mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-03 16:09:39 +00:00
99 lines
No EOL
2.5 KiB
Markdown
99 lines
No EOL
2.5 KiB
Markdown
# Building for non-linux platforms
|
|
|
|
Compiling the gstqmlgl plugin for non-linux platforms is not so trivial.
|
|
This file explains the steps that need to be followed for a successful build.
|
|
|
|
## Step 1
|
|
|
|
Build GStreamer for the target platform using cerbero.
|
|
|
|
## Step 2
|
|
|
|
Enter the cerbero shell:
|
|
```
|
|
./cerbero-uninstalled -c config/<target platform config>.cbc shell
|
|
```
|
|
|
|
## Step 3
|
|
|
|
Export the following environment variables:
|
|
```
|
|
export PATH=/path/to/Qt/<version>/<platform>/bin:$PATH
|
|
```
|
|
|
|
if you are cross-compiling (ex. for android), also export:
|
|
```
|
|
export PKG_CONFIG_SYSROOT_DIR=/
|
|
```
|
|
|
|
Additionally, if you are building for android:
|
|
```
|
|
export ANDROID_NDK_ROOT=$ANDROID_NDK
|
|
```
|
|
|
|
**Note**: the ANDROID_NDK variable is set by the cerbero shell; if you are not
|
|
using this shell, set it to the directory where you have installed the android
|
|
NDK. Additionally, if you are not building through the cerbero shell, it is also
|
|
important to have set PKG_CONFIG_LIBDIR to $GSTREAMER_ROOT/lib/pkgconfig.
|
|
|
|
## Step 4
|
|
|
|
cd to the directory of the gstqmlgl plugin and run:
|
|
```
|
|
qmake .
|
|
make
|
|
```
|
|
|
|
## Step 5
|
|
|
|
Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it
|
|
directly if it is compiled statically
|
|
|
|
# Building for Windows using pre-built gstreamer development package and Qt Creator
|
|
|
|
## Step 1
|
|
|
|
Open `qtplugin.pro` in Qt Creator as project and configure it as usual.
|
|
|
|
## Step 2
|
|
|
|
Open `qtplugin.pro` in the editor and make sure `GSTREAMER_PATH`
|
|
variable in `qmlplugin.pro` is set to the path of your gstreamer SDK installation. This directory
|
|
should contain subdirectories `bin`, `include`, `lib` etc. Pay attention to the correct choice
|
|
of x86 or x86_64 platform.
|
|
|
|
## Step 3
|
|
|
|
Build the project as usual.
|
|
|
|
## Step 3
|
|
|
|
Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it
|
|
directly if it is compiled statically.
|
|
|
|
# Building for Windows using pre-built gstreamer development package and Qt on MinGW command line
|
|
|
|
## Step 1
|
|
|
|
Launch Qt developer command line from the Start menu.
|
|
|
|
## Step 2
|
|
|
|
cd to the directory of the gstqmlgl plugin and make sure `GSTREAMER_PATH`
|
|
variable in `qmlplugin.pro` is set to the path of your gstreamer SDK installation. This directory
|
|
should contain subdirectories `bin`, `include`, `lib` etc. Pay attention to the correct choice
|
|
of x86 or x86_64 platform.
|
|
|
|
## Step 3
|
|
|
|
Run the following commands in the gstqmlgl plugin directory:
|
|
|
|
```
|
|
qmake
|
|
mingw32-make
|
|
```
|
|
|
|
## Step 4
|
|
|
|
Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it
|
|
directly if it is compiled statically. |