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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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5c3879ace6
Direct3D11 was shipped as part of Windows7 and it's obviously primary graphics API on Windows. This plugin includes HDR10 rendering if following requirements are satisfied * IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h) * Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space * Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
308 lines
9.1 KiB
C
308 lines
9.1 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d11_buffer_pool_debug
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struct _GstD3D11BufferPoolPrivate
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{
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GstD3D11Device *device;
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GstD3D11Allocator *allocator;
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GstCaps *caps;
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gboolean add_videometa;
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GstD3D11AllocationParams *d3d11_params;
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};
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#define gst_d3d11_buffer_pool_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11BufferPool,
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gst_d3d11_buffer_pool, GST_TYPE_BUFFER_POOL);
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static void gst_d3d11_buffer_pool_dispose (GObject * object);
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static const gchar **gst_d3d11_buffer_pool_get_options (GstBufferPool * pool);
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static gboolean gst_d3d11_buffer_pool_set_config (GstBufferPool * pool,
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GstStructure * config);
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static GstFlowReturn gst_d3d11_buffer_pool_alloc (GstBufferPool * pool,
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GstBuffer ** buffer, GstBufferPoolAcquireParams * params);
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static void
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gst_d3d11_buffer_pool_class_init (GstD3D11BufferPoolClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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gobject_class->dispose = gst_d3d11_buffer_pool_dispose;
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bufferpool_class->get_options = gst_d3d11_buffer_pool_get_options;
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bufferpool_class->set_config = gst_d3d11_buffer_pool_set_config;
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bufferpool_class->alloc_buffer = gst_d3d11_buffer_pool_alloc;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_buffer_pool_debug, "d3d11bufferpool", 0,
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"d3d11bufferpool object");
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}
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static void
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gst_d3d11_buffer_pool_init (GstD3D11BufferPool * self)
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{
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self->priv = gst_d3d11_buffer_pool_get_instance_private (self);
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}
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static void
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gst_d3d11_buffer_pool_dispose (GObject * object)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (object);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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if (priv->d3d11_params)
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gst_d3d11_allocation_params_free (priv->d3d11_params);
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priv->d3d11_params = NULL;
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gst_clear_object (&priv->device);
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gst_clear_object (&priv->allocator);
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gst_clear_caps (&priv->caps);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static const gchar **
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gst_d3d11_buffer_pool_get_options (GstBufferPool * pool)
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{
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static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT,
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NULL
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};
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return options;
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}
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static gboolean
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gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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GstVideoInfo info;
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GstCaps *caps = NULL;
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guint min_buffers, max_buffers;
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guint max_align, n;
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GstAllocator *allocator = NULL;
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GstAllocationParams alloc_params;
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gboolean ret = TRUE;
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D3D11_TEXTURE2D_DESC *desc;
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if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers,
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&max_buffers))
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goto wrong_config;
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if (caps == NULL)
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goto no_caps;
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/* now parse the caps from the config */
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if (!gst_video_info_from_caps (&info, caps))
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goto wrong_caps;
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GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
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caps);
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if (!gst_buffer_pool_config_get_allocator (config, &allocator, &alloc_params))
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goto wrong_config;
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gst_caps_replace (&priv->caps, caps);
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if (priv->allocator)
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gst_object_unref (priv->allocator);
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if (allocator) {
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if (!GST_IS_D3D11_ALLOCATOR (allocator)) {
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gst_object_unref (allocator);
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goto wrong_allocator;
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} else {
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priv->allocator = gst_object_ref (allocator);
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}
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} else {
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priv->allocator = gst_d3d11_allocator_new (priv->device);
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g_assert (priv->allocator);
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}
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priv->add_videometa = gst_buffer_pool_config_has_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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if (priv->d3d11_params)
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gst_d3d11_allocation_params_free (priv->d3d11_params);
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priv->d3d11_params =
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gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!priv->d3d11_params)
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priv->d3d11_params = gst_d3d11_allocation_params_new (&alloc_params,
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&info, NULL);
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desc = &priv->d3d11_params->desc;
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GST_LOG_OBJECT (self, "Direct3D11 Allocation params");
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GST_LOG_OBJECT (self, "\t%dx%d, DXGI format %d",
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desc->Width, desc->Height, desc->Format);
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GST_LOG_OBJECT (self, "\tMipLevel %d, ArraySize %d",
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desc->MipLevels, desc->ArraySize);
