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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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84db4b68fe
Initial support for d3d11 texture so that encoder can copy upstream d3d11 texture into encoder's own texture pool without downloading memory. This implementation requires MFTEnum2() API for creating MFT (Media Foundation Transform) object for specific GPU but the API is Windows 10 desktop only. So UWP is not target of this change. See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2 Note that, for MF plugin to be able to support old OS versions without breakage, this commit will load MFTEnum2() symbol by using g_module_open() Summary of required system environment: - Needs Windows 10 (probably at least RS 1 update) - GPU should support ExtendedNV12SharedTextureSupported feature - Desktop application only (UWP is not supported yet) Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
228 lines
7.2 KiB
C
228 lines
7.2 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstmfconfig.h"
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#include <winapifamily.h>
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstmfvideosrc.h"
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#include "gstmfdevice.h"
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#include "gstmfutils.h"
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#include "gstmfh264enc.h"
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#include "gstmfh265enc.h"
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#include "gstmfvp9enc.h"
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#include "gstmfaacenc.h"
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#include "gstmfmp3enc.h"
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#include "gstmftransform.h"
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#if GST_MF_HAVE_D3D11
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#include <gst/d3d11/gstd3d11.h>
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#endif
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GST_DEBUG_CATEGORY (gst_mf_debug);
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GST_DEBUG_CATEGORY (gst_mf_utils_debug);
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GST_DEBUG_CATEGORY (gst_mf_source_object_debug);
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GST_DEBUG_CATEGORY (gst_mf_transform_debug);
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GST_DEBUG_CATEGORY (gst_mf_video_buffer_debug);
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GST_DEBUG_CATEGORY (gst_mf_video_enc_debug);
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#define GST_CAT_DEFAULT gst_mf_debug
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static void
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plugin_deinit (gpointer data)
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{
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MFShutdown ();
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}
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#if GST_MF_HAVE_D3D11
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static GList *
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get_d3d11_devices (void)
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{
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GList *ret = NULL;
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guint i;
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HRESULT hr;
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IMFVideoSampleAllocatorEx *allocator = NULL;
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/* Check whether we can use IMFVideoSampleAllocatorEx interface */
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hr = MFCreateVideoSampleAllocatorEx (&IID_IMFVideoSampleAllocatorEx,
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&allocator);
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if (!gst_mf_result (hr)) {
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GST_DEBUG ("IMFVideoSampleAllocatorEx interface is unavailable");
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return NULL;
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} else {
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IMFVideoSampleAllocatorEx_Release (allocator);
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}
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/* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
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for (i = 0; i < 12; i++) {
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GstD3D11Device *device;
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gboolean is_hardware = FALSE;
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const GstD3D11Format *d3d11_format;
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ID3D11Device *device_handle;
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D3D11_FEATURE_DATA_D3D11_OPTIONS4 options = { 0, };
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UINT supported = 0;
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device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_VIDEO_SUPPORT);
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if (!device)
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break;
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g_object_get (device, "hardware", &is_hardware, NULL);
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if (!is_hardware) {
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GST_DEBUG_OBJECT (device, "Given d3d11 device is not for hardware");
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gst_object_unref (device);
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continue;
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}
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/* device can support NV12 format? */
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d3d11_format =
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gst_d3d11_device_format_from_gst (device, GST_VIDEO_FORMAT_NV12);
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if (!d3d11_format || d3d11_format->dxgi_format != DXGI_FORMAT_NV12) {
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GST_DEBUG_OBJECT (device,
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"Given d3d11 device cannot support NV12 format");
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gst_object_unref (device);
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continue;
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}
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/* device can support ExtendedNV12SharedTextureSupported?
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*
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* NOTE: we will make use of per encoder object d3d11 device without
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* sharing it in a pipeline because MF needs D3D11_CREATE_DEVICE_VIDEO_SUPPORT
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* but the flag doesn't used for the other our use cases.
