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e9891dfe14
This will help with debugging.
122 lines
3.9 KiB
C
122 lines
3.9 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_UTILS_H__
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#define __GST_D3D11_UTILS_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d11_fwd.h"
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G_BEGIN_DECLS
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gboolean gst_d3d11_handle_set_context (GstElement * element,
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GstContext * context,
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gint adapter,
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GstD3D11Device ** device);
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gboolean gst_d3d11_handle_context_query (GstElement * element,
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GstQuery * query,
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GstD3D11Device * device);
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gboolean gst_d3d11_ensure_element_data (GstElement * element,
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gint adapter,
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GstD3D11Device ** device);
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gboolean gst_d3d11_is_windows_8_or_greater (void);
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GstQuery * gst_query_new_d3d11_usage (D3D11_USAGE usage);
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void gst_query_parse_d3d11_usage (GstQuery * query,
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D3D11_USAGE *usage);
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void gst_query_set_d3d11_usage_result (GstQuery * query,
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gboolean result);
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void gst_query_parse_d3d11_usage_result (GstQuery * query,
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gboolean * result);
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gboolean gst_query_is_d3d11_usage (GstQuery * query);
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GstCaps * gst_d3d11_caps_fixate_format (GstCaps * caps,
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GstCaps * othercaps);
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static void
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gst_d3d11_format_error (gint error_code, gchar ** str)
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{
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g_return_if_fail(str);
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FormatMessage (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL, error_code,
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MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPTSTR)str, 0, NULL);
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};
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#ifndef GST_DISABLE_GST_DEBUG
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static inline gboolean
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_gst_d3d11_debug(HRESULT result, GstDebugCategory * category,
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const gchar * file, const gchar * function, gint line)
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{
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if (FAILED(result)) {
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gchar *error_text = NULL;
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gst_d3d11_format_error(result,&error_text);
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gst_debug_log (category, GST_LEVEL_WARNING, file, function, line,
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NULL, "D3D11 call failed: 0x%x, %s", (guint)result, error_text);
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LocalFree(error_text);
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return FALSE;
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}
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return TRUE;
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}
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/**
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* gst_d3d11_result:
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* @result: D3D11 API return code #HRESULT
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*
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* Returns: %TRUE if D3D11 API call result is SUCCESS
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*/
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#define gst_d3d11_result(result) \
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_gst_d3d11_debug(result, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
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#else
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static inline gboolean
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_gst_d3d11_debug(HRESULT result, GstDebugCategory * category,
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const gchar * file, const gchar * function, gint line)
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{
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return SUCCESS(result);
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}
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/**
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* gst_d3d11_result:
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* @result: D3D11 API return code #HRESULT
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*
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* Returns: %TRUE if D3D11 API call result is SUCCESS
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*/
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#define gst_d3d11_result(result) \
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_gst_d3d11_debug(result, NULL, __FILE__, GST_FUNCTION, __LINE__)
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#endif
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G_END_DECLS
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#endif /* __GST_D3D11_UTILS_H__ */
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