gstreamer/gst-libs/gst/gl/gstglcontext.c
Matthew Waters 25fbc6d877 glcontext: fix race between creation/shutdown
626bcccff9 removed some locks that
allowed the main loop quit to occur before the context was fully
created.

2776cef25d attempted to readd them but
missed the scop of the quit() call.

Also remove the use of g_thread_join() as that's not safe to use when
it's possible to lose the last reference from the GL thread.

https://bugzilla.gnome.org/show_bug.cgi?id=775171
2016-11-28 14:27:03 +11:00

1791 lines
49 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglcontext
* @short_description: OpenGL context abstraction
* @title: GstGLContext
* @see_also: #GstGLDisplay, #GstGLWindow
*
* #GstGLContext wraps an OpenGL context object in a uniform API. As a result
* of the limitation on OpenGL context, this object is not thread safe unless
* specified and must only be activated in a single thread.
*/
#if HAVE_CONFIG_H
# include "config.h"
#endif
#if defined(ANDROID) || defined(__ANDROID__)
/* Avoid a linker error with _isoc99_sscanf() when building a shared library
* for android
*/
#define _GNU_SOURCE
#endif
#include <gmodule.h>
#include <string.h>
#include <stdio.h>
#include "gl.h"
#include "gstglcontext.h"
#include "gstglfeature_private.h"
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x0000821d
#endif
#if GST_GL_HAVE_PLATFORM_GLX
#include "x11/gstglcontext_glx.h"
#endif
#if GST_GL_HAVE_PLATFORM_EGL
#include "egl/gstglcontext_egl.h"
#endif
#if GST_GL_HAVE_PLATFORM_CGL
#include "cocoa/gstglcontext_cocoa.h"
#endif
#if GST_GL_HAVE_PLATFORM_WGL
#include "win32/gstglcontext_wgl.h"
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
#include "eagl/gstglcontext_eagl.h"
#endif
extern void _gst_gl_debug_enable (GstGLContext * context);
static GPrivate current_context_key;
static GModule *module_self;
static GOnce module_self_gonce = G_ONCE_INIT;
#if GST_GL_HAVE_OPENGL
static GOnce module_opengl_gonce = G_ONCE_INIT;
static GModule *module_opengl;
static gpointer
load_opengl_module (gpointer user_data)
{
#ifdef GST_GL_LIBGL_MODULE_NAME
module_opengl = g_module_open (GST_GL_LIBGL_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
/* On Linux the .so is only in -dev packages, try with a real soname
* Proper compilers will optimize away the strcmp */
if (g_strcmp0 (G_MODULE_SUFFIX, "so") == 0)
module_opengl = g_module_open ("libGL.so.1", G_MODULE_BIND_LAZY);
/* This automatically handles the suffix and even .la files */
if (!module_opengl)
module_opengl = g_module_open ("libGL", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
#endif
#if GST_GL_HAVE_GLES2
static GOnce module_gles2_gonce = G_ONCE_INIT;
static GModule *module_gles2;
static gpointer
load_gles2_module (gpointer user_data)
{
#ifdef GST_GL_LIBGLESV2_MODULE_NAME
module_gles2 =
g_module_open (GST_GL_LIBGLESV2_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
/* On Linux the .so is only in -dev packages, try with a real soname
* Proper compilers will optimize away the strcmp */
if (g_strcmp0 (G_MODULE_SUFFIX, "so") == 0)
module_gles2 = g_module_open ("libGLESv2.so.2", G_MODULE_BIND_LAZY);
/* This automatically handles the suffix and even .la files */
if (!module_gles2)
module_gles2 = g_module_open ("libGLESv2", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
#endif
static gpointer
load_self_module (gpointer user_data)
{
module_self = g_module_open (NULL, G_MODULE_BIND_LAZY);
return NULL;
}
/* Context sharedness is tracked by a refcounted pointer stored in each context
* object to track complex creation/deletion scenarios. As a result,
* sharedness can only be successfully validated between two GstGLContext's
* where one is not a wrapped context.
*
* As there is no API at the winsys level to tell whether two OpenGL contexts
* can share GL resources, this is the next best thing.
*
* XXX: we may need a way to associate two wrapped GstGLContext's as being
* shared however I have not come across a use case that requries this yet.
