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badc0438d6
Correctly calculate alpha in a few places by dividing by 255, not 256. Fix the argb and bgra blending functions to avoid an off-by-one error in the calculations, so painting with alpha = 0xff doesn't ever bleed through from behind |
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.. | ||
.gitignore | ||
blend.c | ||
blend.h | ||
blendorc.h | ||
compositor.c | ||
compositor.h | ||
compositororc-dist.c | ||
compositororc-dist.h | ||
compositororc.orc | ||
compositorpad.h | ||
Makefile.am |