mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-23 16:50:47 +00:00
160 lines
8.6 KiB
Markdown
160 lines
8.6 KiB
Markdown
---
|
|
short-description: Licensing your applications and plugins for use with GStreamer
|
|
...
|
|
|
|
<!-- FIXME: merge this page with the former sdk's legal-information.md
|
|
and the legal section from the FAQ
|
|
-->
|
|
|
|
# Licensing your applications and plugins for use with GStreamer
|
|
|
|
This document is the result of many discussions both inside the
|
|
GStreamer community and with stakeholders outside the community. It
|
|
includes the results of discussions with lawyers, including official
|
|
representatives of the FSF, to help us ensure we cover the legal issues
|
|
as correctly as possible. This does not mean the FSF or anyone else
|
|
endorse the opinions in this page. The opinions only represent the rough
|
|
consensus of the GStreamer community. The advice contained in here is
|
|
meant as information and guidance for people developing free and open
|
|
source software using the GStreamer library, so they are aware of the
|
|
consequences of their choices. People developing proprietary software or
|
|
people distributing GStreamer might also find this document useful in
|
|
order to understand how GStreamer works in a licensing context.
|
|
|
|
This text is also meant to explain a little about our thinking in
|
|
regards to how to deal with the problem of software patents which is an
|
|
even bigger pain in the field of multimedia than other fields of
|
|
programming.
|
|
|
|
For more information on licensing you can check out our [legal
|
|
FAQ](frequently-asked-questions/legal.md)
|
|
|
|
## Licensing of code contributed to GStreamer itself
|
|
|
|
GStreamer is a plugin-based framework licensed under the LGPL. The
|
|
reason for this choice in licensing is to ensure that everyone can use
|
|
GStreamer to build applications using licenses of their choice.
|
|
|
|
To keep this policy viable, the GStreamer community has made a few
|
|
licensing rules for code to be included in GStreamer's core or
|
|
GStreamer's official modules, like our plugin packages. **We require
|
|
that all code going into our core packages is LGPL**. For the plugin
|
|
code, we require the **use of the LGPL for all plugins written from
|
|
scratch or linking to external libraries**. The only exception to this
|
|
is when plugins contain older code under the BSD and MIT license. They
|
|
can use those licenses instead and will still be considered for
|
|
inclusion, we do prefer that all new code written though is at least
|
|
dual licensed LGPL. We do not accept GPL code to be added to our plugins
|
|
modules, but we do accept LGPL-licensed plugins using an external GPL
|
|
library for some of our plugin modules. The reason we demand plugins be
|
|
licensed under the LGPL, even when they are using a GPL library, is that
|
|
other developers might want to use the plugin code as a template for
|
|
plugins linking to non-GPL libraries. We also accept dual licensed
|
|
plugins for inclusion as long as one of the licenses offered for dual
|
|
licensing is the LGPL.
|
|
|
|
We also do not allow plugins under any license into our core,base or
|
|
good packages if they have known patent issues associated with them.
|
|
This means that even a contributed LGPL/MIT licensed implementation of
|
|
something which there is a licensing body claiming fees for, those
|
|
plugins would need to go into our gst-plugins-ugly module.
|
|
|
|
All new plugins, regardless of licensing or patents tend to have to go
|
|
through a period in our incubation module, gst-plugins-bad before moving
|
|
to ugly, base or good.
|
|
|
|
## Licensing of applications using GStreamer
|
|
|
|
The licensing of GStreamer is no different from a lot of other libraries
|
|
out there like GTK+ or glibc: we use the [LGPL][LGPL]. What complicates things
|
|
with regards to GStreamer is its plugin-based design and the heavily
|
|
patented and proprietary nature of many multimedia codecs. While patents
|
|
on software are currently only allowed in a small minority of world
|
|
countries (the US and Australia being the most important of those), the
|
|
problem is that due to the central place the US hold in the world
|
|
economy and the computing industry, software patents are hard to ignore
|
|
wherever you are.
