/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12fencedatapool.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_fence_data_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_fence_data_pool_debug struct NotifyData { gpointer user_data = nullptr; GDestroyNotify notify = nullptr; }; static void notify_data_clear_func (NotifyData * data) { if (data->notify) data->notify (data->user_data); data->user_data = nullptr; data->notify = nullptr; } /* *INDENT-OFF* */ struct _GstD3D12FenceData : public GstMiniObject { _GstD3D12FenceData () { queue = gst_vec_deque_new_for_struct (sizeof (NotifyData), 4); gst_vec_deque_set_clear_func (queue, (GDestroyNotify) notify_data_clear_func); } ~_GstD3D12FenceData () { gst_vec_deque_free (queue); } GstD3D12FenceDataPool *pool = nullptr; GstVecDeque *queue; }; GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12FenceData, gst_d3d12_fence_data); struct _GstD3D12FenceDataPoolPrivate { ~_GstD3D12FenceDataPoolPrivate () { while (!data_pool.empty ()) { auto data = data_pool.front (); data_pool.pop (); gst_mini_object_unref (data); } } std::mutex lock; std::queuedata_pool; }; /* *INDENT-ON* */ static void gst_d3d12_fence_data_pool_finalize (GObject * object); #define gst_d3d12_fence_data_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12FenceDataPool, gst_d3d12_fence_data_pool, GST_TYPE_OBJECT); static void gst_d3d12_fence_data_pool_class_init (GstD3D12FenceDataPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_fence_data_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_fence_data_pool_debug, "d3d12fencedatapool", 0, "d3d12fencedatapool"); } static void gst_d3d12_fence_data_pool_init (GstD3D12FenceDataPool * self) { self->priv = new GstD3D12FenceDataPoolPrivate (); } static void gst_d3d12_fence_data_pool_finalize (GObject * object) { auto self = GST_D3D12_FENCE_DATA_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } /** * gst_d3d12_fence_data_pool_new: * * Creates #GstD3D12FenceDataPool instance * * Returns: (transfer full): a #GstD3D12FenceDataPool instance * * Since: 1.26 */ GstD3D12FenceDataPool * gst_d3d12_fence_data_pool_new (void) { auto self = (GstD3D12FenceDataPool *) g_object_new (GST_TYPE_D3D12_FENCE_DATA_POOL, nullptr); gst_object_ref_sink (self); return self; } static void gst_d3d12_fence_data_pool_release (GstD3D12FenceDataPool * pool, GstD3D12FenceData * data) { auto priv = pool->priv; gst_vec_deque_clear (data->queue); { std::lock_guard < std::mutex > lk (priv->lock); data->dispose = nullptr; data->pool = nullptr; priv->data_pool.push (data); } gst_object_unref (pool); } static void gst_d3d12_fence_data_free (GstD3D12FenceData * data) { delete data; } static gboolean gst_d3d12_fence_data_dispose (GstD3D12FenceData * data) { if (!data->pool) return TRUE; gst_mini_object_ref (data); gst_d3d12_fence_data_pool_release (data->pool, data); return FALSE; } static GstD3D12FenceData * gst_d3d12_fence_data_new (void) { auto data = new GstD3D12FenceData (); gst_mini_object_init (data, 0, gst_d3d12_fence_data_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_fence_data_free); return data; } /** * gst_d3d12_fence_data_pool_acquire: * @pool: a #GstD3D12FenceDataPool * @data: (out) (transfer full): a pointer to #GstD3D12FenceData * * Acquire #GstD3D12CommandAllocator object * * Returns: %TRUE if successful * * Since: 1.26 */ gboolean gst_d3d12_fence_data_pool_acquire (GstD3D12FenceDataPool * pool, GstD3D12FenceData ** data) { g_return_val_if_fail (GST_IS_D3D12_FENCE_DATA_POOL (pool), FALSE); g_return_val_if_fail (data, FALSE); auto priv = pool->priv; GstD3D12FenceData *new_data = nullptr; { std::lock_guard < std::mutex > lk (priv->lock); if (!priv->data_pool.empty ()) { new_data = priv->data_pool.front (); priv->data_pool.pop (); } } if (!new_data) new_data = gst_d3d12_fence_data_new (); new_data->pool = (GstD3D12FenceDataPool *) gst_object_ref (pool); new_data->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_fence_data_dispose; *data = new_data; return TRUE; } /** * gst_d3d12_fence_data_push: * @data: a #GstD3D12FenceData * @user_data: private data * @notify: a #GDestroyNotify * * Sets notify callback * * Since: 1.26 */ void gst_d3d12_fence_data_push (GstD3D12FenceData * data, gpointer user_data, GDestroyNotify notify) { g_return_if_fail (data); NotifyData notify_data; notify_data.user_data = user_data; notify_data.notify = notify; gst_vec_deque_push_tail_struct (data->queue, ¬ify_data); } /** * gst_d3d12_fence_data_ref: * @data: a #GstD3D12FenceData * * Increments the refcount of @data * * Returns: (transfer full): a #GstD3D12FenceData * * Since: 1.26 */ GstD3D12FenceData * gst_d3d12_fence_data_ref (GstD3D12FenceData * data) { return (GstD3D12FenceData *) gst_mini_object_ref (data); } /** * gst_d3d12_fence_data_unref: * @cmd: a #GstD3D12FenceData * * Decrements the refcount of @data * * Since: 1.26 */ void gst_d3d12_fence_data_unref (GstD3D12FenceData * data) { gst_mini_object_unref (data); } /** * gst_clear_d3d12_fence_data: * @data: a pointer to #GstD3D12FenceData * * Clears a reference to a #GstD3D12FenceData * * Since: 1.26 */ void gst_clear_d3d12_fence_data (GstD3D12FenceData ** data) { gst_clear_mini_object (data); }