gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/hlsl
Seungha Yang 721533d042 d3d11: Use shader model 4
Since shader model 4 is sufficient for the current pixel shader
implementations, prebuild HLSL with shader model 4 as well.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
2023-11-25 20:27:43 +09:00
..
collect_hlsl_header.py d3d11: Implement helper object for converter 2023-11-20 20:29:13 +09:00
CSMain_converter.hlsl d3d11converter: Do not use R32_UINT UAV 2023-11-25 20:27:43 +09:00
meson.build d3d11: Use shader model 4 2023-11-25 20:27:43 +09:00
PSMain_converter.hlsl d3d11: Add Y412 format support 2023-11-21 02:40:10 +09:00
VSMain_converter.hlsl d3d11converter: Use transform matrix for rotation/flip 2023-10-28 09:58:16 +00:00