gstreamer/sys/d3d11/gstd3d11videosink.h
Seungha Yang 9835289239 d3d11window: Do not check shader resource view if not doing conversion
If d3d11window does not convert format internally, shader resource view
is not required. Note that shader resource view is used for
color conversion using shader but when conversion is not required,
we just copy input input texture to backbuffer.
2019-12-10 04:06:28 +00:00

82 lines
2.6 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_VIDEO_SINK_H__
#define __GST_D3D11_VIDEO_SINK_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/video/gstvideosink.h>
#include <gst/video/videooverlay.h>
#include <gst/video/navigation.h>
#include "gstd3d11_fwd.h"
#include "gstd3d11window.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_VIDEO_SINK (gst_d3d11_video_sink_get_type())
#define GST_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSink))
#define GST_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSinkClass))
#define GST_D3D11_VIDEO_SINK_GET_CLASS(obj) (GST_D3D11_VIDEO_SINK_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_VIDEO_SINK))
#define GST_IS_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_VIDEO_SINK))
typedef struct _GstD3D11VideoSink GstD3D11VideoSink;
typedef struct _GstD3D11VideoSinkClass GstD3D11VideoSinkClass;
struct _GstD3D11VideoSink
{
GstVideoSink sink;
GstD3D11Device *device;
GstD3D11Window *window;
gint video_width;
gint video_height;
GstVideoInfo info;
guintptr window_id;
/* properties */
gint adapter;
gboolean force_aspect_ratio;
gboolean enable_navigation_events;
/* saved render rectangle until we have a window */
GstVideoRectangle render_rect;
gboolean pending_render_rect;
GstBufferPool *fallback_pool;
gboolean can_convert;
/* whether shader resource view is required for direct rendering or not */
gboolean need_srv;
};
struct _GstD3D11VideoSinkClass
{
GstVideoSinkClass parent_class;
};
GType gst_d3d11_video_sink_get_type (void);
G_END_DECLS
#endif /* __GST_D3D11_VIDEO_SINK_H__ */