mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
d1e7290109
Add support for Y210 and Y410 formats which are commonly used format for en/decoders on Windows. Note that those formats cannot be used for render target (output) of shader. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
1293 lines
37 KiB
C
1293 lines
37 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
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#define GST_D3D11_ALLOCATOR_GET_LOCK(a) (&(GST_D3D11_ALLOCATOR_CAST(a)->priv->lock))
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#define GST_D3D11_ALLOCATOR_LOCK(a) g_mutex_lock(GST_D3D11_ALLOCATOR_GET_LOCK(a))
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#define GST_D3D11_ALLOCATOR_UNLOCK(a) g_mutex_unlock(GST_D3D11_ALLOCATOR_GET_LOCK(a))
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#define GST_D3D11_MEMORY_CAST(m) ((GstD3D11Memory *) m)
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#define GST_D3D11_MEMORY_GET_LOCK(m) (&(GST_D3D11_MEMORY_CAST(m)->lock))
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#define GST_D3D11_MEMORY_LOCK(m) g_mutex_lock(GST_D3D11_MEMORY_GET_LOCK(m))
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#define GST_D3D11_MEMORY_UNLOCK(m) g_mutex_unlock(GST_D3D11_MEMORY_GET_LOCK(m))
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_new (GstD3D11Device * device, GstVideoInfo * info,
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GstD3D11AllocationFlags flags, gint bind_flags)
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{
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GstD3D11AllocationParams *ret;
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const GstD3D11Format *d3d11_format;
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gint i;
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g_return_val_if_fail (info != NULL, NULL);
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d3d11_format = gst_d3d11_device_format_from_gst (device,
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GST_VIDEO_INFO_FORMAT (info));
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if (!d3d11_format) {
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GST_WARNING ("Couldn't get d3d11 format");
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return NULL;
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}
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ret = g_new0 (GstD3D11AllocationParams, 1);
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ret->info = *info;
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ret->aligned_info = *info;
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ret->d3d11_format = d3d11_format;
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/* Usage Flag
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* https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_usage
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*
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* +----------------------------------------------------------+
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* | Resource Usage | Default | Dynamic | Immutable | Staging |
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* +----------------+---------+---------+-----------+---------+
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* | GPU-Read | Yes | Yes | Yes | Yes |
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* | GPU-Write | Yes | | | Yes |
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* | CPU-Read | | | | Yes |
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* | CPU-Write | | Yes | | Yes |
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* +----------------------------------------------------------+
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*/
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/* If corresponding dxgi format is undefined, use resource format instead */
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if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
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g_assert (d3d11_format->resource_format[i] != DXGI_FORMAT_UNKNOWN);
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ret->desc[i].Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
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ret->desc[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
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ret->desc[i].MipLevels = 1;
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ret->desc[i].ArraySize = 1;
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ret->desc[i].Format = d3d11_format->resource_format[i];
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ret->desc[i].SampleDesc.Count = 1;
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ret->desc[i].SampleDesc.Quality = 0;
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ret->desc[i].Usage = D3D11_USAGE_DEFAULT;
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ret->desc[i].BindFlags = bind_flags;
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}
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} else {
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ret->desc[0].Width = GST_VIDEO_INFO_WIDTH (info);
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ret->desc[0].Height = GST_VIDEO_INFO_HEIGHT (info);
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ret->desc[0].MipLevels = 1;
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ret->desc[0].ArraySize = 1;
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ret->desc[0].Format = d3d11_format->dxgi_format;
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ret->desc[0].SampleDesc.Count = 1;
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ret->desc[0].SampleDesc.Quality = 0;
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ret->desc[0].Usage = D3D11_USAGE_DEFAULT;
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ret->desc[0].BindFlags = bind_flags;