*/
struct ContextShareGroup
{
volatile int refcount;
};
static struct ContextShareGroup *
_context_share_group_new (void)
{
struct ContextShareGroup *ret = g_new0 (struct ContextShareGroup, 1);
ret->refcount = 1;
return ret;
}
static struct ContextShareGroup *
_context_share_group_ref (struct ContextShareGroup *share)
{
g_atomic_int_inc (&share->refcount);
return share;
}
static void
_context_share_group_unref (struct ContextShareGroup *share)
{
if (g_atomic_int_dec_and_test (&share->refcount))
g_free (share);
}
static gboolean
_context_share_group_is_shared (struct ContextShareGroup *share)
{
return g_atomic_int_get (&share->refcount) > 1;
}
#define GST_CAT_DEFAULT gst_gl_context_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_STATIC (gst_gl_debug);
#define gst_gl_context_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLContext, gst_gl_context, GST_TYPE_OBJECT);
#define GST_GL_CONTEXT_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT, GstGLContextPrivate))
static void _init_debug (void);
static gpointer gst_gl_context_create_thread (GstGLContext * context);
static void gst_gl_context_finalize (GObject * object);
static void gst_gl_context_default_get_gl_platform_version (GstGLContext *
context, gint * major, gint * minor);
struct _GstGLContextPrivate
{
GThread *gl_thread;
GThread *active_thread;
/* conditions */
GMutex render_lock;
GCond create_cond;
GCond destroy_cond;
gboolean created;
gboolean alive;
GWeakRef other_context_ref;
struct ContextShareGroup *sharegroup;
GError **error;
gint gl_major;
gint gl_minor;
gchar *gl_exts;
};
typedef struct
{
GstGLContext parent;
guintptr handle;
GstGLPlatform platform;
GstGLAPI available_apis;
} GstGLWrappedContext;
typedef struct
{
GstGLContextClass parent;
} GstGLWrappedContextClass;
#define GST_TYPE_GL_WRAPPED_CONTEXT (gst_gl_wrapped_context_get_type())
GType gst_gl_wrapped_context_get_type (void);
G_DEFINE_TYPE (GstGLWrappedContext, gst_gl_wrapped_context,
GST_TYPE_GL_CONTEXT);
#define GST_GL_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_WRAPPED_CONTEXT, GstGLWrappedContext))
#define GST_GL_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_CONTEXT, GstGLContextClass))
#define GST_IS_GL_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_WRAPPED_CONTEXT))
#define GST_IS_GL_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WRAPPED_CONTEXT))
#define GST_GL_WRAPPED_CONTEXT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WRAPPED_CONTEXT, GstGLWrappedContextClass))
GQuark
gst_gl_context_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-context-error-quark");
}
static void
_ensure_window (GstGLContext * context)
{
GstGLWindow *window;
if (context->window)
return;
window = gst_gl_display_create_window (context->display);
gst_gl_context_set_window (context, window);
gst_object_unref (window);
}
static void
gst_gl_context_init (GstGLContext * context)
{
context->priv = GST_GL_CONTEXT_GET_PRIVATE (context);
context->window = NULL;
context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
g_mutex_init (&context->priv->render_lock);
g_cond_init (&context->priv->create_cond);
g_cond_init (&context->priv->destroy_cond);
context->priv->created = FALSE;
g_weak_ref_init (&context->priv->other_context_ref, NULL);
}
static void
gst_gl_context_class_init (GstGLContextClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLContextPrivate));
klass->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_proc_address);
klass->get_gl_platform_version =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_gl_platform_version);
G_OBJECT_CLASS (klass)->finalize = gst_gl_context_finalize;
_init_debug ();
}
static void
_init_debug (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_gl_context_debug, "glcontext", 0,
"glcontext element");
GST_DEBUG_CATEGORY_INIT (gst_gl_debug, "gldebug", 0, "OpenGL Debugging");
g_once_init_leave (&_init, 1);
}
}
/**
* gst_gl_context_new:
* @display: a #GstGLDisplay
*
* Create a new #GstGLContext with the specified @display
*
* Returns: a new #GstGLContext
*
* Since: 1.4
*/
GstGLContext *
gst_gl_context_new (GstGLDisplay * display)
{
GstGLContext *context = NULL;
const gchar *user_choice;
_init_debug ();
user_choice = g_getenv ("GST_GL_PLATFORM");
GST_INFO ("creating a context for display %" GST_PTR_FORMAT
", user choice:%s", display, user_choice);
#if GST_GL_HAVE_PLATFORM_CGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "cgl")))
context = GST_GL_CONTEXT (gst_gl_context_cocoa_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_GLX
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "glx")))
context = GST_GL_CONTEXT (gst_gl_context_glx_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "egl")))
