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fce7431381
Our Direct3D11 abstraction layer has been improved and it gained good shape from API point of view. Also, On Windows, GstD3D11 has various advantages over GstGL in terms of compatibility/stability/feature/performance. Note that WGL implementation is known to be buggy for some drivers/vendors/scenario (that's a reason why Google implemented ANGLE). Moreover, GstGL is not fully optimized for Windows unfortunately. It's the time to open this interface to application developers for various optimized processing using our Direct3D11 infrastructure. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11config.h>
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#include <gst/d3d11/d3d11-prelude.h>
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#ifndef INITGUID
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#include <initguid.h>
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#endif
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#include <d3d11.h>
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#include <dxgi.h>
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G_BEGIN_DECLS
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typedef struct _GstD3D11Device GstD3D11Device;
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typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
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typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
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typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
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typedef struct _GstD3D11Memory GstD3D11Memory;
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typedef struct _GstD3D11MemoryPrivate GstD3D11MemoryPrivate;
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typedef struct _GstD3D11Allocator GstD3D11Allocator;
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typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
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typedef struct _GstD3D11AllocatorPrivate GstD3D11AllocatorPrivate;
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typedef struct _GstD3D11PoolAllocator GstD3D11PoolAllocator;
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typedef struct _GstD3D11PoolAllocatorClass GstD3D11PoolAllocatorClass;
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typedef struct _GstD3D11PoolAllocatorPrivate GstD3D11PoolAllocatorPrivate;
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typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
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typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
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typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
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typedef struct _GstD3D11StagingBufferPool GstD3D11StagingBufferPool;
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typedef struct _GstD3D11StagingBufferPoolClass GstD3D11StagingBufferPoolClass;
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typedef struct _GstD3D11StagingBufferPoolPrivate GstD3D11StagingBufferPoolPrivate;
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typedef struct _GstD3D11Format GstD3D11Format;
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G_END_DECLS
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