mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
6961945110
Add gst_gl_memory_allocator_get_default to get the default allocator based on the opengl version. Allows us to stop hardcoding the PBO allocator which isn't supported on gles2. Fixes GL upload on iOS9 among other things.
633 lines
18 KiB
C
633 lines
18 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include "gl.h"
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#include "gstgloverlaycompositor.h"
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GST_DEBUG_CATEGORY_STATIC (gst_gl_overlay_compositor_debug);
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#define GST_CAT_DEFAULT gst_gl_overlay_compositor_debug
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/*****************************************************************************
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* GstGLCompositionOverlay object is internally used by GstGLOverlayCompositor
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*****************************************************************************/
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#define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type())
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#define GST_GL_COMPOSITION_OVERLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,\
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GstGLCompositionOverlay))
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typedef struct _GstGLCompositionOverlay GstGLCompositionOverlay;
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typedef struct _GstGLCompositionOverlayClass GstGLCompositionOverlayClass;
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static GType gst_gl_composition_overlay_get_type (void);
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/* *INDENT-OFF* */
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const gchar *fragment_shader =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"void main(void)\n"
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"{\n"
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" vec4 t = texture2D(tex, v_texcoord);\n"
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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" gl_FragColor = t.bgra;\n"
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#else
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" gl_FragColor = t.gbar;\n"
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#endif
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"}";
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/* *INDENT-ON* */
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struct _GstGLCompositionOverlay
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{
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GstObject parent;
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GstGLContext *context;
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GLuint vao;
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GLuint index_buffer;
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GLuint position_buffer;
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GLuint texcoord_buffer;
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GLint position_attrib;
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GLint texcoord_attrib;
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GLfloat positions[16];
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GLuint texture_id;
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GstGLMemory *gl_memory;
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GstVideoOverlayRectangle *rectangle;
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};
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struct _GstGLCompositionOverlayClass
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{
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GstObjectClass object_class;
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};
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G_DEFINE_TYPE (GstGLCompositionOverlay, gst_gl_composition_overlay,
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GST_TYPE_OBJECT);
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static void
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gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
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gpointer overlay_pointer)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GstGLCompositionOverlay *overlay =
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(GstGLCompositionOverlay *) overlay_pointer;
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/* *INDENT-OFF* */
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static const GLfloat texcoords[] = {
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1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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static const GLushort indices[] = {
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0, 1, 2, 0, 2, 3
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};
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/* *INDENT-ON* */
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &overlay->vao);
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gl->BindVertexArray (overlay->vao);
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}
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gl->GenBuffers (1, &overlay->position_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
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GL_STATIC_DRAW);
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/* Load the vertex position */
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gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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4 * sizeof (GLfloat), NULL);
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gl->GenBuffers (1, &overlay->texcoord_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
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GL_STATIC_DRAW);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof (GLfloat), NULL);
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gl->GenBuffers (1, &overlay->index_buffer);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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GL_STATIC_DRAW);
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gl->EnableVertexAttribArray (overlay->position_attrib);
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gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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if (gl->GenVertexArrays) {
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gl->BindVertexArray (0);
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}
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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}
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static void
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gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
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gpointer overlay_pointer)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GstGLCompositionOverlay *overlay =
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(GstGLCompositionOverlay *) overlay_pointer;
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if (overlay->vao) {
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gl->DeleteVertexArrays (1, &overlay->vao);
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overlay->vao = 0;
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}
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if (overlay->position_buffer) {
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gl->DeleteBuffers (1, &overlay->position_buffer);
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overlay->position_buffer = 0;
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}
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if (overlay->texcoord_buffer) {
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gl->DeleteBuffers (1, &overlay->position_buffer);