context = GST_GL_CONTEXT (gst_gl_context_egl_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "wgl")))
context = GST_GL_CONTEXT (gst_gl_context_wgl_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (!context && (!user_choice || g_strstr_len (user_choice, 4, "eagl")))
context = GST_GL_CONTEXT (gst_gl_context_eagl_new (display));
#endif
if (!context) {
/* subclass returned a NULL context */
GST_WARNING ("Could not create context. user specified %s",
user_choice ? user_choice : "(null)");
return NULL;
}
context->display = gst_object_ref (display);
GST_DEBUG_OBJECT (context,
"Done creating context for display %" GST_PTR_FORMAT " (user_choice:%s)",
display, user_choice);
return context;
}
/**
* gst_gl_context_new_wrapped:
* @display: a #GstGLDisplay
* @handle: the OpenGL context to wrap
* @context_type: a #GstGLPlatform specifying the type of context in @handle
* @available_apis: a #GstGLAPI containing the available OpenGL apis in @handle
*
* Wraps an existing OpenGL context into a #GstGLContext.
*
* Note: The caller is responsible for ensuring that the OpenGL context
* represented by @handle stays alive while the returned #GstGLContext is
* active.
*
* Returns: a #GstGLContext wrapping @handle
*
* Since: 1.4
*/
GstGLContext *
gst_gl_context_new_wrapped (GstGLDisplay * display, guintptr handle,
GstGLPlatform context_type, GstGLAPI available_apis)
{
GstGLContext *context;
GstGLWrappedContext *context_wrap = NULL;
GstGLContextClass *context_class;
GstGLAPI display_api;
_init_debug ();
display_api = gst_gl_display_get_gl_api (display);
g_return_val_if_fail ((display_api & available_apis) != GST_GL_API_NONE,
NULL);
context_wrap = g_object_new (GST_TYPE_GL_WRAPPED_CONTEXT, NULL);
if (!context_wrap) {
/* subclass returned a NULL context */
GST_ERROR ("Could not wrap existing context");
return NULL;
}
context = (GstGLContext *) context_wrap;
context->display = gst_object_ref (display);
context->priv->sharegroup = _context_share_group_new ();
context_wrap->handle = handle;
context_wrap->platform = context_type;
context_wrap->available_apis = available_apis;
context_class = GST_GL_CONTEXT_GET_CLASS (context);
#if GST_GL_HAVE_PLATFORM_GLX
if (context_type == GST_GL_PLATFORM_GLX) {
context_class->get_current_context = gst_gl_context_glx_get_current_context;
context_class->get_proc_address = gst_gl_context_glx_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (context_type == GST_GL_PLATFORM_EGL) {
context_class->get_current_context = gst_gl_context_egl_get_current_context;
context_class->get_proc_address = gst_gl_context_egl_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_CGL
if (context_type == GST_GL_PLATFORM_CGL) {
context_class->get_current_context =
gst_gl_context_cocoa_get_current_context;
context_class->get_proc_address = gst_gl_context_default_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (context_type == GST_GL_PLATFORM_WGL) {
context_class->get_current_context = gst_gl_context_wgl_get_current_context;
context_class->get_proc_address = gst_gl_context_wgl_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (context_type == GST_GL_PLATFORM_EAGL) {
context_class->get_current_context =
gst_gl_context_eagl_get_current_context;
context_class->get_proc_address = gst_gl_context_default_get_proc_address;
}
#endif
if (!context_class->get_current_context) {
/* we don't have API support */
gst_object_unref (context);
return NULL;
}
return context;
}
/**
* gst_gl_context_get_current_gl_context:
* @context_type: a #GstGLPlatform specifying the type of context to retrieve
*
* Returns: The OpenGL context handle current in the calling thread or %NULL
*
* Since: 1.6
*/
guintptr
gst_gl_context_get_current_gl_context (GstGLPlatform context_type)
{
guintptr handle = 0;
_init_debug ();
#if GST_GL_HAVE_PLATFORM_GLX
if (!handle && (context_type & GST_GL_PLATFORM_GLX) != 0)
handle = gst_gl_context_glx_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!handle && (context_type & GST_GL_PLATFORM_EGL) != 0)
handle = gst_gl_context_egl_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_CGL
if (!handle && (context_type & GST_GL_PLATFORM_CGL) != 0)
handle = gst_gl_context_cocoa_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!handle && (context_type & GST_GL_PLATFORM_WGL) != 0)
handle = gst_gl_context_wgl_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (!handle && (context_type & GST_GL_PLATFORM_EAGL) != 0)
handle = gst_gl_context_eagl_get_current_context ();
#endif
if (!handle)
GST_WARNING ("Could not retrieve current context");
return handle;
}
/**
* gst_gl_context_get_proc_address_with_platform:
* @context_type: a #GstGLPlatform
* @gl_api: a #GstGLAPI
* @name: the name of the function to retrieve
*
* Attempts to use the @context_type specific GetProcAddress implementations
* to retreive @name.
