mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2d91521dfc
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag was introduced as of Windows 10 May 2020 Update, and older versions don't understand the heap flag. Checks the feature support and enables the D3D12_HEAP_FLAG_CREATE_NOT_ZEROED only if it's supported by OS Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7573>
418 lines
11 KiB
C++
418 lines
11 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12decodercpbpool.h"
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#include <gst/d3d12/gstd3d12-private.h>
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <mutex>
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#include <memory>
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#include <vector>
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#include <queue>
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#include <iterator>
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#include <algorithm>
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#include <string>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_decoder_cpb_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_decoder_cpb_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct DecoderBuffer
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{
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DecoderBuffer() = delete;
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explicit DecoderBuffer (ID3D12Resource * resource, UINT64 size,
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guint8 * mapped_data, UINT64 id, const gchar * debug_name)
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{
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resource_ = resource;
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mapped_data_ = mapped_data;
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alloc_size_ = size;
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id_ = id;
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if (debug_name)
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debug_name_ = debug_name;
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GST_DEBUG_ID (debug_name_.c_str (), "Create new buffer[%"
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G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_);
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}
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~DecoderBuffer ()
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{
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GST_DEBUG_ID (debug_name_.c_str (), "Releasing buffer[%"
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G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_);
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}
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bool HasSpace (UINT64 size)
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{
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if (!IsUnused ())
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return false;
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if (alloc_size_ >= size)
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return true;
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return false;
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}
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bool IsUnused ()
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{
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return is_unused_;
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}
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void MarkUnused ()
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{
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is_unused_ = true;
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}
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bool PopBs (UINT64 size, D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM & bs)
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{
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if (!HasSpace (size))
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return false;
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bs.pBuffer = resource_.Get ();
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bs.Offset = 0;
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bs.Size = size;
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is_unused_ = false;
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return true;
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}
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ComPtr<ID3D12Resource> resource_;
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UINT64 alloc_size_;
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guint8 *mapped_data_;
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UINT64 id_;
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std::string debug_name_;
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bool is_unused_ = true;
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};
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struct _GstD3D12DecoderCpb : public GstMiniObject
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{
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GstD3D12DecoderCpbPool *pool = nullptr;
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std::shared_ptr<DecoderBuffer> buffer;
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ComPtr<ID3D12CommandAllocator> ca;
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D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM bs = { };
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};
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bool operator<(const std::shared_ptr<DecoderBuffer> & a,
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const std::shared_ptr<DecoderBuffer> & b)
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{
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return a->alloc_size_ < b->alloc_size_;
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}
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struct GstD3D12DecoderCpbPoolPrivate
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{
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~GstD3D12DecoderCpbPoolPrivate ()
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{
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while (!cpb_pool.empty ()) {
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auto cpb = cpb_pool.front ();
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cpb_pool.pop ();
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gst_mini_object_unref (cpb);
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}
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buffer_pool.clear ();
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}
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ComPtr<ID3D12Device> device;
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std::vector<std::shared_ptr<DecoderBuffer>> buffer_pool;
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std::queue<GstD3D12DecoderCpb *> cpb_pool;
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UINT64 buffer_id = 0;
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UINT64 max_alloc_size = 0;
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guint allocated_ca_size = 0;
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bool supports_non_zeroed = false;
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std::mutex lock;
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};
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struct _GstD3D12DecoderCpbPool
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{
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GstObject parent;
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GstD3D12DecoderCpbPoolPrivate *priv;
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};
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/* *INDENT-ON* */