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overlay->position_buffer = 0;
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}
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if (overlay->index_buffer) {
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gl->DeleteBuffers (1, &overlay->index_buffer);
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overlay->index_buffer = 0;
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}
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}
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static void
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gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay *
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overlay)
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{
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const GstGLFuncs *gl = overlay->context->gl_vtable;
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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4 * sizeof (GLfloat), NULL);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof (GLfloat), NULL);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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gl->EnableVertexAttribArray (overlay->position_attrib);
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gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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}
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static void
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gst_gl_composition_overlay_finalize (GObject * object)
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{
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GstGLCompositionOverlay *overlay;
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overlay = GST_GL_COMPOSITION_OVERLAY (object);
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if (overlay->gl_memory)
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gst_memory_unref ((GstMemory *) overlay->gl_memory);
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if (overlay->context) {
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_free_vertex_buffer, overlay);
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gst_object_unref (overlay->context);
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}
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G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
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}
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static void
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gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
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}
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static void
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gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
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{
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}
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static void
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gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
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overlay, GstBuffer * video_buffer)
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{
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gint comp_x, comp_y;
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guint comp_width, comp_height;
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GstVideoMeta *meta;
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guint width, height;
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float rel_x, rel_y, rel_w, rel_h;
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meta = gst_buffer_get_video_meta (video_buffer);
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gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
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&comp_x, &comp_y, &comp_width, &comp_height);
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width = meta->width;
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height = meta->height;
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/* calculate relative position */
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rel_x = (float) comp_x / (float) width;
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rel_y = (float) comp_y / (float) height;
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rel_w = (float) comp_width / (float) width;
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rel_h = (float) comp_height / (float) height;
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/* transform from [0,1] to [-1,1], invert y axis */
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rel_x = rel_x * 2.0 - 1.0;
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rel_y = (1.0 - rel_y) * 2.0 - 1.0;
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rel_w = rel_w * 2.0;
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rel_h = rel_h * 2.0;
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/* initialize position array */
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overlay->positions[0] = rel_x + rel_w;
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overlay->positions[1] = rel_y;
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overlay->positions[2] = 0.0;
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overlay->positions[3] = 1.0;
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overlay->positions[4] = rel_x;
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overlay->positions[5] = rel_y;
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overlay->positions[6] = 0.0;
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overlay->positions[7] = 1.0;
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overlay->positions[8] = rel_x;
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overlay->positions[9] = rel_y - rel_h;
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overlay->positions[10] = 0.0;
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overlay->positions[11] = 1.0;
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overlay->positions[12] = rel_x + rel_w;
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overlay->positions[13] = rel_y - rel_h;
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overlay->positions[14] = 0.0;
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overlay->positions[15] = 1.0;
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_free_vertex_buffer, overlay);
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_init_vertex_buffer, overlay);
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GST_DEBUG
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("overlay position: (%d,%d) size: %dx%d video size: %dx%d",
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comp_x, comp_y, comp_width, comp_height, meta->width, meta->height);
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}
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/* helper object API functions */
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static GstGLCompositionOverlay *
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gst_gl_composition_overlay_new (GstGLContext * context,
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GstVideoOverlayRectangle * rectangle,
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GLint position_attrib, GLint texcoord_attrib)
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{
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GstGLCompositionOverlay *overlay =
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g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
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overlay->gl_memory = NULL;
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overlay->texture_id = -1;
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overlay->rectangle = rectangle;
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overlay->context = gst_object_ref (context);
