` after it successfully
|
||
prerolled.
|
||
|
||
## State Changes
|
||
|
||
A sink is never set to `PLAYING` before it is prerolled. In order to do
|
||
this, the pipeline (at the `GstBin` level) keeps track of all elements
|
||
that require preroll (the ones that return `ASYNC` from the state change).
|
||
These elements posted an `ASYNC_START` message without a matching
|
||
`ASYNC_DONE` one.
|
||
|
||
The pipeline will not change the state of the elements that are still
|
||
doing an `ASYNC` state change.
|
||
|
||
When an ASYNC element prerolls, it commits its state to `PAUSED` and posts
|
||
an `ASYNC_DONE` message. The pipeline notices this `ASYNC_DONE` message
|
||
and matches it with the `ASYNC_START` message it cached for the
|
||
corresponding element.
|
||
|
||
When all `ASYNC_START` messages are matched with an `ASYNC_DONE` message,
|
||
the pipeline proceeds with setting the elements to the final state
|
||
again.
|
||
|
||
The base time of the element was already set by the pipeline when it
|
||
changed the `NO_PREROLL` element to `PLAYING`. This operation has to be
|
||
performed in the separate async state change thread (like the one
|
||
currently used for going from `PAUSED→PLAYING` in a non-live pipeline).
|
||
|
||
## Query
|
||
|
||
The pipeline latency is queried with the `LATENCY` query.
|
||
|
||
* **`live`** `G_TYPE_BOOLEAN` (default `FALSE`): - if a live element is found upstream
|
||
|
||
* **`min-latency`** `G_TYPE_UINT64` (default 0, must not be `NONE`): - the minimum
|
||
latency in the pipeline, meaning the minimum time downstream elements
|
||
synchronizing to the clock have to wait until they can be sure all data
|
||
for the current running time has been received.
|
||
|
||
Elements answering the latency query and introducing latency must
|
||
set this to the maximum time for which they will delay data, while
|
||
considering upstream's minimum latency. As such, from an element's
|
||
perspective this is *not* its own minimum latency but its own
|
||
maximum latency.
|
||
Considering upstream's minimum latency generally means that the
|
||
element's own value is added to upstream's value, as this will give
|
||
the overall minimum latency of all elements from the source to the
|
||
current element:
|
||
|
||
```c
|
||
min_latency = upstream_min_latency + own_min_latency
|
||
```
|
||
|
||
* **`max-latency`** `G_TYPE_UINT64` (default 0, `NONE` meaning infinity): - the
|
||
maximum latency in the pipeline, meaning the maximum time an element
|
||
synchronizing to the clock is allowed to wait for receiving all data for the
|
||
current running time. Waiting for a longer time will result in data loss,
|
||
buffer overruns and underruns and, in general, breaks synchronized data flow
|
||
in the pipeline.
|
||
|
||
Elements answering the latency query should set this to the maximum
|
||
time for which they can buffer upstream data without blocking or
|
||
dropping further data. For an element, this value will generally be
|
||
its own minimum latency, but might be bigger than that if it can
|
||
buffer more data. As such, queue elements can be used to increase
|
||
the maximum latency.
|
||
|
||
The value set in the query should again consider upstream's maximum
|
||
latency:
|
||
|
||
- If the current element has blocking buffering, i.e. it does not drop data by
|
||
itself when its internal buffer is full, it should just add its own maximum
|
||
latency (i.e. the size of its internal buffer) to upstream's value. If
|
||
upstream's maximum latency, or the elements internal maximum latency was NONE
|
||
(i.e. infinity), it will be set to infinity.
|
||
|
||
```c
|
||
if (upstream_max_latency == NONE || own_max_latency == NONE)
|
||
max_latency = NONE;
|
||
else
|
||
max_latency = upstream_max_latency + own_max_latency;
|
||
```
|
||
|
||
If the element has multiple sinkpads, the minimum upstream latency is
|
||
the maximum of all live upstream minimum latencies.
|
||
|
||
If the current element has leaky buffering, i.e. it drops data by itself
|
||
when its internal buffer is full, it should take the minimum of its own
|
||
maximum latency and upstream’s. Examples for such elements are audio sinks
|
||
and sources with an internal ringbuffer, leaky queues and in general live
|
||
sources with a limited amount of internal buffers that can be used.
|
||
|
||
```c
|
||
max_latency = MIN (upstream_max_latency, own_max_latency)
|
||
```
|
||
|
||
> Note: many GStreamer base classes allow subclasses to set a
|
||
> minimum and maximum latency and handle the query themselves. These
|
||
> base classes assume non-leaky (i.e. blocking) buffering for the
|
||
> maximum latency. The base class' default query handler needs to be
|
||
> overridden to correctly handle leaky buffering.