|
|
|
|
Due to this situation, many companies, including major GNU/Linux
|
|
distributions, get trapped in a situation where they either get bad
|
|
reviews due to lacking out-of-the-box media playback capabilities (and
|
|
attempts to educate the reviewers have met with little success so far),
|
|
or go against their own - and the free software movement's - wish to
|
|
avoid proprietary software. Due to competitive pressure, most choose to
|
|
add some support. Doing that through pure free software solutions would
|
|
have them risk heavy litigation and punishment from patent owners. So
|
|
when the decision is made to include support for patented codecs, it
|
|
leaves them the choice of either using special proprietary applications,
|
|
or try to integrate the support for these codecs through proprietary
|
|
plugins into the multimedia infrastructure provided by GStreamer. Faced
|
|
with one of these two evils the GStreamer community of course prefer the
|
|
second option.
|
|
|
|
The problem which arises is that most free software and open source
|
|
applications developed use the GPL as their license. While this is
|
|
generally a good thing, it creates a dilemma for people who want to put
|
|
together a distribution. The dilemma they face is that if they include
|
|
proprietary plugins in GStreamer to support patented formats in a way
|
|
that is legal for them, they do risk running afoul of the GPL license of
|
|
the applications. We have gotten some conflicting reports from lawyers
|
|
on whether this is actually a problem, but the official stance of the
|
|
FSF is that it is a problem. We view the FSF as an authority on this
|
|
matter, so we are inclined to follow their interpretation of the GPL
|
|
license.
|
|
|
|
So what does this mean for you as an application developer? Well, it
|
|
means **you have to make an active decision on whether you want your
|
|
application to be used together with proprietary plugins or not**. What
|
|
you decide here will also influence the chances of commercial
|
|
distributions and Unix vendors shipping your application. The GStreamer
|
|
community suggest you license your software using a license that will
|
|
allow non-free, patent implementing or non-GPL compatible plugins to be
|
|
bundled with GStreamer and your applications, in order to make sure that
|
|
as many vendors as possible go with GStreamer instead of less free
|
|
solutions. This in turn we hope and think will let GStreamer be a
|
|
vehicle for wider use of free formats like the
|
|
[Xiph.org](http://www.xiph.org/) formats.
|
|
|
|
If you do decide that you want to allow for non-free plugins to be used
|
|
with your application you have a variety of choices. One of the simplest
|
|
is using licenses like LGPL, MPL or BSD for your application instead of
|
|
the GPL. Or you can add a exceptions clause to your GPL license stating
|
|
that you except GStreamer plugins from the obligations of the GPL.
|
|
|
|
A good example of such a GPL exception clause would be, using the Totem
|
|
video player project as an example:
|
|
|
|
*The developers of the Totem video player hereby grants permission for
|
|
non-GPL compatible GStreamer plugins to be used and distributed together
|
|
with GStreamer and Totem. This permission is above and beyond the
|
|
permissions granted by the GPL license by which Totem is covered. If you
|
|
modify this code, you may extend this exception to your version of the
|
|
code, but you are not obligated to do so. If you do not wish to do so,
|
|
delete this exception statement from your version.*
|
|
|
|
Our suggestion among these choices is to use the LGPL license, as it is
|
|
what resembles the GPL most and it makes it a good licensing fit with
|
|
the major GNU/Linux desktop projects like GNOME and KDE. It also allows
|
|
you to share code more openly with projects that have compatible
|
|
licenses. As you might deduce, pure GPL licensed code without the
|
|
above-mentioned clause is not re-usable in your application under a GPL
|
|
plus exception clause unless you get the author of the pure GPL code to
|
|
allow a relicensing to GPL plus exception clause. By choosing the LGPL,
|
|
there is no need for an exception clause and thus code can be shared
|
|
freely between your application and other LGPL using projects.
|
|
|
|
We have above outlined the practical reasons for why the GStreamer
|
|
community suggest you allow non-free plugins to be used with your
|
|
applications. We feel that in the multimedia arena, the free software
|
|
community is still not strong enough to set the agenda and that blocking
|
|
non-free plugins to be used in our infrastructure hurts us more than it
|
|
hurts the patent owners and their ilk.
|
|
|
|
This view is not shared by everyone. The [Free Software
|
|
Foundation](http://www.fsf.org) urges you to use an unmodified GPL for
|
|
your applications, so as to push back against the temptation to use
|
|
non-free plug-ins. They say that since not everyone else has the
|
|
strength to reject them because they are unethical, they ask your help
|
|
to give them a legal reason to do so.
|
|
|
|
[LGPL]: http://www.fsf.org/licenses/lgpl.html
|