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DecoderCpb, gst_d3d12_decoder_cpb);
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static void gst_d3d12_decoder_cpb_pool_finalize (GObject * object);
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#define gst_d3d12_decoder_cpb_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12DecoderCpbPool,
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gst_d3d12_decoder_cpb_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_decoder_cpb_pool_class_init (GstD3D12DecoderCpbPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_decoder_cpb_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_decoder_cpb_pool_debug,
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"d3d12decodercpbpool", 0, "d3d12decodercpbpool");
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}
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static void
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gst_d3d12_decoder_cpb_pool_init (GstD3D12DecoderCpbPool * self)
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{
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self->priv = new GstD3D12DecoderCpbPoolPrivate ();
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}
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static void
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gst_d3d12_decoder_cpb_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_DECODER_CPB_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12DecoderCpbPool *
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gst_d3d12_decoder_cpb_pool_new (ID3D12Device * device)
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{
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g_return_val_if_fail (device, nullptr);
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auto self = (GstD3D12DecoderCpbPool *)
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g_object_new (GST_TYPE_D3D12_DECODER_CPB_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = device;
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = { };
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auto hr =
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device->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS7, &options7,
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sizeof (options7));
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if (SUCCEEDED (hr))
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priv->supports_non_zeroed = true;
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return self;
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}
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/* *INDENT-OFF* */
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static void
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gst_d3d12_decoder_cpb_pool_release (GstD3D12DecoderCpbPool * pool,
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GstD3D12DecoderCpb * cpb)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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GST_LOG_OBJECT (pool, "Releasing cpb, bitstream %p, Offset: %"
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G_GUINT64_FORMAT ", Size %" G_GUINT64_FORMAT,
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cpb->bs.pBuffer, cpb->bs.Offset, cpb->bs.Size);
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cpb->dispose = nullptr;
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cpb->pool = nullptr;
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if (cpb->buffer)
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cpb->buffer->MarkUnused ();
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cpb->buffer = nullptr;
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priv->cpb_pool.push (cpb);
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}
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gst_object_unref (pool);
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}
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/* *INDENT-ON* */
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static gboolean
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gst_d3d12_decoder_cpb_dispose (GstD3D12DecoderCpb * cpb)
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{
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if (!cpb->pool)
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return TRUE;
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gst_mini_object_ref (cpb);
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gst_d3d12_decoder_cpb_pool_release (cpb->pool, cpb);
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return FALSE;
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}
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static void
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gst_d3d12_decoder_cpb_free (GstD3D12DecoderCpb * cpb)
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{
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delete cpb;
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}
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#define ROUND_UP_N(num,align) \
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(((((UINT64) num) + (((UINT64) align) - 1)) & ~(((UINT64) align) - 1)))
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/* *INDENT-OFF* */
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HRESULT
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gst_d3d12_decoder_cpb_pool_acquire (GstD3D12DecoderCpbPool * pool,
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gpointer data, gsize size, GstD3D12DecoderCpb ** cpb)
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{
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g_return_val_if_fail (GST_IS_D3D12_DECODER_CPB_POOL (pool), E_INVALIDARG);
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g_return_val_if_fail (data, E_INVALIDARG);
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g_return_val_if_fail (size > 0, E_INVALIDARG);
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auto priv = pool->priv;
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std::shared_ptr<DecoderBuffer> buffer;
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UINT64 aligned_size = ROUND_UP_N (size,
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D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT);
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GST_DEBUG_OBJECT (pool, "Uploading bitstream, size: %" G_GSIZE_FORMAT
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", aligned-size %" G_GUINT64_FORMAT, size, aligned_size);
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std::unique_lock < std::mutex > lk (priv->lock);
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/* buffers are sorted in increasing size order. Try to find available
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* blocks from largest buffer, in order to release unused small
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* buffers efficiently */
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for (auto it = priv->buffer_pool.rbegin ();
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it != priv->buffer_pool.rend(); it++) {
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auto & tmp = *it;
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if (tmp->HasSpace (aligned_size)) {
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GST_DEBUG_OBJECT (pool, "Buffer[%" G_GUINT64_FORMAT "] has space",
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tmp->id_);
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buffer = tmp;
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break;
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}
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}
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if (!buffer) {
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UINT64 alloc_size = ROUND_UP_N (aligned_size,
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D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