|
||
|
||
If the element has multiple sinkpads, the maximum upstream latency is the
|
||
minimum of all live upstream maximum latencies.
|
||
|
||
## Event
|
||
|
||
The latency in the pipeline is configured with the `LATENCY` event, which
|
||
contains the following fields:
|
||
|
||
* **`latency`** `G_TYPE_UINT64`: the configured latency in the pipeline
|
||
|
||
## Latency compensation
|
||
|
||
Latency calculation and compensation is performed before the pipeline
|
||
proceeds to the `PLAYING` state.
|
||
|
||
When the pipeline collected all `ASYNC_DONE` messages it can calculate
|
||
the global latency as follows:
|
||
|
||
- perform a latency query on all sinks
|
||
- sources set their minimum and maximum latency
|
||
- other elements add their own values as described above
|
||
- latency = MAX (all min latencies)
|
||
- `if MIN (all max latencies) < latency`, we have an impossible
|
||
situation and we must generate an error indicating that this
|
||
pipeline cannot be played. This usually means that there is not
|
||
enough buffering in some chain of the pipeline. A queue can be added
|
||
to those chains.
|
||
|
||
The sinks gather this information with a `LATENCY` query upstream.
|
||
Intermediate elements pass the query upstream and add the amount of
|
||
latency they add to the result.
|
||
|
||
```
|
||
ex1: sink1: [20 - 20] sink2: [33 - 40]
|
||
|
||
MAX (20, 33) = 33
|
||
MIN (20, 40) = 20 < 33 -> impossible
|
||
|
||
ex2: sink1: [20 - 50] sink2: [33 - 40]
|
||
|
||
MAX (20, 33) = 33
|
||
MIN (50, 40) = 40 >= 33 -> latency = 33
|
||
```
|
||
|
||
The latency is set on the pipeline by sending a `LATENCY` event to the
|
||
sinks in the pipeline. This event configures the total latency on the
|
||
sinks. The sink forwards this `LATENCY` event upstream so that
|
||
intermediate elements can configure themselves as well.
|
||
|
||
After this step, the pipeline continues setting the pending state on its
|
||
elements.
|
||
|
||
A sink adds the latency value, received in the `LATENCY` event, to the
|
||
times used for synchronizing against the clock. This will effectively
|
||
delay the rendering of the buffer with the required latency. Since this
|
||
delay is the same for all sinks, all sinks will render data relatively
|
||
synchronised.
|
||
|
||
## Flushing a playing pipeline
|
||
|
||
We can implement resynchronisation after an uncontrolled `FLUSH` in (part
|
||
of) a pipeline in the same way. Indeed, when a flush is performed on a
|
||
`PLAYING` live element, a new base time must be distributed to this
|
||
element.
|
||
|
||
A flush in a pipeline can happen in the following cases:
|
||
|
||
- flushing seek in the pipeline
|
||
|
||
- performed by the application on the pipeline
|
||
|
||
- performed by the application on an element
|
||
|
||
- flush preformed by an element
|
||
|
||
- after receiving a navigation event (DVD, …)
|
||
|
||
When a playing sink is flushed by a `FLUSH_START` event, an `ASYNC_START`
|
||
message is posted by the element. As part of the message, the fact that
|
||
the element got flushed is included. The element also goes to a pending
|
||
PAUSED state and has to be set to the `PLAYING` state again later.
|
||
|
||
The `ASYNC_START` message is kept by the parent bin. When the element
|
||
prerolls, it posts an `ASYNC_DONE` message.
|
||
|
||
When all `ASYNC_START` messages are matched with an `ASYNC_DONE` message,
|
||
the bin will capture a new `base_time` from the clock and will bring all
|
||
the sinks back to `PLAYING` after setting the new base time on them. It’s
|
||
also possible to perform additional latency calculations and adjustments
|
||
before doing this.
|
||
|
||
## Dynamically adjusting latency
|
||
|
||
An element that wants to change the latency in the pipeline can do this
|
||
by posting a `LATENCY` message on the bus. This message instructs the
|
||
pipeline to:
|
||
|
||
- query the latency in the pipeline (which might now have changed)
|
||
with a `LATENCY` query.
|
||
|
||
- redistribute a new global latency to all elements with a `LATENCY`
|
||
event.
|
||
|
||
A use case where the latency in a pipeline can change could be a network
|
||
element that observes an increased inter-packet arrival jitter or
|
||
excessive packet loss and decides to increase its internal buffering
|
||
(and thus the latency). The element must post a `LATENCY` message and
|
||
perform the additional latency adjustments when it receives the `LATENCY`
|
||
event from the downstream peer element.
|
||
|
||
In a similar way, the latency can be decreased when network conditions
|
||
improve.
|
||
|
||
Latency adjustments will introduce playback glitches in the sinks and
|
||
must only be performed in special conditions.
|