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Ideally, GPU waiting should be scheduled just before executing command list. But handling the case outside of converter is a bit complicated. Under an assumption that constructed command list will be executed immediately, schedules GPU-side waiting inside of conversion method to simplify the flow. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749> |
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.. | ||
d3d12-prelude.h | ||
gstd3d12-private.h | ||
gstd3d12.h | ||
gstd3d12_fwd.h | ||
gstd3d12bufferpool.cpp | ||
gstd3d12bufferpool.h | ||
gstd3d12commandallocatorpool.cpp | ||
gstd3d12commandallocatorpool.h | ||
gstd3d12commandlistpool.cpp | ||
gstd3d12commandlistpool.h | ||
gstd3d12commandqueue.cpp | ||
gstd3d12commandqueue.h | ||
gstd3d12compat.h | ||
gstd3d12converter-builder.cpp | ||
gstd3d12converter-builder.h | ||
gstd3d12converter-private.h | ||
gstd3d12converter.cpp | ||
gstd3d12converter.h | ||
gstd3d12descriptorpool.cpp | ||
gstd3d12descriptorpool.h | ||
gstd3d12device-private.h | ||
gstd3d12device.cpp | ||
gstd3d12device.h | ||
gstd3d12fencedatapool.cpp | ||
gstd3d12fencedatapool.h | ||
gstd3d12format-private.h | ||
gstd3d12format.cpp | ||
gstd3d12format.h | ||
gstd3d12frame.cpp | ||
gstd3d12frame.h | ||
gstd3d12memory-private.h | ||
gstd3d12memory.cpp | ||
gstd3d12memory.h | ||
gstd3d12utils.cpp | ||
gstd3d12utils.h | ||
meson.build |