mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-27 10:40:34 +00:00
431 lines
13 KiB
Objective-C
431 lines
13 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstglcontext_cocoa.h"
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#include "gstgl_cocoa_private.h"
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static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext * other_context, GError **error);
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static void gst_gl_context_cocoa_destroy_context (GstGLContext *context);
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static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window);
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static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate);
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static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context);
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#define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_COCOA, GstGLContextCocoaPrivate))
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GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug);
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#define GST_CAT_DEFAULT gst_gl_context_cocoa_debug
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G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
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GST_GL_TYPE_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
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/* Define this if the GLib patch from
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* https://bugzilla.gnome.org/show_bug.cgi?id=741450
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* is used
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*/
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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static GMutex nsapp_lock;
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static GCond nsapp_cond;
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static gboolean
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gst_gl_window_cocoa_init_nsapp (gpointer data)
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{
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NSAutoreleasePool *pool = nil;
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g_mutex_lock (&nsapp_lock);
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pool = [[NSAutoreleasePool alloc] init];
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server
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*/
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/* TODO: so consider to create GstGLDisplayCocoa
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* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
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*/
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/* has to be called in the main thread */
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[NSApplication sharedApplication];
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GST_DEBUG ("NSApp initialized from a GTimeoutSource");
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[pool release];
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g_cond_signal (&nsapp_cond);
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g_mutex_unlock (&nsapp_lock);
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return FALSE;
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}
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static gboolean
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gst_gl_window_cocoa_nsapp_iteration (gpointer data)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = nil;
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) {
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[NSApp sendEvent:event];
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}
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}
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[pool release];
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return TRUE;
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}
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#endif
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static void
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gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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NSAutoreleasePool* pool = nil;
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#endif
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g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
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context_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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pool = [[NSAutoreleasePool alloc] init];
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/* [NSApplication sharedApplication] will usually be
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* called in your application so it's not necessary
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* to do that the following. Except for debugging
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* purpose like when using gst-launch.
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* So here we handle the two cases where the first
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* GstGLContext is either created in the main thread
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* or from another thread like a streaming thread
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*/
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if ([NSThread isMainThread]) {
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/* In the main thread so just do the call now */
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server
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*/
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/* TODO: so consider to create GstGLDisplayCocoa
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* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
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*/
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/* has to be called in the main thread */
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[NSApplication sharedApplication];
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GST_DEBUG ("NSApp initialized");
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} else {
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/* Not in the main thread, assume there is a
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* glib main loop running this is for debugging
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* purposes so that's ok to let us a chance
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*/
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GMainContext *context;
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gboolean is_loop_running = FALSE;
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gint64 end_time = 0;
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context = g_main_context_default ();
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if (g_main_context_is_owner (context)) {
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/* At the thread running the default GLib main context but
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* not the Cocoa main thread
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* We can't do anything here
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*/
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} else if (g_main_context_acquire (context)) {
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/* No main loop running on the default main context,
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* we can't do anything here */
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g_main_context_release (context);
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} else {
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/* Main loop running on the default main context but it
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* is not running in this thread */
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g_mutex_lock (&nsapp_lock);
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g_idle_add_full (G_PRIORITY_HIGH, gst_gl_window_cocoa_init_nsapp, NULL, NULL);
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end_time = g_get_monotonic_time () + 500 * 1000;
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is_loop_running = g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time);
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g_mutex_unlock (&nsapp_lock);
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if (!is_loop_running) {
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GST_WARNING ("no mainloop running");
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}
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}
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}
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[pool release];
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#endif
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}
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static void
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gst_gl_context_cocoa_init (GstGLContextCocoa * context)
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{
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context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
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}
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/* Must be called in the gl thread */
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GstGLContextCocoa *
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gst_gl_context_cocoa_new (void)
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{
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GstGLContextCocoa *context = g_object_new (GST_GL_TYPE_CONTEXT_COCOA, NULL);
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return context;
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}
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struct pixel_attr
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{
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CGLPixelFormatAttribute attr;
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const gchar *attr_name;
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};
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static struct pixel_attr pixel_attrs[] = {
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{kCGLPFAAllRenderers, "All Renderers"},
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{kCGLPFADoubleBuffer, "Double Buffered"},
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{kCGLPFAStereo, "Stereo"},
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{kCGLPFAAuxBuffers, "Aux Buffers"},
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{kCGLPFAColorSize, "Color Size"},
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{kCGLPFAAlphaSize, "Alpha Size"},
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{kCGLPFADepthSize, "Depth Size"},
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{kCGLPFAStencilSize, "Stencil Size"},
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{kCGLPFAAccumSize, "Accum Size"},
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{kCGLPFAMinimumPolicy, "Minimum Policy"},
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{kCGLPFAMaximumPolicy, "Maximum Policy"},