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* So we need texture sharing feature so that we can copy d3d11 texture into
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* MF specific texture pool without download texture */
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device_handle = gst_d3d11_device_get_device_handle (device);
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hr = ID3D11Device_CheckFeatureSupport (device_handle,
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D3D11_FEATURE_D3D11_OPTIONS4, &options, sizeof (options));
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if (!gst_d3d11_result (hr, device) ||
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!options.ExtendedNV12SharedTextureSupported) {
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GST_DEBUG_OBJECT (device,
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"Given d3d11 device cannot support NV12 format for shared texture");
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gst_object_unref (device);
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continue;
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}
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/* can we bind NV12 texture for encoder? */
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hr = ID3D11Device_CheckFormatSupport (device_handle,
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DXGI_FORMAT_NV12, &supported);
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if (!gst_d3d11_result (hr, device)) {
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GST_DEBUG_OBJECT (device, "Couldn't query format support");
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gst_object_unref (device);
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continue;
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} else if ((supported & D3D11_FORMAT_SUPPORT_VIDEO_ENCODER) == 0) {
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GST_DEBUG_OBJECT (device, "We cannot bind NV12 format for encoding");
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gst_object_unref (device);
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continue;
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}
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ret = g_list_append (ret, device);
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}
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return ret;
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}
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#endif
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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HRESULT hr;
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GstRank rank = GST_RANK_SECONDARY;
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GList *device_list = NULL;
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/**
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* plugin-mediafoundation:
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*
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* Since: 1.18
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*/
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GST_DEBUG_CATEGORY_INIT (gst_mf_debug, "mf", 0, "media foundation");
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GST_DEBUG_CATEGORY_INIT (gst_mf_utils_debug,
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"mfutils", 0, "media foundation utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_mf_source_object_debug,
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"mfsourceobject", 0, "mfsourceobject");
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GST_DEBUG_CATEGORY_INIT (gst_mf_transform_debug,
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"mftransform", 0, "mftransform");
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GST_DEBUG_CATEGORY_INIT (gst_mf_video_buffer_debug,
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"mfvideobuffer", 0, "mfvideobuffer");
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GST_DEBUG_CATEGORY_INIT (gst_mf_video_enc_debug,
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"mfvideoenc", 0, "mfvideoenc");
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hr = MFStartup (MF_VERSION, MFSTARTUP_NOSOCKET);
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if (!gst_mf_result (hr)) {
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GST_WARNING ("MFStartup failure, hr: 0x%x", hr);
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return TRUE;
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}
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/* mfvideosrc should be primary rank for UWP */
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#if (GST_MF_WINAPI_APP && !GST_MF_WINAPI_DESKTOP)
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rank = GST_RANK_PRIMARY + 1;
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#endif
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/* FIXME: In order to create MFT for a specific GPU, MFTEnum2() API is
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* required API but it's desktop only.
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* So, resulting MFT and D3D11 might not be compatible in case of multi-GPU
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* environment on UWP. */
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#if GST_MF_HAVE_D3D11
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if (gst_mf_transform_load_library ())
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device_list = get_d3d11_devices ();
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#endif
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gst_element_register (plugin, "mfvideosrc", rank, GST_TYPE_MF_VIDEO_SRC);
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gst_device_provider_register (plugin, "mfdeviceprovider",
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rank, GST_TYPE_MF_DEVICE_PROVIDER);
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gst_mf_h264_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
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gst_mf_h265_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
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gst_mf_vp9_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
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if (device_list)
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g_list_free_full (device_list, gst_object_unref);
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gst_mf_aac_enc_plugin_init (plugin, GST_RANK_SECONDARY);
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gst_mf_mp3_enc_plugin_init (plugin, GST_RANK_SECONDARY);
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/* So that call MFShutdown() when this plugin is no more used
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* (i.e., gst_deinit). Otherwise valgrind-like tools would complain
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* about un-released media foundation resources.
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*
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* NOTE: MFStartup and MFShutdown can be called multiple times, but the number
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* of each MFStartup and MFShutdown call should be identical. This rule is
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* simliar to that of CoInitialize/CoUninitialize pair */
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g_object_set_data_full (G_OBJECT (plugin),
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"plugin-mediafoundation-shutdown", "shutdown-data",
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(GDestroyNotify) plugin_deinit);
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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mediafoundation,
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"Microsoft Media Foundation plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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