Seungha Yang
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721533d042
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d3d11: Use shader model 4
Since shader model 4 is sufficient for the current pixel shader
implementations, prebuild HLSL with shader model 4 as well.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
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2023-11-25 20:27:43 +09:00 |
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Seungha Yang
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df0e6c4140
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d3d11converter: Do not use R32_UINT UAV
It does not work well with YUY2 texture on some GPUs. Always use
the same DXGI formats for each SRV and UAV
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
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2023-11-25 20:27:43 +09:00 |
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Seungha Yang
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b42b45af46
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d3d11: Add Y412 format support
It's mapped to DXGI_FORMAT_Y416 and major format for 12bits 4:4:4
video decoding. Since DXGI_FORMAT_Y416 format cannot be a render target,
adding corresponding compute shader code too.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5692>
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2023-11-21 02:40:10 +09:00 |
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Seungha Yang
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522d883fc3
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d3d11: Add support for Y210 and Y212 formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
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2023-11-20 20:29:13 +09:00 |
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Seungha Yang
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c57fe82a93
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d3d11: Implement helper object for converter
This object will upload system memory to GPU and preprocess
texture using compute shader or software converter if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
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2023-11-20 20:29:13 +09:00 |
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Seungha Yang
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769c6a62a4
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d3d11converter: Use transform matrix for rotation/flip
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532>
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2023-10-28 09:58:16 +00:00 |
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Seungha Yang
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66bb9ee866
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d3d11converter: Update shader code to make 4_0_level_9_1 compatible
4_0_level_9_1 target requires float4 SV_TARGET
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483>
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2023-10-15 19:02:24 +09:00 |
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Seungha Yang
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a35c4fd5c5
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d3d11converter: Fix 10/12bits planar output
Simple division can result in 10/12bits overflow.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483>
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2023-10-15 01:47:29 +09:00 |
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Seungha Yang
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f52ecb9607
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d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.
This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
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2023-10-11 18:40:46 +00:00 |
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