mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-13 12:51:16 +00:00
fce7431381
Our Direct3D11 abstraction layer has been improved and it gained good shape from API point of view. Also, On Windows, GstD3D11 has various advantages over GstGL in terms of compatibility/stability/feature/performance. Note that WGL implementation is known to be buggy for some drivers/vendors/scenario (that's a reason why Google implemented ANGLE). Moreover, GstGL is not fully optimized for Windows unfortunately. It's the time to open this interface to application developers for various optimized processing using our Direct3D11 infrastructure. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
232 lines
7.1 KiB
Meson
232 lines
7.1 KiB
Meson
d3d11_sources = [
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'gstd3d11bufferpool.cpp',
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'gstd3d11device.cpp',
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'gstd3d11format.cpp',
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'gstd3d11memory.cpp',
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'gstd3d11utils.cpp',
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]
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d3d11_headers = [
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'd3d11-prelude.h',
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'gstd3d11_fwd.h',
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'gstd3d11.h',
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'gstd3d11bufferpool.h',
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'gstd3d11device.h',
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'gstd3d11format.h',
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'gstd3d11memory.h',
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'gstd3d11utils.h',
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]
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d3d11_enum_types_headers = [
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'gstd3d11_fwd.h',
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'gstd3d11bufferpool.h',
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'gstd3d11device.h',
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'gstd3d11format.h',
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'gstd3d11memory.h',
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'gstd3d11utils.h',
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]
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gstd3d11_dep = dependency('', required : false)
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if host_system != 'windows'
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subdir_done()
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endif
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extra_c_args = [
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'-DCOBJMACROS',
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]
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extra_comm_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DBUILDING_GST_D3D11',
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'-DG_LOG_DOMAIN="GStreamer-D3D11"',
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]
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have_d3d11sdk_h = false
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have_dxgidebug_h = false
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d3d11_winapi_app = false
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d3d11_conf = configuration_data()
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d3d11_lib = cc.find_library('d3d11', required : false)
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dxgi_lib = cc.find_library('dxgi', required : false)
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d3dcompiler_lib = cc.find_library('d3dcompiler', required: false)
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runtimeobject_lib = cc.find_library('runtimeobject', required : false)
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if not d3d11_lib.found() or not dxgi_lib.found() or not cc.has_header('d3d11_4.h') or not cc.has_header('dxgi1_6.h')
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subdir_done()
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endif
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d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#error "not win32"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib],
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name: 'building for Win32')
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if runtimeobject_lib.found() and d3dcompiler_lib.found()
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d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
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#include <windows.applicationmodel.core.h>
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#error "not winrt"
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#endif
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#if (WINVER < 0x0A00)
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#error "Windows 10 API is not guaranteed"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
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name: 'building for WinRT')
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endif
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if not d3d11_winapi_desktop and not d3d11_winapi_app
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subdir_done()
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endif
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d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
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d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
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d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
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# for enabling debug layer
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# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
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# WACK (Windows App Certification Kit) doesn't seem to be happy with
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# the DXGIGetDebugInterface1 symbol.
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# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
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# purpose. So, I suspect one possible reason why WACK is complaining about
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# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
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# Windows store app, but couldn't find any reference about that.
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#
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# [IDXGIDebug1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
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# is saying that the IDXGIDebug1 interface is available for both desktop app and
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# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
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# the IDXGIDebug1 interface.
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#
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# [DXGIGetDebugInterface1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
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# is mentioning that DXGIGetDebugInterface1 is desktop app only.
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#
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# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
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if get_option('debug') and not (d3d11_winapi_only_app and get_option('b_vscrt') == 'md')
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d3d11_debug_libs = [
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['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
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['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
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]
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foreach f : d3d11_debug_libs
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header = f.get(0)
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debug_obj = f.get(1)
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info_obj = f.get(2)
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compile_code = '''
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#include <d3d11.h>
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#include <dxgi.h>
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#include <@0@>
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int main(int arc, char ** argv) {
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@1@ *debug = NULL;
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@2@ *info_queue = NULL;
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return 0;
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}'''.format(header, debug_obj, info_obj)
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if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
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set_variable(f.get(3), true)
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endif
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endforeach
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else
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message('Disable D3D11Debug and DXGIDebug layers')
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endif
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# don't need to be defined in gstd3d11config.h since it's gstd3d11device internal
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if have_d3d11sdk_h
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extra_comm_args += ['-DHAVE_D3D11SDKLAYERS_H']
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endif
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if have_dxgidebug_h
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extra_comm_args += ['-DHAVE_DXGIDEBUG_H']
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endif
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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if cc.get_id() != 'msvc'
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extra_args = cc.get_supported_arguments([
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'-Wno-redundant-decls',
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])
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extra_comm_args += extra_args
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endif
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configure_file(
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input : 'gstd3d11config.h.meson',
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output : 'gstd3d11config.h',
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install_dir : get_option('libdir') + '/gstreamer-1.0/include/gst/d3d11',
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install_tag : 'devel',
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configuration: d3d11_conf,
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)
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d3d11_enums = gnome.mkenums_simple('gstd3d11-enumtypes',
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sources : d3d11_enum_types_headers,
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body_prefix : '#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif',
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header_prefix : '#include <gst/d3d11/d3d11-prelude.h>',
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decorator: 'GST_D3D11_API',
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identifier_prefix: 'GstD3D11',
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symbol_prefix: 'gst_d3d11',
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install_header: true,
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install_dir : join_paths(get_option('includedir'), 'gstreamer-1.0/gst/d3d11'))
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gstd3d11_c = d3d11_enums[0]
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gstd3d11_h = d3d11_enums[1]
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gen_sources = [gstd3d11_h]
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pkg_name = 'gstreamer-d3d11-' + api_version
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gstd3d11 = library('gstd3d11-' + api_version,
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d3d11_sources + d3d11_enums,
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c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
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cpp_args : gst_plugins_bad_args + extra_comm_args,
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include_directories : [configinc, libsinc],
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version : libversion,
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soversion : soversion,
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install : true,
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dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib]
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)
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pkgconfig.generate(gstd3d11,
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libraries : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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variables : pkgconfig_variables,
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subdirs : pkgconfig_subdirs,
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extra_cflags : ['-I${libdir}/gstreamer-1.0/include'],
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name : pkg_name,
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description : 'GStreamer Direct3D11 library',
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)
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library_def = {'lib': gstd3d11}
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if build_gir
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gir_includes = ['Gst-1.0', 'GstBase-1.0', 'GstVideo-1.0']
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gir = {
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'sources' : d3d11_sources + d3d11_headers + [gstd3d11_h],
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'namespace' : 'GstD3D11',
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'nsversion' : api_version,
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'identifier_prefix' : 'Gst',
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'symbol_prefix' : 'gst',
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'export_packages' : pkg_name,
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'includes' : gir_includes,
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'install' : true,
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'extra_args' : gir_init_section + ['-DGST_USE_UNSTABLE_API'],
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'dependencies' : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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}
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if not static_build
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d3d11_gir = gnome.generate_gir(gstd3d11, kwargs: gir)
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gen_sources += d3d11_gir
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endif
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library_def += {'gir': [gir]}
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endif
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libraries += [[pkg_name, library_def]]
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install_headers(d3d11_headers, subdir : 'gstreamer-1.0/gst/d3d11')
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gstd3d11_dep = declare_dependency(link_with : gstd3d11,
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include_directories : [libsinc],
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dependencies : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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sources : gen_sources)
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meson.override_dependency(pkg_name, gstd3d11_dep)
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