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}
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ret->flags = flags;
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return ret;
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}
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gboolean
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gst_d3d11_allocation_params_alignment (GstD3D11AllocationParams * params,
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GstVideoAlignment * align)
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{
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gint i;
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guint padding_width, padding_height;
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GstVideoInfo *info;
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GstVideoInfo new_info;
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g_return_val_if_fail (params != NULL, FALSE);
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g_return_val_if_fail (align != NULL, FALSE);
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/* d3d11 does not support stride align. Consider padding only */
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padding_width = align->padding_left + align->padding_right;
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padding_height = align->padding_top + align->padding_bottom;
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info = ¶ms->info;
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if (!gst_video_info_set_format (&new_info, GST_VIDEO_INFO_FORMAT (info),
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GST_VIDEO_INFO_WIDTH (info) + padding_width,
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GST_VIDEO_INFO_HEIGHT (info) + padding_height)) {
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GST_WARNING ("Set format fail");
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return FALSE;
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}
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params->aligned_info = new_info;
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
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params->desc[i].Width = GST_VIDEO_INFO_COMP_WIDTH (&new_info, i);
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params->desc[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (&new_info, i);
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}
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return TRUE;
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}
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src)
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{
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GstD3D11AllocationParams *dst;
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g_return_val_if_fail (src != NULL, NULL);
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dst = g_new0 (GstD3D11AllocationParams, 1);
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memcpy (dst, src, sizeof (GstD3D11AllocationParams));
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return dst;
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}
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void
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gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params)
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{
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g_free (params);
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}
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static gint
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gst_d3d11_allocation_params_compare (const GstD3D11AllocationParams * p1,
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const GstD3D11AllocationParams * p2)
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{
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g_return_val_if_fail (p1 != NULL, -1);
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g_return_val_if_fail (p2 != NULL, -1);
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if (p1 == p2)
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return 0;
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return -1;
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}
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static void
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_init_alloc_params (GType type)
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{
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static GstValueTable table = {
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0, (GstValueCompareFunc) gst_d3d11_allocation_params_compare,
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NULL, NULL
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};
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table.type = type;
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gst_value_register (&table);
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D11AllocationParams,
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gst_d3d11_allocation_params,
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(GBoxedCopyFunc) gst_d3d11_allocation_params_copy,
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(GBoxedFreeFunc) gst_d3d11_allocation_params_free,
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_init_alloc_params (g_define_type_id));
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struct _GstD3D11AllocatorPrivate
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{
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/* parent texture when array typed memory is used */
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ID3D11Texture2D *texture;
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GArray *array_in_use;
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GArray *decoder_output_view_array;
