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147 lines
5.1 KiB
Markdown
147 lines
5.1 KiB
Markdown
---
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title: Bins
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...
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# Bins
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A bin is a container element. You can add elements to a bin. Since a bin
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is an element itself, a bin can be handled in the same way as any other
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element. Therefore, the whole previous chapter
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([Elements](manual/building/elements.md)) applies to bins as well.
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## What are bins
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Bins allow you to combine a group of linked elements into one logical
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element. You do not deal with the individual elements anymore but with
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just one element, the bin. We will see that this is extremely powerful
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when you are going to construct complex pipelines since it allows you to
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break up the pipeline in smaller chunks.
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The bin will also manage the elements contained in it. It will perform
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state changes on the elements as well as collect and forward bus
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messages.
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![Visualisation of a bin with some elements in
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it](images/bin-element.png "fig:")
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There is one specialized type of bin available to the GStreamer
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programmer:
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- A pipeline: a generic container that manages the synchronization and
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bus messages of the contained elements. The toplevel bin has to be a
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pipeline, every application thus needs at least one of these.
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## Creating a bin
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Bins are created in the same way that other elements are created, i.e.
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using an element factory. There are also convenience functions available
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(`gst_bin_new ()` and `gst_pipeline_new ()`). To add elements to a bin
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or remove elements from a bin, you can use `gst_bin_add ()` and
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`gst_bin_remove ()`. Note that the bin that you add an element to will
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take ownership of that element. If you destroy the bin, the element will
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be dereferenced with it. If you remove an element from a bin, it will be
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dereferenced automatically.
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```
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *bin, *pipeline, *source, *sink;
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/* init */
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gst_init (&argc, &argv);
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/* create */
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pipeline = gst_pipeline_new ("my_pipeline");
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bin = gst_bin_new ("my_bin");
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source = gst_element_factory_make ("fakesrc", "source");
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sink = gst_element_factory_make ("fakesink", "sink");
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/* First add the elements to the bin */
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gst_bin_add_many (GST_BIN (bin), source, sink, NULL);
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/* add the bin to the pipeline */
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gst_bin_add (GST_BIN (pipeline), bin);
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/* link the elements */
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gst_element_link (source, sink);
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[..]
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}
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```
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There are various functions to lookup elements in a bin. The most
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commonly used are `gst_bin_get_by_name ()` and `gst_bin_get_by_interface
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()`. You can also iterate over all elements that a bin contains using
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the function `gst_bin_iterate_elements ()`. See the API references of
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[`GstBin`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstBin.html)
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for details.
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## Custom bins
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The application programmer can create custom bins packed with elements
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to perform a specific task. This allows you, for example, to write an
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Ogg/Vorbis decoder with just the following lines of code:
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```
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int
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main (int argc,
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char *argv[])
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{
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GstElement *player;
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/* init */
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gst_init (&argc, &argv);
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/* create player */
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player = gst_element_factory_make ("oggvorbisplayer", "player");
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/* set the source audio file */
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g_object_set (player, "location", "helloworld.ogg", NULL);
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/* start playback */
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gst_element_set_state (GST_ELEMENT (player), GST_STATE_PLAYING);
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[..]
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}
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```
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(This is a silly example of course, there already exists a much more
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powerful and versatile custom bin like this: the playbin element.)
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Custom bins can be created with a plugin or from the application. You
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will find more information about creating custom bin in the [Plugin
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Writers
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Guide](http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html).
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Examples of such custom bins are the playbin and uridecodebin elements
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from[gst-plugins-base](http://gstreamer.freedesktop.org/data/doc/gstreamer/head/gst-plugins-base-plugins/html/index.html).
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## Bins manage states of their children
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Bins manage the state of all elements contained in them. If you set a
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bin (or a pipeline, which is a special top-level type of bin) to a
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certain target state using `gst_element_set_state ()`, it will make sure
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all elements contained within it will also be set to this state. This
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means it's usually only necessary to set the state of the top-level
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pipeline to start up the pipeline or shut it down.
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The bin will perform the state changes on all its children from the sink
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element to the source element. This ensures that the downstream element
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is ready to receive data when the upstream element is brought to PAUSED
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or PLAYING. Similarly when shutting down, the sink elements will be set
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to READY or NULL first, which will cause the upstream elements to
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receive a FLUSHING error and stop the streaming threads before the
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elements are set to the READY or NULL state.
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Note, however, that if elements are added to a bin or pipeline that's
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already running, , e.g. from within a "pad-added" signal callback, its
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state will not automatically be brought in line with the current state
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or target state of the bin or pipeline it was added to. Instead, you
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have to need to set it to the desired target state yourself using
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`gst_element_set_state ()` or `gst_element_sync_state_with_parent ()`
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when adding elements to an already-running pipeline.
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