*
* See also gst_gl_context_get_proc_address().
*
* Returns: a function pointer for @name, or %NULL
*
* Since: 1.6
*/
gpointer
gst_gl_context_get_proc_address_with_platform (GstGLPlatform context_type,
GstGLAPI gl_api, const gchar * name)
{
gpointer ret = NULL;
#if GST_GL_HAVE_PLATFORM_GLX
if (!ret && (context_type & GST_GL_PLATFORM_GLX) != 0)
ret = gst_gl_context_glx_get_proc_address (gl_api, name);
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!ret && (context_type & GST_GL_PLATFORM_EGL) != 0)
ret = gst_gl_context_egl_get_proc_address (gl_api, name);
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!ret && (context_type & GST_GL_PLATFORM_WGL) != 0)
ret = gst_gl_context_wgl_get_proc_address (gl_api, name);
#endif
/* CGL and EAGL rely on the default impl */
if (!ret)
ret = gst_gl_context_default_get_proc_address (gl_api, name);
return ret;
}
/**
* gst_gl_context_get_current_gl_api:
* @platform: the #GstGLPlatform to retrieve the API for
* @major: (out) (allow-none): the major version
* @minor: (out) (allow-none): the minor version
*
* If an error occurs, @major and @minor are not modified and %GST_GL_API_NONE is
* returned.
*
* Returns: The version supported by the OpenGL context current in the calling
* thread or %GST_GL_API_NONE
*
* Since: 1.6
*/
GstGLAPI
gst_gl_context_get_current_gl_api (GstGLPlatform platform, guint * major,
guint * minor)
{
const GLubyte *(GSTGLAPI * GetString) (GLenum name);
#if GST_GL_HAVE_OPENGL
void (GSTGLAPI * GetIntegerv) (GLenum name, GLuint * n);
#endif
const gchar *version;
gint maj, min, n;
GstGLAPI ret = (1 << 31);
_init_debug ();
while (ret != GST_GL_API_NONE) {
/* FIXME: attempt to delve into the platform specific GetProcAddress */
GetString =
gst_gl_context_get_proc_address_with_platform (platform, ret,
"glGetString");
#if GST_GL_HAVE_OPENGL
GetIntegerv =
gst_gl_context_get_proc_address_with_platform (platform, ret,
"glGetIntegerv");
#endif
if (!GetString) {
goto next;
}
version = (const gchar *) GetString (GL_VERSION);
if (!version)
goto next;
/* strlen (x.x) == 3 */
n = strlen (version);
if (n < 3)
goto next;
if (g_strstr_len (version, 9, "OpenGL ES")) {
/* strlen (OpenGL ES x.x) == 13 */
if (n < 13)
goto next;
sscanf (&version[10], "%d.%d", &maj, &min);
if (maj <= 0 || min < 0)
goto next;
if (maj == 1) {
ret = GST_GL_API_GLES1;
break;
} else if (maj == 2 || maj == 3) {
ret = GST_GL_API_GLES2;
break;
}
goto next;
} else {
sscanf (version, "%d.%d", &maj, &min);
if (maj <= 0 || min < 0)
goto next;
#if GST_GL_HAVE_OPENGL
if (GetIntegerv && (maj > 3 || (maj == 3 && min > 1))) {
GLuint context_flags = 0;
ret = GST_GL_API_NONE;
GetIntegerv (GL_CONTEXT_PROFILE_MASK, &context_flags);
if (context_flags & GL_CONTEXT_CORE_PROFILE_BIT)
ret |= GST_GL_API_OPENGL3;
if (context_flags & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
ret |= GST_GL_API_OPENGL;
break;
}
#endif
ret = GST_GL_API_OPENGL;
break;
}
next:
/* iterate through the apis */
ret >>= 1;
}
if (ret == GST_GL_API_NONE)
return GST_GL_API_NONE;
if (major)
*major = maj;
if (minor)
*minor = min;
return ret;
}
static void
gst_gl_context_finalize (GObject * object)
{
GstGLContext *context = GST_GL_CONTEXT (object);
if (context->window) {
gst_gl_window_set_resize_callback (context->window, NULL, NULL, NULL);