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GArray *processor_input_view_array;
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GMutex lock;
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GCond cond;
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gboolean flushing;
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};
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#define gst_d3d11_allocator_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Allocator,
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gst_d3d11_allocator, GST_TYPE_ALLOCATOR);
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static inline D3D11_MAP
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gst_map_flags_to_d3d11 (GstMapFlags flags)
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{
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if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE)
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return D3D11_MAP_READ_WRITE;
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else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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return D3D11_MAP_WRITE;
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else if ((flags & GST_MAP_READ) == GST_MAP_READ)
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return D3D11_MAP_READ;
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else
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g_assert_not_reached ();
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return D3D11_MAP_READ;
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}
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static ID3D11Texture2D *
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create_staging_texture (GstD3D11Device * device,
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const D3D11_TEXTURE2D_DESC * ref)
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{
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D3D11_TEXTURE2D_DESC desc = { 0, };
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desc.Width = ref->Width;
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desc.Height = ref->Height;
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desc.MipLevels = 1;
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desc.Format = ref->Format;
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desc.SampleDesc.Count = 1;
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desc.ArraySize = 1;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
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return gst_d3d11_device_create_texture (device, &desc, NULL);
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}
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static gboolean
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map_cpu_access_data (GstD3D11Memory * dmem, D3D11_MAP map_type)
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{
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HRESULT hr;
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gboolean ret = TRUE;
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ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
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ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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if (GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
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ID3D11DeviceContext_CopySubresourceRegion (device_context,
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staging, 0, 0, 0, 0, texture, dmem->subresource_index, NULL);
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}
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hr = ID3D11DeviceContext_Map (device_context,
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staging, 0, map_type, 0, &dmem->map);
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if (!gst_d3d11_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator,
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"Failed to map staging texture (0x%x)", (guint) hr);
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ret = FALSE;
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}
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gst_d3d11_device_unlock (dmem->device);
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return ret;
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}
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static gpointer
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gst_d3d11_memory_map_staging (GstMemory * mem, GstMapFlags flags)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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GST_D3D11_MEMORY_LOCK (dmem);
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if (dmem->cpu_map_count == 0) {
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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D3D11_MAP map_type;
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HRESULT hr;
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gboolean ret = TRUE;
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map_type = gst_map_flags_to_d3d11 (flags);
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gst_d3d11_device_lock (dmem->device);
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hr = ID3D11DeviceContext_Map (device_context,
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(ID3D11Resource *) dmem->texture, 0, map_type, 0, &dmem->map);
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if (!gst_d3d11_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator,
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"Failed to map staging texture (0x%x)", (guint) hr);
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ret = FALSE;
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}
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gst_d3d11_device_unlock (dmem->device);
