gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/plugin-hlsl/hlsl.h
Seungha Yang cef201734c d3d12: Add d3d12mipmapping element
Adding a new element for texture conversion from single mip level
texture to mipmapping enabled RGBA texture

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7555>
2024-09-23 13:52:37 +00:00

33 lines
1.2 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "PSMain_checker_luma.hlsl"
#include "PSMain_checker_rgb.hlsl"
#include "PSMain_checker_vuya.hlsl"
#include "PSMain_checker.hlsl"
#include "PSMain_color.hlsl"
#include "PSMain_sample_premul.hlsl"
#include "PSMain_sample.hlsl"
#include "PSMain_snow.hlsl"
#include "VSMain_color.hlsl"
#include "VSMain_coord.hlsl"
#include "VSMain_pos.hlsl"
#include "CSMain_mipgen.hlsl"