gst_gl_window_set_draw_callback (context->window, NULL, NULL, NULL);
g_mutex_lock (&context->priv->render_lock);
if (context->priv->alive) {
GST_INFO_OBJECT (context, "send quit gl window loop");
gst_gl_window_quit (context->window);
GST_INFO_OBJECT (context, "joining gl thread");
while (context->priv->alive)
g_cond_wait (&context->priv->destroy_cond, &context->priv->render_lock);
GST_INFO_OBJECT (context, "gl thread joined");
g_thread_unref (context->priv->gl_thread);
context->priv->gl_thread = NULL;
}
g_mutex_unlock (&context->priv->render_lock);
gst_gl_window_set_close_callback (context->window, NULL, NULL, NULL);
gst_object_unref (context->window);
}
if (context->priv->sharegroup)
_context_share_group_unref (context->priv->sharegroup);
gst_object_unref (context->display);
if (context->gl_vtable) {
g_slice_free (GstGLFuncs, context->gl_vtable);
context->gl_vtable = NULL;
}
g_mutex_clear (&context->priv->render_lock);
g_cond_clear (&context->priv->create_cond);
g_cond_clear (&context->priv->destroy_cond);
g_free (context->priv->gl_exts);
g_weak_ref_clear (&context->priv->other_context_ref);
GST_DEBUG_OBJECT (context, "End of finalize");
G_OBJECT_CLASS (gst_gl_context_parent_class)->finalize (object);
}
/**
* gst_gl_context_activate:
* @context: a #GstGLContext
* @activate: %TRUE to activate, %FALSE to deactivate
*
* (De)activate the OpenGL context represented by this @context.
*
* In OpenGL terms, calls eglMakeCurrent or similar with this context and the
* currently set window. See gst_gl_context_set_window() for details.
*
* Returns: Whether the activation succeeded
*
* Since: 1.4
*/
gboolean
gst_gl_context_activate (GstGLContext * context, gboolean activate)
{
GstGLContextClass *context_class;
gboolean result;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->activate != NULL, FALSE);
GST_DEBUG_OBJECT (context, "activate:%d", activate);
GST_OBJECT_LOCK (context);
result = context_class->activate (context, activate);
if (result && activate) {
context->priv->active_thread = g_thread_self ();
g_private_set (&current_context_key, context);
} else {
context->priv->active_thread = NULL;
g_private_set (&current_context_key, NULL);
}
GST_OBJECT_UNLOCK (context);
return result;
}
/**
* gst_gl_context_get_thread:
* @context: a #GstGLContext
*
* Returns: (transfer full): The #GThread, @context is current in or NULL
*
* Since: 1.6
*/
GThread *
gst_gl_context_get_thread (GstGLContext * context)
{
GThread *ret;
GST_OBJECT_LOCK (context);
ret = context->priv->active_thread;
if (ret)
g_thread_ref (ret);
GST_OBJECT_UNLOCK (context);
return ret;
}
/**
* gst_gl_context_get_gl_api:
* @context: a #GstGLContext
*
* Get the currently enabled OpenGL api.
*
* The currently available API may be limited by the #GstGLDisplay in use and/or
* the #GstGLWindow chosen.
*
* Returns: the available OpenGL api
*
* Since: 1.4
*/
GstGLAPI
gst_gl_context_get_gl_api (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), GST_GL_API_NONE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_api != NULL, GST_GL_API_NONE);
return context_class->get_gl_api (context);
}
/**
* gst_gl_context_get_proc_address:
* @context: a #GstGLContext
* @name: an opengl function name
*
* Get a function pointer to a specified opengl function, @name. If the the
* specific function does not exist, NULL is returned instead.
