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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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289bc1d440
Use private macros instead of exposing multiple APIs for the same thing Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
289 lines
6.4 KiB
C++
289 lines
6.4 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12fencedatapool.h"
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#include <gst/base/gstqueuearray.h>
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#include <mutex>
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#include <queue>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_fence_data_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_fence_data_pool_debug
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struct NotifyData
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{
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gpointer user_data = nullptr;
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GDestroyNotify notify = nullptr;
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};
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static void
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notify_data_clear_func (NotifyData * data)
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{
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if (data->notify)
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data->notify (data->user_data);
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data->user_data = nullptr;
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data->notify = nullptr;
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}
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/* *INDENT-OFF* */
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struct _GstD3D12FenceData : public GstMiniObject
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{
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_GstD3D12FenceData ()
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{
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queue = gst_vec_deque_new_for_struct (sizeof (NotifyData), 4);
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gst_vec_deque_set_clear_func (queue,
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(GDestroyNotify) notify_data_clear_func);
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}
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~_GstD3D12FenceData ()
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{
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gst_vec_deque_free (queue);
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}
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GstD3D12FenceDataPool *pool = nullptr;
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GstVecDeque *queue;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12FenceData, gst_d3d12_fence_data);
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struct _GstD3D12FenceDataPoolPrivate
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{
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~_GstD3D12FenceDataPoolPrivate ()
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{
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while (!data_pool.empty ()) {
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auto data = data_pool.front ();
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data_pool.pop ();
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gst_mini_object_unref (data);
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}
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}
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std::mutex lock;
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std::queue<GstD3D12FenceData *>data_pool;
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};
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/* *INDENT-ON* */
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static void gst_d3d12_fence_data_pool_finalize (GObject * object);
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#define gst_d3d12_fence_data_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12FenceDataPool,
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gst_d3d12_fence_data_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_fence_data_pool_class_init (GstD3D12FenceDataPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_fence_data_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_fence_data_pool_debug,
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"d3d12fencedatapool", 0, "d3d12fencedatapool");
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}
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static void
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gst_d3d12_fence_data_pool_init (GstD3D12FenceDataPool * self)
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{
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self->priv = new GstD3D12FenceDataPoolPrivate ();
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}
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static void
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gst_d3d12_fence_data_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_FENCE_DATA_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/**
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* gst_d3d12_fence_data_pool_new:
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*
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* Creates #GstD3D12FenceDataPool instance
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*
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* Returns: (transfer full): a #GstD3D12FenceDataPool instance
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*
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* Since: 1.26
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*/
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GstD3D12FenceDataPool *
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gst_d3d12_fence_data_pool_new (void)
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{
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auto self = (GstD3D12FenceDataPool *)
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g_object_new (GST_TYPE_D3D12_FENCE_DATA_POOL, nullptr);
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gst_object_ref_sink (self);
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return self;
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}
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static void
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gst_d3d12_fence_data_pool_release (GstD3D12FenceDataPool * pool,
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GstD3D12FenceData * data)
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{
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auto priv = pool->priv;
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gst_vec_deque_clear (data->queue);
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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data->dispose = nullptr;
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data->pool = nullptr;
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priv->data_pool.push (data);
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}
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gst_object_unref (pool);
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}
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static void
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gst_d3d12_fence_data_free (GstD3D12FenceData * data)
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{
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delete data;
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}
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static gboolean
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gst_d3d12_fence_data_dispose (GstD3D12FenceData * data)
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{
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if (!data->pool)
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return TRUE;
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gst_mini_object_ref (data);
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gst_d3d12_fence_data_pool_release (data->pool, data);
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return FALSE;
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}
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static GstD3D12FenceData *
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gst_d3d12_fence_data_new (void)
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{
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auto data = new GstD3D12FenceData ();
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gst_mini_object_init (data, 0, gst_d3d12_fence_data_get_type (),
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nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_fence_data_free);
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return data;
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}
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/**
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* gst_d3d12_fence_data_pool_acquire:
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* @pool: a #GstD3D12FenceDataPool
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* @data: (out) (transfer full): a pointer to #GstD3D12FenceData
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*
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* Acquire #GstD3D12CommandAllocator object
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*
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* Returns: %TRUE if successful
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_fence_data_pool_acquire (GstD3D12FenceDataPool * pool,
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GstD3D12FenceData ** data)
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{
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g_return_val_if_fail (GST_IS_D3D12_FENCE_DATA_POOL (pool), FALSE);
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g_return_val_if_fail (data, FALSE);
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auto priv = pool->priv;
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GstD3D12FenceData *new_data = nullptr;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->data_pool.empty ()) {
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new_data = priv->data_pool.front ();
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priv->data_pool.pop ();
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}
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}
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if (!new_data)
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new_data = gst_d3d12_fence_data_new ();
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new_data->pool = (GstD3D12FenceDataPool *) gst_object_ref (pool);
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new_data->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_fence_data_dispose;
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*data = new_data;
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return TRUE;
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}
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/**
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* gst_d3d12_fence_data_push:
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* @data: a #GstD3D12FenceData
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* @user_data: private data
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* @notify: a #GDestroyNotify
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*
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* Sets notify callback
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*
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* Since: 1.26
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*/
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void
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gst_d3d12_fence_data_push (GstD3D12FenceData * data, gpointer user_data,
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GDestroyNotify notify)
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{
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g_return_if_fail (data);
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NotifyData notify_data;
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notify_data.user_data = user_data;
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notify_data.notify = notify;
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gst_vec_deque_push_tail_struct (data->queue, ¬ify_data);
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}
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/**
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* gst_d3d12_fence_data_ref:
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* @data: a #GstD3D12FenceData
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*
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* Increments the refcount of @data
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*
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* Returns: (transfer full): a #GstD3D12FenceData
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*
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* Since: 1.26
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*/
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GstD3D12FenceData *
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gst_d3d12_fence_data_ref (GstD3D12FenceData * data)
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{
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return (GstD3D12FenceData *) gst_mini_object_ref (data);
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}
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/**
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* gst_d3d12_fence_data_unref:
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* @cmd: a #GstD3D12FenceData
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*
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* Decrements the refcount of @data
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*
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* Since: 1.26
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*/
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void
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gst_d3d12_fence_data_unref (GstD3D12FenceData * data)
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{
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gst_mini_object_unref (data);
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}
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/**
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* gst_clear_d3d12_fence_data:
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* @data: a pointer to #GstD3D12FenceData
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*
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* Clears a reference to a #GstD3D12FenceData
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*
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* Since: 1.26
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*/
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void
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gst_clear_d3d12_fence_data (GstD3D12FenceData ** data)
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{
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gst_clear_mini_object (data);
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}
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