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if (!ret) {
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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}
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}
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dmem->cpu_map_count++;
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->map.pData;
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}
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static gpointer
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gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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if (dmem->type == GST_D3D11_MEMORY_TYPE_STAGING) {
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11)
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return dmem->texture;
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return gst_d3d11_memory_map_staging (mem, flags);
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}
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if (dmem->staging &&
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GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD)) {
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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ID3D11DeviceContext_CopySubresourceRegion (device_context,
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(ID3D11Resource *) dmem->texture, dmem->subresource_index, 0, 0, 0,
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(ID3D11Resource *) dmem->staging, 0, NULL);
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gst_d3d11_device_unlock (dmem->device);
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}
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
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if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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g_assert (dmem->texture != NULL);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->texture;
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}
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if (dmem->cpu_map_count == 0) {
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D3D11_MAP map_type;
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/* Allocate staging texture for CPU access */
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if (!dmem->staging) {
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dmem->staging = create_staging_texture (dmem->device, &dmem->desc);
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if (!dmem->staging) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't create staging texture");
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g_mutex_unlock (&dmem->lock);
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return NULL;
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}
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/* first memory, always need download to staging */
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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}
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map_type = gst_map_flags_to_d3d11 (flags);
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if (!map_cpu_access_data (dmem, map_type)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture");
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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}
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}
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if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
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GST_MEMORY_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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dmem->cpu_map_count++;
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->map.pData;
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}
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static void
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unmap_cpu_access_data (GstD3D11Memory * dmem)
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{
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ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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if (dmem->type == GST_D3D11_MEMORY_TYPE_STAGING)
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staging = (ID3D11Resource *) dmem->texture;
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gst_d3d11_device_lock (dmem->device);
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ID3D11DeviceContext_Unmap (device_context, staging, 0);
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gst_d3d11_device_unlock (dmem->device);
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}
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static void
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gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if (dmem->type != GST_D3D11_MEMORY_TYPE_STAGING &&
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(info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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}
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if (dmem->type != GST_D3D11_MEMORY_TYPE_STAGING &&
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(info->flags & GST_MAP_WRITE))
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
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dmem->cpu_map_count--;
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if (dmem->cpu_map_count > 0) {
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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}
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unmap_cpu_access_data (dmem);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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}
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static GstMemory *
