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dc414415a5
... and adding hue, saturation, brightness, and contrast properties Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
191 lines
8.8 KiB
C++
191 lines
8.8 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d12/gstd3d12.h>
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#include "gstd3d12pluginutils.h"
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#include "gstd3d12window-swapchain-resource.h"
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#include <string>
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G_BEGIN_DECLS
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#define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
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#define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window,
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GST, D3D12_WINDOW, GstObject)
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enum GstD3D12WindowOverlayMode
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{
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GST_D3D12_WINDOW_OVERLAY_NONE = 0,
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GST_D3D12_WINDOW_OVERLAY_D3D12 = 0x1,
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GST_D3D12_WINDOW_OVERLAY_D3D11 = 0x3,
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GST_D3D12_WINDOW_OVERLAY_D2D = 0x7,
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};
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DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WindowOverlayMode);
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#define GST_TYPE_D3D12_WINDOW_OVERLAY_MODE (gst_d3d12_window_overlay_mode_get_type())
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GType gst_d3d12_window_overlay_mode_get_type (void);
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GstD3D12Window * gst_d3d12_window_new (void);
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void gst_d3d12_window_invalidate (GstD3D12Window * window);
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guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window);
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gboolean gst_d3d12_window_is_closed (GstD3D12Window * window);
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GstFlowReturn gst_d3d12_window_open (GstD3D12Window * window,
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GstD3D12Device * device,
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guint display_width,
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guint display_height,
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HWND parent_hwnd,
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gboolean direct_swapchain);
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GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window,
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GstD3D12Device * device,
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guint display_width,
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guint display_height,
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GstCaps * caps,
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GstStructure * config,
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DXGI_FORMAT display_format);
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void gst_d3d12_window_unprepare (GstD3D12Window * window);
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void gst_d3d12_window_unlock (GstD3D12Window * window);
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void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
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void gst_d3d12_window_expose (GstD3D12Window * window);
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GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
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GstBuffer * buffer);
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GstFlowReturn gst_d3d12_window_render (GstD3D12Window * window,
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SwapChainResource * resource,
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GstBuffer * buffer,
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bool is_first,
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RECT & output_rect);
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GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window);
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void gst_d3d12_window_set_render_rect (GstD3D12Window * window,
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const GstVideoRectangle * rect);
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void gst_d3d12_window_get_render_rect (GstD3D12Window * window,
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GstVideoRectangle * rect);
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void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window,
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gboolean force_aspect_ratio);
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void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window,
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gboolean enable);
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gboolean gst_d3d12_window_get_navigation_events_enabled (GstD3D12Window * window);
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void gst_d3d12_window_set_orientation (GstD3D12Window * window,
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gboolean immediate,
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GstVideoOrientationMethod orientation,
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gfloat fov,
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gboolean ortho,
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gfloat rotation_x,
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gfloat rotation_y,
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gfloat rotation_z,
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gfloat scale_x,
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gfloat scale_y);
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void gst_d3d12_window_set_title (GstD3D12Window * window,
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const gchar * title);
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void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window,
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gboolean enable);
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void gst_d3d12_window_set_fullscreen (GstD3D12Window * window,
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gboolean enable);
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void gst_d3d12_window_set_msaa (GstD3D12Window * window,
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GstD3D12MSAAMode msaa);
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void gst_d3d12_window_get_msaa (GstD3D12Window * window,
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GstD3D12MSAAMode & msaa);
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void gst_d3d12_window_set_overlay_mode (GstD3D12Window * window,
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GstD3D12WindowOverlayMode mode);
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void gst_d3d12_window_on_key_event (GstD3D12Window * window,
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const gchar * event,
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const gchar * name);
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void gst_d3d12_window_on_mouse_event (GstD3D12Window * window,
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const gchar * event,
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gint button,
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double xpos,
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double ypos,
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guint modifier);
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void gst_d3d12_window_on_scroll_event (GstD3D12Window * window,
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gint delta_x,
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gint delta_y,
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double xpos,
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double ypos,
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guint modifier);
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void gst_d3d12_window_get_create_params (GstD3D12Window * window,
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std::wstring & title,
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GstVideoRectangle * rect,
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int & display_width,
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int & display_height,
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GstVideoOrientationMethod & orientation);
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void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
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GstVideoRectangle * out_rect,
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int & input_width,
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int & input_height,
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GstVideoOrientationMethod & orientation);
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gboolean gst_d3d12_window_set_hue (GstD3D12Window * window,
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gboolean immediate,
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gdouble value);
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gdouble gst_d3d12_window_get_hue (GstD3D12Window * window);
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gboolean gst_d3d12_window_set_saturation (GstD3D12Window * window,
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gboolean immediate,
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gdouble value);
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gdouble gst_d3d12_window_get_saturation (GstD3D12Window * window);
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gboolean gst_d3d12_window_set_brightness (GstD3D12Window * window,
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gboolean immediate,
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gdouble value);
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gdouble gst_d3d12_window_get_brightness (GstD3D12Window * window);
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gboolean gst_d3d12_window_set_contrast (GstD3D12Window * window,
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gboolean immediate,
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gdouble value);
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gdouble gst_d3d12_window_get_contrast (GstD3D12Window * window);
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G_END_DECLS
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