.. |
gstd3d11basefilter.cpp
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11basefilter.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11compositor.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11compositor.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11compositorbin.cpp
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11compositorbin.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11convert.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11convert.h
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11converter.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11converter.h
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11decoder.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11decoder.h
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11deinterlace.cpp
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gst: don't use volatile to mean atomic
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2021-03-22 14:34:36 +11:00 |
gstd3d11deinterlace.h
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d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
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2021-02-17 03:52:19 +09:00 |
gstd3d11desktopdup.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11desktopdup.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11desktopdupsrc.cpp
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11desktopdupsrc.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11download.cpp
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11download.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11h264dec.cpp
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11h264dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11h265dec.cpp
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11h265dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11mpeg2dec.cpp
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11mpeg2dec.h
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d3d11: Add support for MPEG-2 video decoding
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2021-01-25 18:05:53 +00:00 |
gstd3d11overlaycompositor.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11overlaycompositor.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11pluginutils.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11pluginutils.h
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11shader.cpp
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gst: don't use volatile to mean atomic
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2021-03-22 14:34:36 +11:00 |
gstd3d11shader.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11upload.cpp
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d3d11: Use render-target and shader-resource bind flags by default
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2021-03-17 22:17:22 +09:00 |
gstd3d11upload.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11videoprocessor.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11videoprocessor.h
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11videosink.cpp
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d3d11videosink: Avoid switching conversion tool during playback
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2021-03-15 21:00:22 +09:00 |
gstd3d11videosink.h
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d3d11videosink: Add support for drawing on application's own texture
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2021-01-26 18:14:37 +00:00 |
gstd3d11videosinkbin.cpp
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
gstd3d11videosinkbin.h
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d3d11videosink: Add support for drawing on application's own texture
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2021-01-26 18:14:37 +00:00 |
gstd3d11vp8dec.cpp
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11vp8dec.h
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d3d11decoder: Add VP8 decoder element
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2020-04-22 23:20:44 +00:00 |
gstd3d11vp9dec.cpp
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d3d11decoder: Do negotiation again per forward/reverse playback mode change
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2021-03-16 05:54:41 +00:00 |
gstd3d11vp9dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11window.cpp
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gst: don't use volatile to mean atomic
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2021-03-22 14:34:36 +11:00 |
gstd3d11window.h
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d3d11videosink: Avoid switching conversion tool during playback
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2021-03-15 21:00:22 +09:00 |
gstd3d11window_corewindow.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11window_corewindow.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11window_dummy.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11window_dummy.h
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d3d11videosink: Add support for drawing on application's own texture
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2021-01-26 18:14:37 +00:00 |
gstd3d11window_swapchainpanel.cpp
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Revert "d3d11: Enable native multi-thread protection layer and make use of it"
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2021-03-20 17:53:58 +09:00 |
gstd3d11window_swapchainpanel.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
gstd3d11window_win32.cpp
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gst: don't use volatile to mean atomic
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2021-03-22 14:34:36 +11:00 |
gstd3d11window_win32.h
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d3d11: Move core methods to gst-libs
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2021-01-13 15:01:20 +00:00 |
meson.build
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |
plugin.c
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d3d11: Port to C++
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2021-03-14 13:05:22 +09:00 |