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gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size)
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{
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/* TODO: impl. */
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return NULL;
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}
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static GstMemory *
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gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_return_val_if_reached (NULL);
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}
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static void
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gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
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{
|
|
GstD3D11Allocator *self = GST_D3D11_ALLOCATOR (allocator);
|
|
GstD3D11AllocatorPrivate *priv = self->priv;
|
|
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
|
|
gint i;
|
|
|
|
if (priv->array_in_use) {
|
|
GST_D3D11_ALLOCATOR_LOCK (self);
|
|
g_array_index (priv->array_in_use, guint8, dmem->subresource_index) = 0;
|
|
g_cond_broadcast (&priv->cond);
|
|
GST_D3D11_ALLOCATOR_UNLOCK (self);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (dmem->render_target_view[i])
|
|
ID3D11RenderTargetView_Release (dmem->render_target_view[i]);
|
|
dmem->render_target_view[i] = NULL;
|
|
|
|
if (dmem->shader_resource_view[i])
|
|
ID3D11ShaderResourceView_Release (dmem->shader_resource_view[i]);
|
|
dmem->shader_resource_view[i] = NULL;
|
|
}
|
|
|
|
if (dmem->decoder_output_view)
|
|
ID3D11VideoDecoderOutputView_Release (dmem->decoder_output_view);
|
|
|
|
if (dmem->processor_input_view)
|
|
ID3D11VideoProcessorInputView_Release (dmem->processor_input_view);
|
|
|
|
if (dmem->processor_output_view)
|
|
ID3D11VideoProcessorOutputView_Release (dmem->processor_output_view);
|
|
|
|
if (dmem->texture)
|
|
ID3D11Texture2D_Release (dmem->texture);
|
|
|
|
if (dmem->staging)
|
|
ID3D11Texture2D_Release (dmem->staging);
|
|
|
|
gst_clear_object (&dmem->device);
|
|
g_mutex_clear (&dmem->lock);
|
|
|
|
g_free (dmem);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_dispose (GObject * object)
|
|
{
|
|
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
|
|
GstD3D11AllocatorPrivate *priv = alloc->priv;
|
|
|
|
g_clear_pointer (&priv->decoder_output_view_array, g_array_unref);
|
|
g_clear_pointer (&priv->processor_input_view_array, g_array_unref);
|
|
|
|
if (alloc->device && priv->texture) {
|
|
gst_d3d11_device_release_texture (alloc->device, priv->texture);
|
|
priv->texture = NULL;
|
|
}
|
|
|
|
gst_clear_object (&alloc->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_finalize (GObject * object)
|
|
{
|
|
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
|
|
GstD3D11AllocatorPrivate *priv = alloc->priv;
|
|
|
|
g_mutex_clear (&priv->lock);
|
|
g_cond_clear (&priv->cond);
|
|
|
|
g_clear_pointer (&priv->array_in_use, g_array_unref);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
|
|
|
|
gobject_class->dispose = gst_d3d11_allocator_dispose;
|
|
gobject_class->finalize = gst_d3d11_allocator_finalize;
|
|
|
|
allocator_class->alloc = gst_d3d11_allocator_dummy_alloc;
|
|
allocator_class->free = gst_d3d11_allocator_free;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0,
|
|
"d3d11allocator object");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_init (GstD3D11Allocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
GstD3D11AllocatorPrivate *priv;
|
|
|
|
alloc->mem_type = GST_D3D11_MEMORY_NAME;
|
|
alloc->mem_map = gst_d3d11_memory_map;
|
|
alloc->mem_unmap_full = gst_d3d11_memory_unmap_full;
|
|
alloc->mem_share = gst_d3d11_memory_share;
|
|
/* fallback copy */
|
|
|
|
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
|
|
priv = gst_d3d11_allocator_get_instance_private (allocator);
|
|
g_mutex_init (&priv->lock);
|
|
g_cond_init (&priv->cond);
|
|
|
|
allocator->priv = priv;
|
|
}
|
|
|
|
GstD3D11Allocator *
|
|
gst_d3d11_allocator_new (GstD3D11Device * device)
|
|
{
|
|
GstD3D11Allocator *allocator;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL);
|
|
allocator->device = gst_object_ref (device);
|
|
|
|
return allocator;
|
|
}
|
|
|
|
static gboolean
|
|
calculate_mem_size (GstD3D11Device * device, ID3D11Texture2D * texture,
|
|
const D3D11_TEXTURE2D_DESC * desc, D3D11_MAP map_type,
|
|
gint stride[GST_VIDEO_MAX_PLANES], gsize * size)
|
|
{
|
|
HRESULT hr;
|
|
gboolean ret = TRUE;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
gsize offset[GST_VIDEO_MAX_PLANES];
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
gst_d3d11_device_lock (device);
|
|
hr = ID3D11DeviceContext_Map (device_context,
|
|
(ID3D11Resource *) texture, 0, map_type, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Failed to map texture (0x%x)", (guint) hr);
|
|
gst_d3d11_device_unlock (device);
|
|
return FALSE;
|
|
}
|
|
|
|
ret = gst_d3d11_dxgi_format_get_size (desc->Format,
|
|
desc->Width, desc->Height, map.RowPitch, offset, stride, size);
|
|
|
|
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) texture, 0);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
create_shader_resource_views (GstD3D11Memory * mem)
|
|
{
|
|
gint i;
|
|
HRESULT hr;
|
|
guint num_views = 0;
|
|
ID3D11Device *device_handle;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0, };
|
|
DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, };
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (mem->device);
|
|
|
|
switch (mem->desc.Format) {
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
|
case DXGI_FORMAT_R8_UNORM:
|
|
case DXGI_FORMAT_R8G8_UNORM:
|
|
case DXGI_FORMAT_R16_UNORM:
|
|
case DXGI_FORMAT_R16G16_UNORM:
|
|
case DXGI_FORMAT_G8R8_G8B8_UNORM:
|
|
case DXGI_FORMAT_R8G8_B8G8_UNORM:
|
|
case DXGI_FORMAT_R16G16B16A16_UNORM:
|
|
num_views = 1;
|
|
formats[0] = mem->desc.Format;
|
|
break;
|
|