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GST_LOG_OBJECT (self, "\tSampleDesc.Count %d, SampleDesc.Quality %d",
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desc->SampleDesc.Count, desc->SampleDesc.Quality);
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GST_LOG_OBJECT (self, "\tUsage %d", desc->Usage);
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GST_LOG_OBJECT (self, "\tBindFlags 0x%x", desc->BindFlags);
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GST_LOG_OBJECT (self, "\tCPUAccessFlags 0x%x", desc->CPUAccessFlags);
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GST_LOG_OBJECT (self, "\tMiscFlags 0x%x", desc->MiscFlags);
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max_align = alloc_params.align;
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if (gst_buffer_pool_config_has_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT)) {
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priv->add_videometa = TRUE;
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gst_buffer_pool_config_get_video_alignment (config,
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&priv->d3d11_params->align);
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for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
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max_align |= priv->d3d11_params->align.stride_align[n];
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for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
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priv->d3d11_params->align.stride_align[n] = max_align;
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gst_video_info_align (&priv->d3d11_params->info,
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&priv->d3d11_params->align);
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gst_buffer_pool_config_set_video_alignment (config,
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&priv->d3d11_params->align);
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}
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if (alloc_params.align < max_align) {
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GST_WARNING_OBJECT (pool, "allocation params alignment %u is smaller "
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"than the max specified video stride alignment %u, fixing",
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(guint) alloc_params.align, max_align);
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alloc_params.align = priv->d3d11_params->parent.align = max_align;
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gst_buffer_pool_config_set_allocator (config, allocator, &alloc_params);
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gst_allocation_params_copy (&alloc_params);
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}
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gst_buffer_pool_config_set_params (config,
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caps, GST_VIDEO_INFO_SIZE (&priv->d3d11_params->info), min_buffers,
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max_buffers);
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return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
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/* ERRORS */
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wrong_config:
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{
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GST_WARNING_OBJECT (pool, "invalid config");
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return FALSE;
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}
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no_caps:
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{
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GST_WARNING_OBJECT (pool, "no caps in config");
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return FALSE;
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}
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wrong_caps:
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{
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GST_WARNING_OBJECT (pool,
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"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
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return FALSE;
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}
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wrong_allocator:
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{
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GST_WARNING_OBJECT (pool, "Incorrect allocator type for this pool");
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return FALSE;
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}
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}
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static GstFlowReturn
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gst_d3d11_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
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GstBufferPoolAcquireParams * params)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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GstMemory *mem;
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GstBuffer *buf;
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GstVideoInfo *info = &priv->d3d11_params->info;
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mem = gst_d3d11_allocator_alloc (priv->allocator, priv->d3d11_params);
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if (!mem) {
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GST_ERROR_OBJECT (self, "cannot create texture memory");
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return GST_FLOW_ERROR;
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}
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buf = gst_buffer_new ();
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gst_buffer_append_memory (buf, mem);
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if (priv->add_videometa) {
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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GST_DEBUG_OBJECT (self, "adding GstVideoMeta");
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gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
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dmem->offset, dmem->stride);
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}
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*buffer = buf;
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return GST_FLOW_OK;
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}
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GstD3D11BufferPool *
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gst_d3d11_buffer_pool_new (GstD3D11Device * device)
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{
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GstD3D11BufferPool *pool;
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GstD3D11Allocator *alloc;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
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pool = g_object_new (GST_TYPE_D3D11_BUFFER_POOL, NULL);
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alloc = gst_d3d11_allocator_new (device);
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pool->priv->device = gst_object_ref (device);
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pool->priv->allocator = alloc;
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return pool;
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}
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GstD3D11AllocationParams *
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gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config)
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{
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GstD3D11AllocationParams *ret;
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if (!gst_structure_get (config, "d3d11-allocation-params",
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GST_TYPE_D3D11_ALLOCATION_PARAMS, &ret, NULL))
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ret = NULL;
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return ret;
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}
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void
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gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config,
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GstD3D11AllocationParams * params)
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{
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g_return_if_fail (config != NULL);
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g_return_if_fail (params != NULL);
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gst_structure_set (config, "d3d11-allocation-params",
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GST_TYPE_D3D11_ALLOCATION_PARAMS, params, NULL);
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}
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