gstreamer/gst-libs/gst/d3d11
Seungha Yang 39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
..
d3d11-prelude.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11_fwd.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11_private.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11bufferpool.c d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11bufferpool.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11config.h.meson d3d11: Allow building UWP features with Desktop features if possible 2021-01-19 11:23:56 +00:00
gstd3d11device.c d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11device.h d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11format.c d3d11: Add a method for conversion from DXGI format to GstVideoFormat 2021-02-17 03:48:10 +09:00
gstd3d11format.h d3d11: Add a method for conversion from DXGI format to GstVideoFormat 2021-02-17 03:48:10 +09:00
gstd3d11memory.c d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11memory.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11utils.c gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11utils.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00