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223 lines
9.2 KiB
Markdown
223 lines
9.2 KiB
Markdown
# Progress Reporting
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This document describes the design and use cases for the progress
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reporting messages.
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PROGRESS messages are posted on the bus to inform the application about
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the progress of asynchronous operations in the pipeline. This should not
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be confused with asynchronous state changes.
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We accommodate for the following requirements:
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- Application is informed when an async operation starts and
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completes.
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- It should be possible for the application to generically detect
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common operations and incorporate their progress into the GUI.
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- Applications can cancel pending operations by doing regular state
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changes.
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- Applications should be able to wait for completion of async
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operations.
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We allow for the following scenarios:
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- Elements want to inform the application about asynchronous DNS
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lookups and pending network requests. This includes starting and
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completing the lookup.
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- Elements opening devices and resources asynchronously.
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- Applications having more freedom to implement timeout and
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cancelation of operations that currently block the state changes or
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happen invisibly behind the scenes.
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## Rationale
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The main reason for adding these extra progress notifications is
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twofold:
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### To give the application more information of what is going on
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When there are well defined progress information codes, applications
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can let the user know about the status of the progress. We anticipate to
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have at least DNS resolving and server connections and requests be well
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defined.
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### To make the state changes non-blocking and cancellable.
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Currently state changes such as going to the READY or PAUSED state often do
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blocking calls such as resolving DNS or connecting to a remote server. These
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operations often block the main thread and are often not cancellable, causing
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application lockups.
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We would like to make the state change function, instead, start a separate
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thread that performs the blocking operations in a cancellable way. When going
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back to the NULL state, all pending operations would be canceled immediately.
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For downward state changes, we want to let the application implement its own
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timeout mechanism. For example: when stopping an RTSP stream, the clients
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needs to send a TEARDOWN request to the server. This can however take an
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unlimited amount of time in case of network problems. We want to give the
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application an opportunity to wait (and timeout) for the completion of the
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async operation before setting the element to the final NULL state.
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Progress updates are very similar to buffering messages in the same way
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that the application can decide to wait for the completion of the
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buffering process before performing the next state change. It might make
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sense to implement buffering with the progress messages in the future.
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## Async state changes
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GStreamer currently has a `GST_STATE_CHANGE_ASYNC` return value to note
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to the application that a state change is happening asynchronously.
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The main purpose of this return value is to make the pipeline wait for
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preroll and delay a future (upwards) state changes until the sinks are
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prerolled.
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In the case of async operations on source, this will automatically force
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sinks to stay async because they will not preroll before the source can
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produce data.
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The fact that other asynchronous operations happen behind the scenes is
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irrelevant for the prerolling process so it is not implemented with the
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ASYNC state change return value in order to not complicate the state
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changes and mix concepts.
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## Use cases
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### RTSP client (but also HTTP, MMS, …)
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When the client goes from the READY to the PAUSED state, it opens a socket,
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performs a DNS lookup, retrieves the SDP and negotiates the streams. All these
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operations currently block the state change function for an indefinite amount
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of time and while they are blocking cannot be canceled.
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Instead, a thread would be started to perform these operations asynchronously
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and the state change would complete with the usual `NO_PREROLL` return value.
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Before starting the thread a PROGRESS message would be posted to mark the
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start of the async operation.
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As the DNS lookup completes and the connection is established, PROGRESS
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messages are posted on the bus to inform the application of the progress. When
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something fails, an error is posted and a PROGRESS CANCELED message is posted.
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The application can then stop the pipeline.
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If there are no errors and the setup of the streams completed successfully, a
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PROGRESS COMPLETED is posted on the bus. The thread then goes to sleep and the
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asynchronous operation completed.
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The RTSP protocol requires to send a TEARDOWN request to the server
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before closing the connection and destroying the socket. A state change to the
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READY state will issue the TEARDOWN request in the background and notify the
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application of this pending request with a PROGRESS message.
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The application might want to only go to the NULL state after it got confirmation
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that the TEARDOWN request completed or it might choose to go to NULL after a
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timeout. It might also be possible that the application just want to close the
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socket as fast as possible without waiting for completion of the TEARDOWN request.
