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61a8f34442
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions have been removed. It means that everything is made using vertex and fragment shaders. I have also added a gstglwindow backend for winCE that uses EGL (Native Platform Graphics Intercace) (which is a full part of OpenGL ES specification). It remove the use of wgl/glx functions. |
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