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360a195158
We should lock memory object with gst_d3d11_device_lock() first then GST_D3D11_MEMORY_LOCK() need to be used. One observed deadlock case is that: - Thread A takes d3d11 device lock - At the same time, Thread B tries CPU map to d3d11memory which requires d3d11 device lock as well, but it's already taken by Thread A. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2267> |
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d3d11-prelude.h | ||
gstd3d11.h | ||
gstd3d11_fwd.h | ||
gstd3d11_private.h | ||
gstd3d11bufferpool.c | ||
gstd3d11bufferpool.h | ||
gstd3d11config.h.meson | ||
gstd3d11device.c | ||
gstd3d11device.h | ||
gstd3d11format.c | ||
gstd3d11format.h | ||
gstd3d11memory.c | ||
gstd3d11memory.h | ||
gstd3d11utils.c | ||
gstd3d11utils.h | ||
meson.build |