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overlay->vao = 0;
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overlay->position_attrib = position_attrib;
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overlay->texcoord_attrib = texcoord_attrib;
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GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
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return overlay;
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}
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static void
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_video_frame_unmap_and_free (gpointer user_data)
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{
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GstVideoFrame *frame = user_data;
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gst_video_frame_unmap (frame);
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g_slice_free (GstVideoFrame, frame);
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}
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static void
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gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
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GstBuffer * buf)
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{
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GstGLMemory *comp_gl_memory = NULL;
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GstBuffer *comp_buffer = NULL;
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GstBuffer *overlay_buffer = NULL;
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GstVideoInfo vinfo;
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GstVideoMeta *vmeta;
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GstVideoFrame *comp_frame;
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GstVideoFrame gl_frame;
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comp_buffer =
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gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
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GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
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comp_frame = g_slice_new (GstVideoFrame);
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vmeta = gst_buffer_get_video_meta (comp_buffer);
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gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width,
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vmeta->height);
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vinfo.stride[0] = vmeta->stride[0];
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if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) {
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GstGLVideoAllocationParams *params;
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GstGLBaseMemoryAllocator *mem_allocator;
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GstAllocator *allocator;
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allocator =
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GST_ALLOCATOR (gst_gl_memory_allocator_get_default (overlay->context));
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mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
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gst_gl_composition_overlay_add_transformation (overlay, buf);
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params = gst_gl_video_allocation_params_new_wrapped_data (overlay->context,
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NULL, &comp_frame->info, 0, NULL, GST_GL_TEXTURE_TARGET_2D,
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comp_frame->data[0], comp_frame, _video_frame_unmap_and_free);
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comp_gl_memory =
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(GstGLMemory *) gst_gl_base_memory_alloc (mem_allocator,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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gst_object_unref (allocator);
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overlay_buffer = gst_buffer_new ();
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gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);
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if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer,
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GST_MAP_READ | GST_MAP_GL)) {
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gst_buffer_unref (overlay_buffer);
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_video_frame_unmap_and_free (comp_frame);
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GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
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return;
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}
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gst_memory_ref ((GstMemory *) comp_gl_memory);
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overlay->gl_memory = comp_gl_memory;
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overlay->texture_id = comp_gl_memory->tex_id;
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gst_buffer_unref (overlay_buffer);
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gst_video_frame_unmap (&gl_frame);
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GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
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} else {
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g_slice_free (GstVideoFrame, comp_frame);
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}
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}
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static void
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gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
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GstGLShader * shader)
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{
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const GstGLFuncs *gl = overlay->context->gl_vtable;
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if (gl->GenVertexArrays)
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gl->BindVertexArray (overlay->vao);
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else
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gst_gl_composition_overlay_bind_vertex_buffer (overlay);
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if (overlay->texture_id != -1)
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gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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}
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/********************************************************************
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* GstGLOverlayCompositor object, the public helper object to render
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* GstVideoCompositionOverlayMeta
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********************************************************************/
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_debug, \
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"gloverlaycompositor", 0, "overlaycompositor");
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G_DEFINE_TYPE_WITH_CODE (GstGLOverlayCompositor, gst_gl_overlay_compositor,
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GST_TYPE_OBJECT, DEBUG_INIT);
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static void gst_gl_overlay_compositor_finalize (GObject * object);
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static gboolean _is_rectangle_in_overlays (GList * overlays,
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GstVideoOverlayRectangle * rectangle);
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static gboolean _is_overlay_in_rectangles (GstVideoOverlayComposition *
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composition, GstGLCompositionOverlay * overlay);
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static void