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### Network performance measuring
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DNS lookup and connection times can be measured by calculating the elapsed
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time between the various PROGRESS messages.
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## Messages
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A new `PROGRESS` message will be created.
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The following fields will be contained in the message:
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- **`type`**, `GST_TYPE_PROGRESS_TYPE`: A set of types to define the type of progress
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* `GST_PROGRESS_TYPE_START`: A new task is started in the background
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* `GST_PROGRESS_TYPE_CONTINUE`: The previous tasks completed and a new one
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continues. This is done so that the application can follow a set of
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continuous tasks and react to COMPLETE only when the element completely
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finished.
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* `GST_PROGRESS_TYPE_CANCELED`: A task is canceled by the user.
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* `GST_PROGRESS_TYPE_ERROR`: A task stopped because of an error. In case of
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an error, an error message will have been posted before.
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* `GST_PROGRESS_TYPE_COMPLETE`: A task completed successfully.
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- **`code`**, `G_TYPE_STRING`: A generic extensible string that can be used to
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programmatically determine the action that is in progress. Some standard
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predefined codes will be defined.
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- **`text`**, `G_TYPE_STRING`: A user visible string detailing the action.
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- **`percent`**, `G_TYPE_INT`: between 0 and 100 Progress of the action as
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a percentage, the following values are allowed:
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- `GST_PROGRESS_TYPE_START` always has a 0% value.
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- `GST_PROGRESS_TYPE_CONTINUE` have a value between 0 and 100
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- `GST_PROGRESS_TYPE_CANCELED`, `GST_PROGRESS_TYPE_ERROR` and
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`GST_PROGRESS_TYPE_COMPLETE` always have a 100% value.
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- **`timeout`**, `G_TYPE_INT` in milliseconds: The timeout of the async
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operation. -1 if unknown/unlimited.. This field can be interesting to the
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application when it wants to display some sort of progress indication.
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- ….
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Depending on the code, more fields can be put here.
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## Implementation
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Elements should not do blocking operations from the state change
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function. Instead, elements should post an appropriate progress message
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with the right code and of type `GST_PROGRESS_TYPE_START` and then
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start a thread to perform the blocking calls in a cancellable manner.
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It is highly recommended to only start async operations from the READY
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to PAUSED state and onwards and not from the NULL to READY state. The
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reason for this is that streaming threads are usually started in the
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READY to PAUSED state and that the current NULL to READY state change is
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used to perform a blocking check for the presence of devices.
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The progress message needs to be posted from the state change function
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so that the application can immediately take appropriate action after
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setting the state.
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The threads will usually perform many blocking calls with different
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codes in a row, a client might first do a DNS query and then continue
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with establishing a connection to the server. For this purpose the
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`GST_PROGRESS_TYPE_CONTINUE` must be used.
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Usually, the thread used to perform the blocking operations can be used
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to implement the streaming threads when needed.
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Upon downward state changes, operations that are busy in the thread are
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canceled and `GST_PROGRESS_TYPE_CANCELED` is posted.
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The application can know about pending tasks because they received the
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`GST_PROGRESS_TYPE_START` messages that didn’t complete with a
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`GST_PROGRESS_TYPE_COMPLETE` message, got canceled with a
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`GST_PROGRESS_TYPE_CANCELED` or errored with
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`GST_PROGRESS_TYPE_ERROR.` Applications should be able to choose if
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they wait for the pending operation or cancel them.
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If an async operation fails, an error message is posted first before the
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`GST_PROGRESS_TYPE_ERROR` progress message.
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## Categories
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We want to propose some standard codes here:
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* "open" : A resource is being opened
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* "close" : A resource is being closed
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* "name-lookup" : A DNS lookup.
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* "connect" : A socket connection is established
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* "disconnect" : a socket connection is closed
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* "request" : A request is sent to a server and we are waiting for a reply.
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This message is posted right before the request is sent and completed when the
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reply has arrived completely. * "mount" : A volume is being mounted
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* "unmount" : A volume is being unmounted
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More codes can be posted by elements and can be made official later.
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