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218 lines
7.3 KiB
Markdown
218 lines
7.3 KiB
Markdown
---
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title: Interfaces
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...
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# Interfaces
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Previously, in the chapter [Adding
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Properties](pwg-building-args.md), we have introduced the concept of
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GObject properties of controlling an element's behaviour. This is very
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powerful, but it has two big disadvantages: first of all, it is too
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generic, and second, it isn't dynamic.
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The first disadvantage is related to the customizability of the end-user
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interface that will be built to control the element. Some properties are
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more important than others. Some integer properties are better shown in
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a spin-button widget, whereas others would be better represented by a
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slider widget. Such things are not possible because the UI has no actual
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meaning in the application. A UI widget that represents a bitrate
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property is the same as a UI widget that represents the size of a video,
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as long as both are of the same `GParamSpec` type. Another problem, is
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that things like parameter grouping, function grouping, or parameter
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coupling are not really possible.
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The second problem with parameters are that they are not dynamic. In
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many cases, the allowed values for a property are not fixed, but depend
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on things that can only be detected at runtime. The names of inputs for
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a TV card in a video4linux source element, for example, can only be
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retrieved from the kernel driver when we've opened the device; this only
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happens when the element goes into the READY state. This means that we
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cannot create an enum property type to show this to the user.
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The solution to those problems is to create very specialized types of
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controls for certain often-used controls. We use the concept of
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interfaces to achieve this. The basis of this all is the glib
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`GTypeInterface` type. For each case where we think it's useful, we've
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created interfaces which can be implemented by elements at their own
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will.
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One important note: interfaces do *not* replace properties. Rather,
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interfaces should be built *next to* properties. There are two important
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reasons for this. First of all, properties can be more easily
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introspected. Second, properties can be specified on the commandline
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(`gst-launch`).
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# How to Implement Interfaces
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Implementing interfaces is initiated in the `_get_type ()` of your
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element. You can register one or more interfaces after having registered
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the type itself. Some interfaces have dependencies on other interfaces
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or can only be registered by certain types of elements. You will be
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notified of doing that wrongly when using the element: it will quit with
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failed assertions, which will explain what went wrong. If it does, you
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need to register support for *that* interface before registering support
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for the interface that you're wanting to support. The example below
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explains how to add support for a simple interface with no further
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dependencies.
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``` c
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static void gst_my_filter_some_interface_init (GstSomeInterface *iface);
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GType
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gst_my_filter_get_type (void)
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{
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static GType my_filter_type = 0;
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if (!my_filter_type) {
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static const GTypeInfo my_filter_info = {
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sizeof (GstMyFilterClass),
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NULL,
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NULL,
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(GClassInitFunc) gst_my_filter_class_init,
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NULL,
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NULL,
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sizeof (GstMyFilter),
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0,
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(GInstanceInitFunc) gst_my_filter_init
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};
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static const GInterfaceInfo some_interface_info = {
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(GInterfaceInitFunc) gst_my_filter_some_interface_init,
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NULL,
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NULL
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};
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my_filter_type =
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g_type_register_static (GST_TYPE_ELEMENT,
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"GstMyFilter",
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&my_filter_info, 0);
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g_type_add_interface_static (my_filter_type,
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GST_TYPE_SOME_INTERFACE,
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&some_interface_info);
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}
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return my_filter_type;
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}
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static void
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gst_my_filter_some_interface_init (GstSomeInterface *iface)
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{
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/* here, you would set virtual function pointers in the interface */
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}
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```
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Or more
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conveniently:
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``` c
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static void gst_my_filter_some_interface_init (GstSomeInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GstMyFilter, gst_my_filter,GST_TYPE_ELEMENT,
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G_IMPLEMENT_INTERFACE (GST_TYPE_SOME_INTERFACE,
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gst_my_filter_some_interface_init));
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```
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# URI interface
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WRITEME
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# Color Balance Interface
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WRITEME
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# Video Overlay Interface
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The \#GstVideoOverlay interface is used for 2 main purposes :
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- To get a grab on the Window where the video sink element is going to
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render. This is achieved by either being informed about the Window
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identifier that the video sink element generated, or by forcing the
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video sink element to use a specific Window identifier for
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rendering.
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- To force a redrawing of the latest video frame the video sink
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element displayed on the Window. Indeed if the \#GstPipeline is in
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\#GST\_STATE\_PAUSED state, moving the Window around will damage its
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content. Application developers will want to handle the Expose
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events themselves and force the video sink element to refresh the
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Window's content.
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A plugin drawing video output in a video window will need to have that
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window at one stage or another. Passive mode simply means that no window
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has been given to the plugin before that stage, so the plugin created
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the window by itself. In that case the plugin is responsible of
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destroying that window when it's not needed any more and it has to tell
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the applications that a window has been created so that the application
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can use it. This is done using the `have-window-handle` message that can
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be posted from the plugin with the `gst_video_overlay_got_window_handle`
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method.
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As you probably guessed already active mode just means sending a video
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window to the plugin so that video output goes there. This is done using
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the `gst_video_overlay_set_window_handle` method.
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It is possible to switch from one mode to another at any moment, so the
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plugin implementing this interface has to handle all cases. There are
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only 2 methods that plugins writers have to implement and they most
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probably look like that :
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``` c
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static void
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gst_my_filter_set_window_handle (GstVideoOverlay *overlay, guintptr handle)
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{
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GstMyFilter *my_filter = GST_MY_FILTER (overlay);
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if (my_filter->window)
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gst_my_filter_destroy_window (my_filter->window);
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my_filter->window = handle;
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}
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static void
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gst_my_filter_xoverlay_init (GstVideoOverlayClass *iface)
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{
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iface->set_window_handle = gst_my_filter_set_window_handle;
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}
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```
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You will also need to use the interface methods to post messages when
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needed such as when receiving a CAPS event where you will know the video
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geometry and maybe create the window.
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``` c
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static MyFilterWindow *
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gst_my_filter_window_create (GstMyFilter *my_filter, gint width, gint height)
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{
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MyFilterWindow *window = g_new (MyFilterWindow, 1);
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...
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gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (my_filter), window->win);
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}
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/* called from the event handler for CAPS events */
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static gboolean
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gst_my_filter_sink_set_caps (GstMyFilter *my_filter, GstCaps *caps)
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{
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gint width, height;
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gboolean ret;
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...
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ret = gst_structure_get_int (structure, "width", &width);
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ret &= gst_structure_get_int (structure, "height", &height);
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if (!ret) return FALSE;
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gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (my_filter));
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if (!my_filter->window)
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my_filter->window = gst_my_filter_create_window (my_filter, width, height);
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...
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}
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```
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# Navigation Interface
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WRITEME
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