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alloc_size = MAX (alloc_size, priv->max_alloc_size);
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (alloc_size);
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D3D12_HEAP_FLAGS heap_flags = D3D12_HEAP_FLAG_NONE;
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if (priv->supports_non_zeroed)
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heap_flags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
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ComPtr < ID3D12Resource > resource;
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GST_DEBUG_OBJECT (pool, "Allocating new buffer, size %" G_GUINT64_FORMAT,
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alloc_size);
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auto hr = priv->device->CreateCommittedResource (&heap_prop,
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heap_flags, &desc,
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D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&resource));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't allocate upload resource");
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return hr;
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}
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D3D12_RANGE range;
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range.Begin = 0;
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range.End = 0;
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guint8 *mapped_data;
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hr = resource->Map (0, &range, (void **) &mapped_data);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't map resource");
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return hr;
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}
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buffer = std::make_shared<DecoderBuffer> (resource.Get (), desc.Width,
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mapped_data, priv->buffer_id, GST_OBJECT_NAME (pool));
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priv->buffer_id++;
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priv->buffer_pool.insert (std::lower_bound (priv->buffer_pool.begin (),
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priv->buffer_pool.end (), buffer), buffer);
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priv->max_alloc_size = alloc_size;
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}
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GstD3D12DecoderCpb *ret = nullptr;
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if (!priv->cpb_pool.empty ()) {
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ret = priv->cpb_pool.front ();
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priv->cpb_pool.pop ();
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} else {
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ComPtr<ID3D12CommandAllocator> ca;
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auto hr = priv->device->CreateCommandAllocator (
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D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, IID_PPV_ARGS (&ca));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create command allocator");
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return hr;
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}
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ret = new GstD3D12DecoderCpb ();
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gst_mini_object_init (ret, 0, gst_d3d12_decoder_cpb_get_type (),
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nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_decoder_cpb_free);
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ret->ca = ca;
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priv->allocated_ca_size++;
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}
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auto pop_ret = buffer->PopBs (aligned_size, ret->bs);
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g_assert (pop_ret);
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/* Release unused buffers */
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if (priv->buffer_pool.size () > priv->allocated_ca_size) {
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auto it = priv->buffer_pool.begin ();
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while (it != priv->buffer_pool.end () &&
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priv->buffer_pool.size () > priv->allocated_ca_size) {
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auto tmp = *it;
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if (tmp == buffer || !tmp->IsUnused ()) {
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it++;
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continue;
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}
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GST_DEBUG_OBJECT (pool, "Releasing unused buffer[%" G_GUINT64_FORMAT
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"], Size: %" G_GUINT64_FORMAT, tmp->id_, tmp->alloc_size_);
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it = priv->buffer_pool.erase (it);
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}
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}
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lk.unlock ();
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memcpy (buffer->mapped_data_ + ret->bs.Offset, data, size);
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ret->pool = (GstD3D12DecoderCpbPool *) gst_object_ref (pool);
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ret->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_decoder_cpb_dispose;
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ret->buffer = buffer;
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*cpb = ret;
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return S_OK;
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}
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/* *INDENT-ON* */
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GstD3D12DecoderCpb *
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gst_d3d12_decoder_cpb_ref (GstD3D12DecoderCpb * cpb)
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{
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return (GstD3D12DecoderCpb *) gst_mini_object_ref (cpb);
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}
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void
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gst_d3d12_decoder_cpb_unref (GstD3D12DecoderCpb * cpb)
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{
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gst_mini_object_unref (cpb);
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}
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gboolean
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gst_d3d12_decoder_cpb_get_bitstream (GstD3D12DecoderCpb * cpb,
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D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM * bs)
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{
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g_return_val_if_fail (cpb, FALSE);
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g_return_val_if_fail (bs, FALSE);
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*bs = cpb->bs;
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return TRUE;
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}
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ID3D12CommandAllocator *
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gst_d3d12_decoder_cpb_get_command_allocator (GstD3D12DecoderCpb * cpb)
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{
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g_return_val_if_fail (cpb, nullptr);
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return cpb->ca.Get ();
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}
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