case DXGI_FORMAT_AYUV:
|
|
case DXGI_FORMAT_YUY2:
|
|
num_views = 1;
|
|
formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_NV12:
|
|
num_views = 2;
|
|
formats[0] = DXGI_FORMAT_R8_UNORM;
|
|
formats[1] = DXGI_FORMAT_R8G8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
num_views = 2;
|
|
formats[0] = DXGI_FORMAT_R16_UNORM;
|
|
formats[1] = DXGI_FORMAT_R16G16_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_Y210:
|
|
num_views = 1;
|
|
formats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_Y410:
|
|
num_views = 1;
|
|
formats[0] = DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
if ((mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) ==
|
|
D3D11_BIND_SHADER_RESOURCE) {
|
|
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
resource_desc.Texture2D.MipLevels = 1;
|
|
|
|
for (i = 0; i < num_views; i++) {
|
|
resource_desc.Format = formats[i];
|
|
hr = ID3D11Device_CreateShaderResourceView (device_handle,
|
|
(ID3D11Resource *) mem->texture, &resource_desc,
|
|
&mem->shader_resource_view[i]);
|
|
|
|
if (!gst_d3d11_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
|
|
"Failed to create %dth resource view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
mem->num_shader_resource_views = num_views;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
error:
|
|
for (i = 0; i < num_views; i++) {
|
|
if (mem->shader_resource_view[i])
|
|
ID3D11ShaderResourceView_Release (mem->shader_resource_view[i]);
|
|
mem->shader_resource_view[i] = NULL;
|
|
}
|
|
|
|
mem->num_shader_resource_views = 0;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
create_render_target_views (GstD3D11Memory * mem)
|
|
{
|
|
gint i;
|
|
HRESULT hr;
|
|
guint num_views = 0;
|
|
ID3D11Device *device_handle;
|
|
D3D11_RENDER_TARGET_VIEW_DESC render_desc = { 0, };
|
|
DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, };
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (mem->device);
|
|
|
|
switch (mem->desc.Format) {
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
|
case DXGI_FORMAT_R8_UNORM:
|
|
case DXGI_FORMAT_R8G8_UNORM:
|
|
case DXGI_FORMAT_R16_UNORM:
|
|
case DXGI_FORMAT_R16G16_UNORM:
|
|
num_views = 1;
|
|
formats[0] = mem->desc.Format;
|
|
break;
|
|
case DXGI_FORMAT_AYUV:
|
|
num_views = 1;
|
|
formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_NV12:
|
|
num_views = 2;
|
|
formats[0] = DXGI_FORMAT_R8_UNORM;
|
|
formats[1] = DXGI_FORMAT_R8G8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
num_views = 2;
|
|
formats[0] = DXGI_FORMAT_R16_UNORM;
|
|
formats[1] = DXGI_FORMAT_R16G16_UNORM;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
if ((mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET) ==
|
|
D3D11_BIND_RENDER_TARGET) {
|
|
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
render_desc.Texture2D.MipSlice = 0;
|
|
|
|
for (i = 0; i < num_views; i++) {
|
|
render_desc.Format = formats[i];
|
|
|
|
hr = ID3D11Device_CreateRenderTargetView (device_handle,
|
|
(ID3D11Resource *) mem->texture, &render_desc,
|
|
&mem->render_target_view[i]);
|
|
if (!gst_d3d11_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
|
|
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
mem->num_render_target_views = num_views;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
error:
|
|
for (i = 0; i < num_views; i++) {
|
|
if (mem->render_target_view[i])
|
|
ID3D11RenderTargetView_Release (mem->render_target_view[i]);
|
|
mem->render_target_view[i] = NULL;
|
|
}
|
|
|
|
mem->num_render_target_views = 0;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_output_view_clear (ID3D11VideoDecoderOutputView ** view)
|
|
{
|
|
if (view && *view) {
|
|
ID3D11VideoDecoderOutputView_Release (*view);
|
|
*view = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_processor_input_view_clear (ID3D11VideoProcessorInputView ** view)
|
|
{
|
|
if (view && *view) {
|
|
ID3D11VideoProcessorInputView_Release (*view);
|
|
*view = NULL;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
check_bind_flags_for_processor_input_view (guint bind_flags)
|
|
{
|
|
static const guint compatible_flags = (D3D11_BIND_DECODER |
|
|
D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
|
|
D3D11_BIND_UNORDERED_ACCESS);
|
|
|
|
if (bind_flags == 0)
|
|
return TRUE;
|
|
|
|
if ((bind_flags & compatible_flags) != 0)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
|
|
const D3D11_TEXTURE2D_DESC * desc, GstD3D11AllocationFlags flags,
|
|
gsize size)
|
|
{
|
|
GstD3D11Memory *mem;
|
|
GstD3D11Device *device;
|
|
ID3D11Texture2D *texture = NULL;
|
|
guint index_to_use = 0;
|
|
GstD3D11AllocatorPrivate *priv;
|
|
GstD3D11MemoryType type = GST_D3D11_MEMORY_TYPE_TEXTURE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
|
|
g_return_val_if_fail (desc != NULL, NULL);
|
|
g_return_val_if_fail (size > 0, NULL);
|
|
|
|
priv = allocator->priv;
|
|
device = allocator->device;
|
|
|
|
if ((flags & GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY)) {
|
|
gint i;
|
|
|
|
do_again:
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
if (priv->flushing) {
|
|
GST_DEBUG_OBJECT (allocator, "we are flushing");
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (!priv->array_in_use) {
|
|
priv->array_in_use = g_array_sized_new (FALSE,
|
|
TRUE, sizeof (guint8), desc->ArraySize);
|
|
g_array_set_size (priv->array_in_use, desc->ArraySize);
|
|
|
|
if ((desc->BindFlags & D3D11_BIND_DECODER) == D3D11_BIND_DECODER &&
|
|
!priv->decoder_output_view_array) {
|
|
priv->decoder_output_view_array = g_array_sized_new (FALSE,
|
|
TRUE, sizeof (ID3D11VideoDecoderOutputView *), desc->ArraySize);
|
|
g_array_set_clear_func (priv->decoder_output_view_array,
|
|
(GDestroyNotify) gst_d3d11_decoder_output_view_clear);
|
|
g_array_set_size (priv->decoder_output_view_array, desc->ArraySize);
|
|
}
|
|
|
|
if (check_bind_flags_for_processor_input_view (desc->BindFlags)) {
|
|
priv->processor_input_view_array = g_array_sized_new (FALSE,
|
|
TRUE, sizeof (ID3D11VideoProcessorInputView *), desc->ArraySize);
