gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11
Seungha Yang f3d51ef235 d3d11: Serialize ensure_element_data() call
It can be called any time from random thread. Thus, multiple
device objects can be created for the same physical device
if the call is not serialized, that's not a scenario we expect.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2727>
2022-07-08 01:35:34 +09:00
..
d3d11-prelude.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11_fwd.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11_private.h d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc 2022-07-04 18:46:51 +00:00
gstd3d11bufferpool.cpp d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11bufferpool.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11config.h.meson d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11device.cpp d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11device.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11format.cpp d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11format.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11memory.cpp d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc 2022-07-04 18:46:51 +00:00
gstd3d11memory.h d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc 2022-07-04 18:46:51 +00:00
gstd3d11utils.cpp d3d11: Serialize ensure_element_data() call 2022-07-08 01:35:34 +09:00
gstd3d11utils.h d3d11: Add a helper method for GstContext creation 2022-06-27 19:33:57 +00:00
meson.build d3d11: Install library headers 2022-06-27 19:33:57 +00:00