gstreamer/sys/mediafoundation/meson.build
Seungha Yang 84db4b68fe mfvideoenc: Add support for Direct3D11 texture
Initial support for d3d11 texture so that encoder can copy
upstream d3d11 texture into encoder's own texture pool without
downloading memory.

This implementation requires MFTEnum2() API for creating
MFT (Media Foundation Transform) object for specific GPU but
the API is Windows 10 desktop only. So UWP is not target
of this change.
See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Note that, for MF plugin to be able to support old OS versions
without breakage, this commit will load MFTEnum2() symbol
by using g_module_open()

Summary of required system environment:
- Needs Windows 10 (probably at least RS 1 update)
- GPU should support ExtendedNV12SharedTextureSupported feature
- Desktop application only (UWP is not supported yet)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
2021-01-13 20:15:04 +00:00

158 lines
4.4 KiB
Meson

mf_sources = [
'plugin.c',
'gstmfutils.cpp',
'gstmftransform.cpp',
'gstmfvideoenc.cpp',
'gstmfh264enc.cpp',
'gstmfh265enc.cpp',
'gstmfvp9enc.cpp',
'gstmfvideosrc.c',
'gstmfsourceobject.c',
'gstmfdevice.c',
'gstmfaudioenc.cpp',
'gstmfaacenc.cpp',
'gstmfmp3enc.cpp',
'gstmfvideobuffer.cpp',
]
mf_desktop_sources = [
'gstmfsourcereader.cpp',
]
mf_app_sources = [
'gstmfcapturewinrt.cpp',
'mediacapturewrapper.cpp',
]
mf_header_deps = [
'mfidl.h',
'mfapi.h',
'mfreadwrite.h',
'mferror.h',
'strmif.h',
'mfobjects.h',
'codecapi.h',
]
winapi_desktop = false
winapi_app = false
have_capture_engine = false
have_mf_d3d11 = false
mf_lib_deps = []
mf_config = configuration_data()
extra_c_args = ['-DCOBJMACROS']
extra_cpp_args = []
mf_option = get_option('mediafoundation')
if host_system != 'windows' or mf_option.disabled()
subdir_done()
endif
if cc.get_id() != 'msvc'
if mf_option.enabled()
error('mediafoundation plugin can only be built with MSVC')
endif
subdir_done()
endif
mf_lib = cc.find_library('mf', required : mf_option)
mfplat_lib = cc.find_library('mfplat', required : mf_option)
mfreadwrite_lib = cc.find_library('mfreadwrite', required : mf_option)
mfuuid_lib = cc.find_library('mfuuid', required : mf_option)
strmiids_lib = cc.find_library('strmiids', required : mf_option)
ole32_dep = cc.find_library('ole32', required : mf_option)
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
have_mf_lib = mf_lib.found() and mfplat_lib.found() and mfreadwrite_lib.found() and mfuuid_lib.found() and strmiids_lib.found() and ole32_dep.found()
if not have_mf_lib
if mf_option.enabled()
error('The mediafoundation plugin was enabled explicitly, but required libraries were not found.')
endif
subdir_done()
endif
mf_lib_deps += [mf_lib, mfplat_lib, mfreadwrite_lib, mfuuid_lib, strmiids_lib, ole32_dep]
have_mf_header = true
foreach h: mf_header_deps
if have_mf_header
have_mf_header = cc.has_header(h)
endif
endforeach
if not have_mf_header
if mf_option.enabled()
error('The mediafoundation plugin was enabled explicitly, but required headers were not found.')
endif
subdir_done()
endif
winapi_desktop = cxx.compiles('''#include <winapifamily.h>
#include <wrl.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#error "not win32"
#endif''',
dependencies: mf_lib_deps,
name: 'building for Win32')
if runtimeobject_lib.found()
winapi_app = cxx.compiles('''#include <winapifamily.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#error "not winrt"
#endif
#ifndef WINVER
#error "unknown minimum supported OS version"
#endif
#if (WINVER < 0x0A00)
#error "Windows 10 API is not guaranteed"
#endif''',
dependencies: [mf_lib_deps, runtimeobject_lib],
name: 'building for WinRT')
endif
if not winapi_desktop and not winapi_app
error('Neither Desktop partition nor App partition')
endif
if winapi_app
mf_sources += mf_app_sources
mf_lib_deps += [runtimeobject_lib]
endif
if winapi_desktop
mf_sources += mf_desktop_sources
# We need d3d11_4.h header for querying "ExtendedNV12SharedTextureSupported"
# Since MFTEnum2 is desktop only we don't support d3d11 interop for UWP build
# And because MFTEnum2 is Windows 10 API, we will load MFTEnum2 symbol
# by using g_module_open() so that keep supporting old OS versions
if gstd3d11_dep.found() and cc.has_header('d3d11_4.h')
have_mf_d3d11 = true
mf_lib_deps += [gstd3d11_dep, gmodule_dep]
extra_c_args += ['-DGST_USE_UNSTABLE_API']
extra_cpp_args += ['-DGST_USE_UNSTABLE_API']
message ('Enable D3D11 interop for MediaFoundation plugin')
endif
endif
mf_config.set10('GST_MF_WINAPI_APP', winapi_app)
mf_config.set10('GST_MF_WINAPI_DESKTOP', winapi_desktop)
mf_config.set10('GST_MF_HAVE_D3D11', have_mf_d3d11)
configure_file(
output: 'gstmfconfig.h',
configuration: mf_config,
)
gstmediafoundation = library('gstmediafoundation',
mf_sources,
c_args : gst_plugins_bad_args + extra_c_args,
cpp_args : gst_plugins_bad_args + extra_cpp_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstaudio_dep, gstpbutils_dep] + mf_lib_deps,
install : true,
install_dir : plugins_install_dir,
)
pkgconfig.generate(gstmediafoundation, install_dir : plugins_pkgconfig_install_dir)
plugins += [gstmediafoundation]