|
|
g_array_set_clear_func (priv->processor_input_view_array,
|
|
(GDestroyNotify) gst_d3d11_processor_input_view_clear);
|
|
g_array_set_size (priv->processor_input_view_array, desc->ArraySize);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < desc->ArraySize; i++) {
|
|
if (!g_array_index (priv->array_in_use, guint8, i)) {
|
|
index_to_use = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == desc->ArraySize) {
|
|
GST_DEBUG_OBJECT (allocator, "All elements in array are used now");
|
|
g_cond_wait (&priv->cond, &priv->lock);
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
goto do_again;
|
|
}
|
|
|
|
g_array_index (priv->array_in_use, guint8, index_to_use) = 1;
|
|
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
|
|
if (!priv->texture) {
|
|
priv->texture = gst_d3d11_device_create_texture (device, desc, NULL);
|
|
if (!priv->texture) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
ID3D11Texture2D_AddRef (priv->texture);
|
|
texture = priv->texture;
|
|
|
|
type = GST_D3D11_MEMORY_TYPE_ARRAY;
|
|
} else {
|
|
texture = gst_d3d11_device_create_texture (device, desc, NULL);
|
|
if (!texture) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
mem = g_new0 (GstD3D11Memory, 1);
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem),
|
|
0, GST_ALLOCATOR_CAST (allocator), NULL, size, 0, 0, size);
|
|
|
|
g_mutex_init (&mem->lock);
|
|
mem->desc = *desc;
|
|
mem->texture = texture;
|
|
mem->device = gst_object_ref (device);
|
|
mem->type = type;
|
|
mem->subresource_index = index_to_use;
|
|
|
|
return GST_MEMORY_CAST (mem);
|
|
|
|
error:
|
|
if (texture)
|
|
gst_d3d11_device_release_texture (device, texture);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d11_allocator_alloc_staging (GstD3D11Allocator * allocator,
|
|
const D3D11_TEXTURE2D_DESC * desc, GstD3D11AllocationFlags flags,
|
|
gint * stride)
|
|
{
|
|
GstD3D11Memory *mem;
|
|
GstD3D11Device *device;
|
|
ID3D11Texture2D *texture = NULL;
|
|
gsize mem_size = 0;
|
|
gint mem_stride[GST_VIDEO_MAX_PLANES];
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
|
|
g_return_val_if_fail (desc != NULL, NULL);
|
|
|
|
device = allocator->device;
|
|
|
|
texture = create_staging_texture (device, desc);
|
|
if (!texture) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
|
|
goto error;
|
|
}
|
|
|
|
if (!calculate_mem_size (device,
|
|
texture, desc, D3D11_MAP_READ, mem_stride, &mem_size)) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't calculate staging texture size");
|
|
goto error;
|
|
}
|
|
|
|
mem = g_new0 (GstD3D11Memory, 1);
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem),
|
|
0, GST_ALLOCATOR_CAST (allocator), NULL, mem_size, 0, 0, mem_size);
|
|
|
|
g_mutex_init (&mem->lock);
|
|
mem->desc = *desc;
|
|
mem->texture = texture;
|
|
mem->device = gst_object_ref (device);
|
|
mem->type = GST_D3D11_MEMORY_TYPE_STAGING;
|
|
|
|
/* every plan will have identical size */
|
|
if (stride)
|
|
*stride = mem_stride[0];
|
|
|
|
return GST_MEMORY_CAST (mem);
|
|
|
|
error:
|
|
if (texture)
|
|
gst_d3d11_device_release_texture (device, texture);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_allocator_set_flushing (GstD3D11Allocator * allocator,
|
|
gboolean flushing)
|
|
{
|
|
GstD3D11AllocatorPrivate *priv;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_ALLOCATOR (allocator));
|
|
|
|
priv = allocator->priv;
|
|
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
priv->flushing = flushing;
|
|
g_cond_broadcast (&priv->cond);
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
}
|
|
|
|
gboolean
|
|
gst_is_d3d11_memory (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator != NULL &&
|
|
GST_IS_D3D11_ALLOCATOR (mem->allocator);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem)
|
|
{
|
|
gboolean ret = FALSE;
|
|
|
|
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
|
|
if (!(mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) {
|
|
GST_LOG_OBJECT (GST_MEMORY_CAST (mem)->allocator,
|
|
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_D3D11_MEMORY_LOCK (mem);
|
|
if (mem->num_shader_resource_views) {
|
|
ret = TRUE;
|
|
goto done;
|
|
}
|
|
|
|
ret = create_shader_resource_views (mem);
|
|
|
|
done:
|
|
GST_D3D11_MEMORY_UNLOCK (mem);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem)
|
|
{
|
|
gboolean ret = FALSE;
|
|
|
|
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
|
|
if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
|
|
GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
|
|
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_D3D11_MEMORY_LOCK (mem);
|
|
if (mem->num_render_target_views) {
|
|
ret = TRUE;
|
|
goto done;
|
|
}
|
|
|
|
ret = create_render_target_views (mem);
|
|
|
|
done:
|
|
GST_D3D11_MEMORY_UNLOCK (mem);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device, GUID * decoder_profile)
|
|
{
|
|
GstD3D11Allocator *allocator;
|
|
GstD3D11AllocatorPrivate *priv;
|
|
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC desc;
|
|
ID3D11VideoDecoderOutputView *view = NULL;
|
|
HRESULT hr;
|
|
gboolean ret = FALSE;
|
|
|
|
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (video_device != NULL, FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
|
|
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
|
|
priv = allocator->priv;
|
|
|
|
if (!(mem->desc.BindFlags & D3D11_BIND_DECODER)) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_D3D11_MEMORY_LOCK (mem);
|
|
if (mem->decoder_output_view) {
|
|
ID3D11VideoDecoderOutputView_GetDesc (mem->decoder_output_view, &desc);
|
|
if (IsEqualGUID (&desc.DecodeProfile, decoder_profile)) {
|
|
goto succeeded;
|
|
} else {
|
|
/* Shouldn't happen, but try again anyway */
|
|
GST_WARNING_OBJECT (allocator,
|
|
"Existing view has different decoder profile");
|
|
ID3D11VideoDecoderOutputView_Release (mem->decoder_output_view);
|
|
mem->decoder_output_view = NULL;
|
|
}
|
|
}
|
|
|
|
if (priv->decoder_output_view_array) {
