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106 lines
4.5 KiB
Markdown
106 lines
4.5 KiB
Markdown
# Installing on Mac OS X
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## Supported platforms
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* 10.6 (Snow Leopard)
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* 10.7 (Lion)
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* 10.8 (Mountain Lion)
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## Prerequisites
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**FIXME: Those all need updating**
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To develop applications using the GStreamer SDK for OS X you will need
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OS X Snow Leopard (10.6) or later and
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[XCode 3.2.6](https://developer.apple.com/devcenter/mac/index.action) or
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later.
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The recommended system is [Mac OS X
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Lion](http://www.apple.com/macosx/) with
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[XCode 4](https://developer.apple.com/xcode/)
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Installing the SDK for 32-bits platforms requires approximately 145MB of
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free disk space for the runtime and 193MB for the development files.
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Installing the SDK for 64-bits platforms requires approximately 152MB of
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free disk space for the runtime and 223MB for the development files.
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## Download and install the SDK
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There are 3 sets of files in the SDK:
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- The runtime files are needed to run GStreamer applications. You
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probably want to distribute these files with your application (or
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the installer below).
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- The development files are **additional** files you need to create
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GStreamer applications.
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- Mac OS X packages that you can use
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with [PackageMaker](https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html)
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to deploy GStreamer with your application
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Get **both the runtime and the development installers** from here:
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** FIXME: Update links **
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> ![Warning](images/icons/emoticons/warning.png)
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> On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit).
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> ![Warning](images/icons/emoticons/warning.png)
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> Due to the size of these files, usage of a [Download Manager](http://en.wikipedia.org/wiki/Download_manager) is **highly recommended**. Take a look at [this list](http://en.wikipedia.org/wiki/Comparison_of_download_managers) if you do not have one installed. If, after downloading, the installer reports itself as corrupt, chances are that the connection ended before the file was complete. A Download Manager will typically re-start the process and fetch the missing parts.
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The downloads are [Apple Disk Images
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(.dmg)](http://en.wikipedia.org/wiki/Apple_Disk_Image) containing an
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[Installer Package
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(.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29). Double
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click in the installer to start the installation process.
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These are some paths of the GStreamer framework that you might find
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useful:
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- /Library/Frameworks/GStreamer.framework/: Framework's root path
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- /Library/Frameworks/GStreamer.framework/Versions: path with all the
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versions of the framework
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- /Library/Frameworks/GStreamer.framework/Versions/Current: link to
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the current version of the framework
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- /Library/Frameworks/GStreamer.framework/Headers: path with the
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development headers
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- /Library/Frameworks/GStreamer.framework/Commands: link to the
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commands provided by the framework, such as gst-inspect-1.0 or
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gst-launch-1.0
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For more information on OS X Frameworks anatomy, you can consult the
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following [link](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html)
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## Configure your development environment
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### Building the tutorials
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The tutorial's code, along with project files and a solution file for
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them all are included in the SDK. The source code and the XCode project
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files are located
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in `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials.`
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To start building the tutorials, create a new folder in your Documents
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directory and copy the
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folder `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials`.
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You can fire up XCode and load the project file.
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Press the **Run **button to build and run the first tutorial. You can
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switch the tutorial to build selecting one of the available schemes.
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### Creating new projects
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The GStreamer SDK provides a
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[framework](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html)
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that you can drag and drop to XCode to start using it, or using the
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linker option ***-framework GStreamer****.*
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There is a small exception to the regular use of frameworks, and you
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will need to manually include the headers search
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path `/Library/Frameworks/GStreamer.framework/Headers`
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- XCode: Add the headers path to **Search Paths-\> Header Search
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Paths**
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- GCC: Using the compiler
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option** -I/Library/Frameworks/GStreamer.framework/Headers**
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