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128 lines
4.5 KiB
Markdown
128 lines
4.5 KiB
Markdown
---
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short-description: Deploy GStreamer with your application
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...
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# Deploying your application
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Once the development of your application is finished, you will need to
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deploy it to the target machine, usually in the form of a package or
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installer. You have several options here, and, even though this subject
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is not really in the scope of this documentation, we will give some
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hints to try to help you.
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## Multiplatform vs. single-platform packaging system
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The first choice you need to make is whether you want to deploy your
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application to more than one platform. If yes, then you have the choice
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to use a different packaging system for each platform, or use one that
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can deliver to all platforms simultaneously. This table summarizes the
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pros and cons of each option.
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<table>
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<colgroup>
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<col width="33%" />
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<col width="33%" />
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<col width="33%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th> </th>
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<th>Pros</th>
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<th>Cons</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td><p><strong>Multiplatform packaging system</strong></p>
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<p>The same system is used to package your application for all platforms</p></td>
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<td><ul>
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<li><p>You only need to develop your packaging system once, and it works for all supported platforms.</p></li>
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</ul></td>
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<td><ul>
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<li>On some platforms, the packaging system might impose artificial restrictions inherited from the other platforms.</li>
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</ul></td>
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</tr>
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<tr class="even">
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<td><p><strong>Single-platform packaging system</strong></p>
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<p>Your application is packaged using a different system on each platform.</p></td>
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<td><ul>
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<li><p>You can make use of all the advantages each packaging system can offer.</p>
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</li>
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</ul></td>
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<td><ul>
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<li><p>You need to develop a new packaging system for each supported platform.</p></li>
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</ul></td>
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</tr>
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</tbody>
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</table>
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GStreamer itself supports many different platforms (Linux, iOS, Android, Mac
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OS X, Windows, etc) and has been built using a multiplatform packaging
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system named **Cerbero**, which is available for you to use, should you
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choose to go down this route.
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## Shared vs. private GStreamer deployment
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You can install GStreamer in the target machine in the same way
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you installed it in your development machine, you can deploy it
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privately, or you can even customize it before deploying. Here you have
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a few options:
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<table>
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<colgroup>
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<col width="33%" />
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<col width="33%" />
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<col width="33%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th></th>
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<th>Pros</th>
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<th>Cons</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td><p><strong>Shared GStreamer</strong></p>
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<p>GStreamer is installed independently of your application, as a prerequisite, in a common place in the target computer (<code>C:\Program Files</code>, for example). You application uses an environment variable to locate it.</p></td>
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<td><ul>
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<li>If more than one application in the target computer uses GStreamer, it is installed only once and shared, reducing disk usage.</li>
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</ul></td>
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<td><ul>
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<li>Tampering or corruption of the shared GStreamer installation can make your application fail.</li>
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</ul></td>
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</tr>
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<tr class="even">
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<td><p><strong>Private GStreamer with dynamic linking</strong></p>
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<p>Your application deploys GStreamer to a private folder.</p></td>
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<td><ul>
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<li>Your GStreamer is independent of other applications, so it does not get corrupted if other applications mess with their installations.</li>
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</ul></td>
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<td><ul>
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<li>If multiple applications in the target computer use GStreamer, it won’t be shared, consuming more disk space.</li>
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</ul></td>
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</tr>
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<tr class="odd">
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<td><p><strong>Private GStreamer with static linking</strong></p>
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<p>Your application links statically against GStreamer, so it effectively becomes part of your application binary.</p></td>
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<td><ul>
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<li>Your GStreamer is independent of other applications, so it does not get corrupted if other applications mess with their installations.</li>
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<li>Deployment for ordinary users is easier as you have fewer files.</li>
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<li>This is your only choice on iOS.</li>
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</ul></td>
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<td><ul>
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<li>If multiple applications in the target computer use GStreamer, it won’t be shared, consuming more disk space.</li>
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<li>You need to provide the required files for your users to re-link your application against a modified GStreamer as required by the license.</li>
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</ul></td>
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</tr>
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</tbody>
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</table>
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The following pages give further directions for some of the above
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options.
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- Platform-specific packaging methods:
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- For [Mac OS X](sdk-mac-osx-deployment.md)
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- For [Windows](sdk-windows-deployment.md)
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- [Multiplatform deployment using
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Cerbero](sdk-multiplatform-deployment-using-cerbero.md)
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