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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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1f834eaacb
It allows to select the sampling method, same as "method" property of videoconvert. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4205>
156 lines
4.8 KiB
C
156 lines
4.8 KiB
C
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) <2022> Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_CONVERTER (gst_d3d11_converter_get_type())
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#define GST_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_CONVERTER,GstD3D11Converter))
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#define GST_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_CONVERTER,GstD3D11ConverterClass))
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#define GST_D3D11_CONVERTER_GET_CLASS(obj) (GST_D3D11_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_CONVERTER))
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#define GST_IS_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_CONVERTER))
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#define GST_D3D11_CONVERTER_CAST(obj) ((GstD3D11Converter*)(obj))
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/**
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* GstD3D11ConverterBackend:
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* @GST_D3D11_CONVERTER_BACKEND_SHADER: Performs conversion using pixel shader
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* @GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR: Performs conversion using video processor
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*
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* Since: 1.22
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*/
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typedef enum
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{
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GST_D3D11_CONVERTER_BACKEND_SHADER = (1 << 0),
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GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR = (1 << 1),
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} GstD3D11ConverterBackend;
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GST_D3D11_API
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GType gst_d3d11_converter_backend_get_type (void);
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#define GST_TYPE_D3D11_CONVERTER_BACKEND (gst_d3d11_converter_backend_get_type())
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/**
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* GST_D3D11_CONVERTER_OPT_BACKEND:
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*
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* #GstD3D11ConverterBackend, the conversion backend
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* (e.g., pixel shader and/or video processor) to use
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*
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* Since: 1.22
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*/
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#define GST_D3D11_CONVERTER_OPT_BACKEND "GstD3D11Converter.backend"
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/**
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* GST_D3D11_CONVERTER_OPT_GAMMA_MODE:
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*
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* #GstVideoGammaMode, set the gamma mode.
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* Default is #GST_VIDEO_GAMMA_MODE_NONE
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*
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* Since: 1.22
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*/
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#define GST_D3D11_CONVERTER_OPT_GAMMA_MODE "GstD3D11Converter.gamma-mode"
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/**
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* GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE:
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*
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* #GstVideoPrimariesMode, set the primaries conversion mode.
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* Default is #GST_VIDEO_PRIMARIES_MODE_NONE.
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*
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* Since: 1.22
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*/
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#define GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE "GstD3D11Converter.primaries-mode"
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/**
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* GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER:
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*
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* #D3D11_FILTER, set sampler filter.
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*
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* Supported values are:
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* @D3D11_FILTER_MIN_MAG_MIP_POINT
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* @D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
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* @D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
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*
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* Default is #D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT.
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*
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* Since: 1.24
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*/
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#define GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER "GstD3D11Converter.sampler-filter"
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GST_D3D11_API
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GType gst_d3d11_converter_sampler_filter_get_type (void);
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#define GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER (gst_d3d11_converter_sampler_filter_get_type())
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/**
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* GstD3D11Converter:
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*
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* Opaque GstD3D11Converter struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11Converter
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{
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GstObject parent;
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GstD3D11Device *device;
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/*< private >*/
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GstD3D11ConverterPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11ConverterClass:
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*
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* Opaque GstD3D11ConverterClass struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11ConverterClass
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{
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GstObjectClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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GType gst_d3d11_converter_get_type (void);
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GST_D3D11_API
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GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
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const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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GstStructure * config);
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GST_D3D11_API
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gboolean gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter,
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GstBuffer * in_buf,
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GstBuffer * out_buf);
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GST_D3D11_API
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gboolean gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter,
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GstBuffer * in_buf,
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GstBuffer * out_buf);
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G_END_DECLS
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