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compositor: Fix blending functions
Correctly calculate alpha in a few places by dividing by 255, not 256. Fix the argb and bgra blending functions to avoid an off-by-one error in the calculations, so painting with alpha = 0xff doesn't ever bleed through from behind
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ab52bfbfa6
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badc0438d6
1 changed files with 29 additions and 12 deletions
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@ -35,6 +35,7 @@ convsuswb d1, t2
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.source 4 s guint8
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.param 2 alpha
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.temp 4 t
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.temp 4 t2
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.temp 2 tw
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.temp 1 tb
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.temp 4 a
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@ -49,14 +50,26 @@ convwb tb, tw
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splatbl a, tb
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x4 convubw a_wide, a
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x4 mullw a_wide, a_wide, alpha
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x4 shruw a_wide, a_wide, 8
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x4 div255w a_wide, a_wide
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# dest pixel into t2
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loadl t2, d
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# t = s - d (as bytes)
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x4 subb t, t, t2
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# s_wide = (uint16)(t) * alpha
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x4 convubw s_wide, t
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loadl t, d
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x4 convubw d_wide, t
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x4 subw s_wide, s_wide, d_wide
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x4 mullw s_wide, s_wide, a_wide
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# s_wide /= 255
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x4 div255w s_wide, s_wide
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# d_wide = (uint16)(dest) + s_wide
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x4 convubw d_wide, t2
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x4 addw d_wide, d_wide, s_wide
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# Set output alpha to 0xff and store
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x4 convwb t, d_wide
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orl t, t, a_alpha
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storel d, t
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@ -83,13 +96,17 @@ convwb tb, tw
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splatbl a, tb
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x4 convubw a_wide, a
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x4 mullw a_wide, a_wide, alpha
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x4 shruw a_wide, a_wide, 8
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x4 div255w a_wide, a_wide
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loadl t2, d
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# t = s - d (as bytes)
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x4 subb t, t, t2
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x4 convubw s_wide, t
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loadl t, d
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x4 convubw d_wide, t
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x4 subw s_wide, s_wide, d_wide
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x4 mullw s_wide, s_wide, a_wide
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x4 div255w s_wide, s_wide
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x4 convubw d_wide, t2
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x4 addw d_wide, d_wide, s_wide
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x4 convwb t, d_wide
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orl t, t, a_alpha
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@ -114,14 +131,14 @@ storel d, t
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.const 4 a_alpha 0x000000ff
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.const 4 a_alpha_inv 0xffffff00
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# calc source alpha as alpha_s = alpha_s * alpha / 256
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# calc source alpha as alpha_s = alpha_s * alpha / 255
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loadl t, s
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convlw tw, t
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convwb tb, tw
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splatbl a, tb
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x4 convubw alpha_s, a
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x4 mullw alpha_s, alpha_s, alpha
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x4 shruw alpha_s, alpha_s, 8
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x4 div255w alpha_s, alpha_s
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x4 convubw s_wide, t
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x4 mullw s_wide, s_wide, alpha_s
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@ -175,7 +192,7 @@ storel d, t
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.const 4 a_alpha 0xff000000
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.const 4 a_alpha_inv 0x00ffffff
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# calc source alpha as alpha_s = alpha_s * alpha / 256
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# calc source alpha as alpha_s = alpha_s * alpha / 255
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loadl t, s
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shrul t2, t, 24
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convlw tw, t2
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@ -183,7 +200,7 @@ convwb tb, tw
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splatbl a, tb
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x4 convubw alpha_s, a
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x4 mullw alpha_s, alpha_s, alpha
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x4 shruw alpha_s, alpha_s, 8
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x4 div255w alpha_s, alpha_s
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x4 convubw s_wide, t
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x4 mullw s_wide, s_wide, alpha_s
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