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// {kCGLPFAOffScreen, "Off Screen"},
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// {kCGLPFAFullScreen, "Full Screen"},
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{kCGLPFASampleBuffers, "Sample Buffers"},
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{kCGLPFASamples, "Samples"},
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{kCGLPFAAuxDepthStencil, "Aux Depth Stencil"},
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{kCGLPFAColorFloat, "Color Float"},
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{kCGLPFAMultisample, "Multisample"},
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{kCGLPFASupersample, "Supersample"},
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{kCGLPFARendererID, "Renderer ID"},
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{kCGLPFASingleRenderer, "Single Renderer"},
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{kCGLPFANoRecovery, "No Recovery"},
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{kCGLPFAAccelerated, "Accelerated"},
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{kCGLPFAClosestPolicy, "Closest Policy"},
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// {kCGLPFARobust, "Robust"},
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{kCGLPFABackingStore, "Backing Store"},
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// {kCGLPFAMPSafe, "MP Safe"},
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{kCGLPFAWindow, "Window"},
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// {kCGLPFAMultiScreen, "Multi Screen"},
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{kCGLPFACompliant, "Compliant"},
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{kCGLPFADisplayMask, "Display Mask"},
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// {kCGLPFAPBuffer, "PBuffer"},
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{kCGLPFARemotePBuffer, "Remote PBuffer"},
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{kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"},
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{kCGLPFAAcceleratedCompute, "Accelerated Compute"},
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{kCGLPFAOpenGLProfile, "OpenGL Profile"},
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{kCGLPFAVirtualScreenCount, "Virtual Screen Count"},
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};
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void
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gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) {
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gint val;
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CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val);
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if (ret != kCGLNoError) {
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GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name);
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} else {
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GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name,
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val);
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}
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}
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}
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CGLPixelFormatObj
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gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context)
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{
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return context->priv->pixel_format;
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}
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static gboolean
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gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext *other_context, GError **error)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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const GLint swapInterval = 1;
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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priv->source_id = g_timeout_add (200, gst_gl_window_cocoa_nsapp_iteration, NULL);
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#endif
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priv->gl_context = nil;
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if (other_context)
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priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context);
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else
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priv->external_gl_context = NULL;
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dispatch_sync (dispatch_get_main_queue (), ^{
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NSAutoreleasePool *pool;
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CGLPixelFormatObj fmt = NULL;
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GstGLNSView *glView = NULL;
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GstGLCAOpenGLLayer *layer;
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CGLContextObj glContext;
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CGLPixelFormatAttribute attribs[] = {
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kCGLPFADoubleBuffer,
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kCGLPFAAccumSize, 32,
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0
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};
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CGLError ret;
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NSRect rect;
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NSWindow *window_handle;
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gint npix;
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 320;
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rect.size.height = 240;
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gst_gl_window_cocoa_create_window (window_cocoa, rect);
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window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
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if (priv->external_gl_context) {
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fmt = CGLGetPixelFormat (priv->external_gl_context);
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}
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if (!fmt) {
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ret = CGLChoosePixelFormat (attribs, &fmt, &npix);
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if (ret != kCGLNoError) {
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gst_object_unref (window);
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret));
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return;
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}
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}
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gst_gl_context_cocoa_dump_pixel_format (fmt);
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ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext);
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if (ret != kCGLNoError) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to create context: %s", CGLErrorString (ret));
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gst_object_unref (window);
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return;
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}
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context_cocoa->priv->pixel_format = fmt;
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context_cocoa->priv->gl_context = glContext;
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layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context_cocoa];
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glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:rect layer:layer];
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[window_handle setContentView:glView];
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[pool release];
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});
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if (!context_cocoa->priv->gl_context) {
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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g_source_remove (priv->source_id);
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priv->source_id = 0;
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#endif
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return FALSE;
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}
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GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context);
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CGLSetCurrentContext (context_cocoa->priv->gl_context);
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/* Back and front buffers are swapped only during the vertical retrace of the monitor.
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval);
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gst_object_unref (window);
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return TRUE;
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}
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static void
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gst_gl_context_cocoa_destroy_context (GstGLContext *context)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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/* FIXME: Need to release context and other things? */
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if (priv->source_id) {
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g_source_remove (priv->source_id);
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priv->source_id = 0;
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}
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}
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static guintptr
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gst_gl_context_cocoa_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context;
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}
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static gboolean
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gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL;
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return kCGLNoError == CGLSetCurrentContext (context_handle);
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}
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static GstGLAPI
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gst_gl_context_cocoa_get_gl_api (GstGLContext * context)
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{
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return GST_GL_API_OPENGL;
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}
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static GstGLPlatform
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gst_gl_context_cocoa_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_CGL;
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}
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guintptr
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gst_gl_context_cocoa_get_current_context (void)
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{
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return (guintptr) CGLGetCurrentContext ();
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}
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