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
view = g_array_index (priv->decoder_output_view_array,
|
|
ID3D11VideoDecoderOutputView *, mem->subresource_index);
|
|
|
|
if (view) {
|
|
ID3D11VideoDecoderOutputView_GetDesc (view, &desc);
|
|
/* Shouldn't happen because decoder will not reuse this allocator
|
|
* over different codec/profiles */
|
|
if (!IsEqualGUID (&desc.DecodeProfile, decoder_profile)) {
|
|
GST_WARNING_OBJECT (allocator,
|
|
"Existing view has different decoder profile");
|
|
ID3D11VideoDecoderOutputView_Release (view);
|
|
view = NULL;
|
|
g_array_index (priv->decoder_output_view_array,
|
|
ID3D11VideoDecoderOutputView *, mem->subresource_index) = NULL;
|
|
} else {
|
|
/* Increase refcount and reuse existing view */
|
|
mem->decoder_output_view = view;
|
|
ID3D11VideoDecoderOutputView_AddRef (view);
|
|
}
|
|
}
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
}
|
|
|
|
if (mem->decoder_output_view)
|
|
goto succeeded;
|
|
|
|
desc.DecodeProfile = *decoder_profile;
|
|
desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.ArraySlice = mem->subresource_index;
|
|
|
|
hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (video_device,
|
|
(ID3D11Resource *) mem->texture, &desc, &mem->decoder_output_view);
|
|
if (!gst_d3d11_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator,
|
|
"Could not create decoder output view, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
/* Store view array for later reuse */
|
|
if (priv->decoder_output_view_array) {
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
view = g_array_index (priv->decoder_output_view_array,
|
|
ID3D11VideoDecoderOutputView *, mem->subresource_index);
|
|
|
|
if (view)
|
|
ID3D11VideoDecoderOutputView_Release (view);
|
|
|
|
g_array_index (priv->decoder_output_view_array,
|
|
ID3D11VideoDecoderOutputView *, mem->subresource_index) =
|
|
mem->decoder_output_view;
|
|
ID3D11VideoDecoderOutputView_AddRef (mem->decoder_output_view);
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
}
|
|
|
|
succeeded:
|
|
ret = TRUE;
|
|
|
|
done:
|
|
GST_D3D11_MEMORY_UNLOCK (mem);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device,
|
|
ID3D11VideoProcessorEnumerator * enumerator)
|
|
{
|
|
GstD3D11Allocator *allocator;
|
|
GstD3D11AllocatorPrivate *priv;
|
|
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC desc;
|
|
ID3D11VideoProcessorInputView *view = NULL;
|
|
HRESULT hr;
|
|
gboolean ret = FALSE;
|
|
|
|
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (video_device != NULL, FALSE);
|
|
g_return_val_if_fail (enumerator != NULL, FALSE);
|
|
|
|
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
|
|
priv = allocator->priv;
|
|
|
|
if (!check_bind_flags_for_processor_input_view (mem->desc.BindFlags)) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_D3D11_MEMORY_LOCK (mem);
|
|
if (mem->processor_input_view)
|
|
goto succeeded;
|
|
|
|
if (priv->processor_input_view_array) {
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
view = g_array_index (priv->processor_input_view_array,
|
|
ID3D11VideoProcessorInputView *, mem->subresource_index);
|
|
|
|
/* Increase refcount and reuse existing view */
|
|
if (view) {
|
|
mem->processor_input_view = view;
|
|
ID3D11VideoProcessorInputView_AddRef (view);
|
|
}
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
}
|
|
|
|
if (mem->processor_input_view)
|
|
goto succeeded;
|
|
|
|
desc.FourCC = 0;
|
|
desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipSlice = 0;
|
|
desc.Texture2D.ArraySlice = mem->subresource_index;
|
|
|
|
hr = ID3D11VideoDevice_CreateVideoProcessorInputView (video_device,
|
|
(ID3D11Resource *) mem->texture, enumerator, &desc,
|
|
&mem->processor_input_view);
|
|
if (!gst_d3d11_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator,
|
|
"Could not create processor input view, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
/* Store view array for later reuse */
|
|
if (priv->processor_input_view_array) {
|
|
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
|
view = g_array_index (priv->processor_input_view_array,
|
|
ID3D11VideoProcessorInputView *, mem->subresource_index);
|
|
|
|
if (view)
|
|
ID3D11VideoProcessorInputView_Release (view);
|
|
|
|
g_array_index (priv->processor_input_view_array,
|
|
ID3D11VideoProcessorInputView *, mem->subresource_index) =
|
|
mem->processor_input_view;
|
|
ID3D11VideoProcessorInputView_AddRef (mem->processor_input_view);
|
|
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
|
}
|
|
|
|
succeeded:
|
|
ret = TRUE;
|
|
|
|
done:
|
|
GST_D3D11_MEMORY_UNLOCK (mem);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device,
|
|
ID3D11VideoProcessorEnumerator * enumerator)
|
|
{
|
|
GstD3D11Allocator *allocator;
|
|
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC desc = { 0, };
|
|
HRESULT hr;
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (video_device != NULL, FALSE);
|
|
g_return_val_if_fail (enumerator != NULL, FALSE);
|
|
|
|
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
|
|
|
|
if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
|
return FALSE;
|
|
}
|
|
|
|
/* FIXME: texture array should be supported at some point */
|
|
if (mem->subresource_index != 0) {
|
|
GST_FIXME_OBJECT (allocator,
|
|
"Texture array is not suppoted for processor output view");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_D3D11_MEMORY_LOCK (mem);
|
|
if (mem->processor_output_view)
|
|
goto succeeded;
|
|
|
|
desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipSlice = 0;
|
|
|
|
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView (video_device,
|
|
(ID3D11Resource *) mem->texture, enumerator, &desc,
|
|
&mem->processor_output_view);
|
|
if (!gst_d3d11_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator,
|
|
"Could not create processor input view, hr: 0x%x", (guint) hr);
|
|
goto done;
|
|
}
|
|
|
|
succeeded:
|
|
ret = TRUE;
|
|
|
|
done:
|
|
GST_D3D11_MEMORY_UNLOCK (mem);
|
|
|
|
return ret;
|
|
}
|