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Original commit message from CVS: * win32/vs6/autogen.dsp: * win32/vs6/gst_plugins_good.dsw: * win32/vs6/libgstalaw.dsp: * win32/vs6/libgstalpha.dsp: * win32/vs6/libgstalphacolor.dsp: * win32/vs6/libgstapetag.dsp: * win32/vs6/libgstaudiofx.dsp: * win32/vs6/libgstauparse.dsp: * win32/vs6/libgstautodetect.dsp: * win32/vs6/libgstavi.dsp: * win32/vs6/libgstcutter.dsp: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgsteffectv.dsp: * win32/vs6/libgstflx.dsp: * win32/vs6/libgstgoom.dsp: * win32/vs6/libgsticydemux.dsp: * win32/vs6/libgstid3demux.dsp: * win32/vs6/libgstinterleave.dsp: * win32/vs6/libgstjpeg.dsp: * win32/vs6/libgstlevel.dsp: * win32/vs6/libgstmatroska.dsp: * win32/vs6/libgstmedian.dsp: * win32/vs6/libgstmonoscope.dsp: * win32/vs6/libgstmulaw.dsp: * win32/vs6/libgstmultipart.dsp: * win32/vs6/libgstqtdemux.dsp: * win32/vs6/libgstrtp.dsp: * win32/vs6/libgstrtsp.dsp: * win32/vs6/libgstsmpte.dsp: * win32/vs6/libgstspeex.dsp: * win32/vs6/libgstudp.dsp: * win32/vs6/libgstvideobalance.dsp: * win32/vs6/libgstvideobox.dsp: * win32/vs6/libgstvideocrop.dsp: * win32/vs6/libgstvideoflip.dsp: * win32/vs6/libgstvideomixer.dsp: * win32/vs6/libgstwaveform.dsp: * win32/vs6/libgstwavenc.dsp: * win32/vs6/libgstwavparse.dsp: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly otherwise.
149 lines
4.4 KiB
Text
149 lines
4.4 KiB
Text
# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Generic Project" 0x010a
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CFG=autogen - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "autogen.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
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!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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MTL=midl.exe
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!IF "$(CFG)" == "autogen - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "autogen - Win32 Release"
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# Name "autogen - Win32 Debug"
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# Begin Source File
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SOURCE="..\..\gst\playback\gstplay-marshal.list"
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!IF "$(CFG)" == "autogen - Win32 Release"
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# Begin Custom Build
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InputPath="..\..\gst\playback\gstplay-marshal.list"
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BuildCmds= \
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echo #include "glib-object.h" > gstudp-marshal.c.tmp \
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echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
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glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
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move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
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echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
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glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
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move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
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"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
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# Begin Custom Build
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InputPath="..\..\gst\playback\gstplay-marshal.list"
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BuildCmds= \
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echo #include "glib-object.h" > gstudp-marshal.c.tmp \
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echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
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glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
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move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
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echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
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glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
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move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
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"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE="..\common\gstudp-enumtypes.c"
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!IF "$(CFG)" == "autogen - Win32 Release"
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# Begin Custom Build
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InputPath="..\common\gstudp-enumtypes.c"
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BuildCmds= \
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copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
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copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
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"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
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# Begin Custom Build
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InputPath="..\common\gstudp-enumtypes.c"
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"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
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copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
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# End Custom Build
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!ENDIF
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# End Source File
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# End Target
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# End Project
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