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gst_gl_overlay_compositor_class_init (GstGLOverlayCompositorClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_overlay_compositor_finalize;
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}
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static void
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gst_gl_overlay_compositor_init (GstGLOverlayCompositor * compositor)
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{
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}
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static void
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gst_gl_overlay_compositor_init_gl (GstGLContext * context,
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gpointer compositor_pointer)
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{
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GstGLOverlayCompositor *compositor =
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(GstGLOverlayCompositor *) compositor_pointer;
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GError *error = NULL;
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if (!(compositor->shader =
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gst_gl_shader_new_link_with_stages (context, &error,
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gst_glsl_stage_new_default_vertex (context),
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gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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fragment_shader), NULL))) {
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GST_ERROR_OBJECT (compositor, "could not initialize shader: %s",
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error->message);
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return;
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}
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compositor->position_attrib =
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gst_gl_shader_get_attribute_location (compositor->shader, "a_position");
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compositor->texcoord_attrib =
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gst_gl_shader_get_attribute_location (compositor->shader, "a_texcoord");
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}
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GstGLOverlayCompositor *
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gst_gl_overlay_compositor_new (GstGLContext * context)
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{
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GstGLOverlayCompositor *compositor =
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g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL);
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compositor->context = gst_object_ref (context);
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gst_gl_context_thread_add (compositor->context,
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gst_gl_overlay_compositor_init_gl, compositor);
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GST_DEBUG_OBJECT (compositor, "Created new GstGLOverlayCompositor");
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return compositor;
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}
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static void
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gst_gl_overlay_compositor_finalize (GObject * object)
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{
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GstGLOverlayCompositor *compositor;
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|
|
compositor = GST_GL_OVERLAY_COMPOSITOR (object);
|
|
|
|
gst_gl_overlay_compositor_free_overlays (compositor);
|
|
|
|
if (compositor->context)
|
|
gst_object_unref (compositor->context);
|
|
|
|
if (compositor->shader) {
|
|
gst_object_unref (compositor->shader);
|
|
compositor->shader = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (gst_gl_overlay_compositor_parent_class)->finalize (object);
|
|
}
|
|
|
|
static gboolean
|
|
_is_rectangle_in_overlays (GList * overlays,
|
|
GstVideoOverlayRectangle * rectangle)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = overlays; l != NULL; l = l->next) {
|
|
GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
|
|
if (overlay->rectangle == rectangle)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_is_overlay_in_rectangles (GstVideoOverlayComposition * composition,
|
|
GstGLCompositionOverlay * overlay)
|
|
{
|
|
guint i;
|
|
|
|
for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) {
|
|
GstVideoOverlayRectangle *rectangle =
|
|
gst_video_overlay_composition_get_rectangle (composition, i);
|
|
if (overlay->rectangle == rectangle)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_overlay_compositor_free_overlays (GstGLOverlayCompositor * compositor)
|
|
{
|
|
GList *l = compositor->overlays;
|
|
while (l != NULL) {
|
|
GList *next = l->next;
|
|
GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
|
|
compositor->overlays = g_list_delete_link (compositor->overlays, l);
|
|
gst_object_unref (overlay);
|
|
l = next;
|
|
}
|
|
g_list_free (compositor->overlays);
|
|
compositor->overlays = NULL;
|
|
}
|
|
|
|
void
|
|
gst_gl_overlay_compositor_upload_overlays (GstGLOverlayCompositor * compositor,
|
|
GstBuffer * buf)
|
|
{
|
|
GstVideoOverlayCompositionMeta *composition_meta;
|
|
|
|
composition_meta = gst_buffer_get_video_overlay_composition_meta (buf);
|
|
if (composition_meta) {
|
|
GstVideoOverlayComposition *composition = NULL;
|
|
guint num_overlays, i;
|
|
GList *l = compositor->overlays;
|
|
|
|
GST_DEBUG ("GstVideoOverlayCompositionMeta found.");
|
|
|
|
composition = composition_meta->overlay;
|
|
num_overlays = gst_video_overlay_composition_n_rectangles (composition);
|
|
|
|
/* add new overlays to list */
|
|
for (i = 0; i < num_overlays; i++) {
|
|
GstVideoOverlayRectangle *rectangle =
|
|
gst_video_overlay_composition_get_rectangle (composition, i);
|
|
|
|
if (!_is_rectangle_in_overlays (compositor->overlays, rectangle)) {
|
|
GstGLCompositionOverlay *overlay =
|
|
gst_gl_composition_overlay_new (compositor->context, rectangle,
|
|
compositor->position_attrib, compositor->texcoord_attrib);
|
|
|
|
gst_gl_composition_overlay_upload (overlay, buf);
|
|
|
|
compositor->overlays = g_list_append (compositor->overlays, overlay);
|
|
}
|
|
}
|
|
|
|
/* remove old overlays from list */
|
|
while (l != NULL) {
|
|
GList *next = l->next;
|
|
GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
|
|
if (!_is_overlay_in_rectangles (composition, overlay)) {
|
|
compositor->overlays = g_list_delete_link (compositor->overlays, l);
|
|
gst_object_unref (overlay);
|
|
}
|
|
l = next;
|
|
}
|
|
} else {
|
|
gst_gl_overlay_compositor_free_overlays (compositor);
|
|
}
|
|
}
|
|
|
|
void
|
|
gst_gl_overlay_compositor_draw_overlays (GstGLOverlayCompositor * compositor)
|
|
{
|
|
const GstGLFuncs *gl = compositor->context->gl_vtable;
|
|
if (compositor->overlays != NULL) {
|
|
GList *l;
|
|
|
|
gl->Enable (GL_BLEND);
|
|
gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
gst_gl_shader_use (compositor->shader);
|
|
gl->ActiveTexture (GL_TEXTURE0);
|
|
gst_gl_shader_set_uniform_1i (compositor->shader, "tex", 0);
|
|
|
|
for (l = compositor->overlays; l != NULL; l = l->next) {
|
|
GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
|
|
gst_gl_composition_overlay_draw (overlay, compositor->shader);
|
|
}
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
gl->Disable (GL_BLEND);
|
|
}
|
|
}
|
|
|
|
GstCaps *
|
|
gst_gl_overlay_compositor_add_caps (GstCaps * caps)
|
|
{
|
|
GstCaps *composition_caps;
|
|
int i;
|
|
|
|
composition_caps = gst_caps_copy (caps);
|
|
|
|
for (i = 0; i < gst_caps_get_size (composition_caps); i++) {
|
|
GstCapsFeatures *f = gst_caps_get_features (composition_caps, i);
|
|
gst_caps_features_add (f,
|
|
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
|
|
}
|
|
|
|
caps = gst_caps_merge (composition_caps, caps);
|
|
|
|
return caps;
|
|
}
|