gstreamer/Installing+on+Mac+OS+X.markdown
2016-05-27 12:10:42 -04:00

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# Installing on Mac OS X
## Supported platforms
* 10.6 (Snow Leopard)
* 10.7 (Lion)
* 10.8 (Mountain Lion)
## Prerequisites
**FIXME: Those all need updating**
To develop applications using the GStreamer SDK for OS X you will need
OS X Snow Leopard (10.6) or later and
[XCode 3.2.6](https://developer.apple.com/devcenter/mac/index.action) or
later.
The recommended system is [Mac OS X
Lion](http://www.apple.com/macosx/) with
[XCode 4](https://developer.apple.com/xcode/)
Installing the SDK for 32-bits platforms requires approximately 145MB of
free disk space for the runtime and 193MB for the development files.
Installing the SDK for 64-bits platforms requires approximately 152MB of
free disk space for the runtime and 223MB for the development files.
## Download and install the SDK
There are 3 sets of files in the SDK:
- The runtime files are needed to run GStreamer applications. You
probably want to distribute these files with your application (or
the installer below).
- The development files are **additional** files you need to create
GStreamer applications.
- Mac OS X packages that you can use
with [PackageMaker](https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html)
to deploy GStreamer with your application
Get **both the runtime and the development installers** from here:
** FIXME: Update links **
> ![Warning](images/icons/emoticons/warning.png)
> On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit).
> ![Warning](images/icons/emoticons/warning.png)
> Due to the size of these files, usage of a [Download Manager](http://en.wikipedia.org/wiki/Download_manager) is **highly recommended**. Take a look at [this list](http://en.wikipedia.org/wiki/Comparison_of_download_managers) if you do not have one installed. If, after downloading, the installer reports itself as corrupt, chances are that the connection ended before the file was complete. A Download Manager will typically re-start the process and fetch the missing parts.
The downloads are [Apple Disk Images
(.dmg)](http://en.wikipedia.org/wiki/Apple_Disk_Image) containing an
[Installer Package
(.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29). Double
click in the installer to start the installation process.
These are some paths of the GStreamer framework that you might find
useful:
- /Library/Frameworks/GStreamer.framework/: Framework's root path
- /Library/Frameworks/GStreamer.framework/Versions: path with all the
versions of the framework
- /Library/Frameworks/GStreamer.framework/Versions/Current: link to
the current version of the framework
- /Library/Frameworks/GStreamer.framework/Headers: path with the
development headers
- /Library/Frameworks/GStreamer.framework/Commands: link to the
commands provided by the framework, such as gst-inspect-1.0 or
gst-launch-1.0
For more information on OS X Frameworks anatomy, you can consult the
following [link](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html)
## Configure your development environment
### Building the tutorials
The tutorial's code, along with project files and a solution file for
them all are included in the SDK. The source code and the XCode project
files are located
in `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials.`
To start building the tutorials, create a new folder in your Documents
directory and copy the
folder `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials`.
You can fire up XCode and load the project file.
Press the **Run **button to build and run the first tutorial. You can
switch the tutorial to build selecting one of the available schemes.
### Creating new projects
The GStreamer SDK provides a
[framework](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html)
that you can drag and drop to XCode to start using it, or using the
linker option ***-framework GStreamer****.*
There is a small exception to the regular use of frameworks, and you
will need to manually include the headers search
path `/Library/Frameworks/GStreamer.framework/Headers`
- XCode: Add the headers path to **Search Paths-\> Header Search
Paths**
- GCC: Using the compiler
option** -I/Library/Frameworks/GStreamer.framework/Headers**