*
* Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also
* be retrieved using this method.
*
* Note: This function may return valid function pointers that may not be valid
* to call in @context. The caller is responsible for ensuring that the
* returned function is a valid function to call in @context by either checking
* the OpenGL API and version or for an appropriate OpenGL extension.
*
* Note: On success, you need to cast the returned function pointer to the
* correct type to be able to call it correctly. On 32-bit Windows, this will
* include the %GSTGLAPI identifier to use the correct calling convention.
* e.g. void (GSTGLAPI *PFN_glGetIntegerv) (GLenum name, GLint * ret)
*
* Returns: a function pointer or %NULL
*
* Since: 1.4
*/
gpointer
gst_gl_context_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer ret;
GstGLContextClass *context_class;
GstGLAPI gl_api;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_proc_address != NULL, NULL);
gl_api = gst_gl_context_get_gl_api (context);
ret = context_class->get_proc_address (gl_api, name);
return ret;
}
/**
* gst_gl_context_default_get_proc_address:
* @gl_api: a #GstGLAPI
* @name: then function to get the address of
*
* A default implementation of the various GetProcAddress functions that looks
* for @name in the OpenGL shared libraries or in the current process.
*
* See also: gst_gl_context_get_proc_address()
*
* Returns: an address pointing to @name or %NULL
*
* Since: 1.4
*/
gpointer
gst_gl_context_default_get_proc_address (GstGLAPI gl_api, const gchar * name)
{
gpointer ret = NULL;
/* First try to load symbol from the selected GL API for this context */
#if GST_GL_HAVE_GLES2
if (!ret && (gl_api & GST_GL_API_GLES2)) {
g_once (&module_gles2_gonce, load_gles2_module, NULL);
if (module_gles2)
g_module_symbol (module_gles2, name, &ret);
}
#endif
#if GST_GL_HAVE_OPENGL
if (!ret && (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3))) {
g_once (&module_opengl_gonce, load_opengl_module, NULL);
if (module_opengl)
g_module_symbol (module_opengl, name, &ret);
}
#endif
/* Otherwise fall back to the current module */
g_once (&module_self_gonce, load_self_module, NULL);
if (!ret)
g_module_symbol (module_self, name, &ret);
return ret;
}
/**
* gst_gl_context_set_window:
* @context: a #GstGLContext
* @window: (transfer full): a #GstGLWindow
*
* Set's the current window on @context to @window. The window can only be
* changed before gst_gl_context_create() has been called and the @window is not
* already running.
*
* Returns: Whether the window was successfully updated
*
* Since: 1.4
*/
gboolean
gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
{
g_return_val_if_fail (!GST_IS_GL_WRAPPED_CONTEXT (context), FALSE);
GST_DEBUG_OBJECT (context, "window:%" GST_PTR_FORMAT, window);
/* we can't change the window while we are running */
if (context->priv->alive)
return FALSE;
if (window)
g_weak_ref_set (&window->context_ref, context);
if (context->window)
gst_object_unref (context->window);
context->window = window ? gst_object_ref (window) : NULL;
return TRUE;
}
/**
* gst_gl_context_get_window:
* @context: a #GstGLContext
*
* Returns: (transfer full) (nullable): the currently set window
*
* Since: 1.4
*/
GstGLWindow *
gst_gl_context_get_window (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
if (GST_IS_GL_WRAPPED_CONTEXT (context)) {
GST_WARNING_OBJECT (context, "context is not toplevel, returning NULL");
return NULL;
}
_ensure_window (context);
return gst_object_ref (context->window);
}
/**
* gst_gl_context_can_share:
* @context: a #GstGLContext
* @other_context: another #GstGLContext
*
* Note: This will always fail for two wrapped #GstGLContext's
*
* Returns: whether @context and @other_context are able to share OpenGL
* resources.
*
* Since: 1.6
*/
gboolean
gst_gl_context_can_share (GstGLContext * context, GstGLContext * other_context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (GST_IS_GL_CONTEXT (other_context), FALSE);
/* check if the contexts are descendants or the root nodes are the same */
return context->priv->sharegroup != NULL
&& context->priv->sharegroup == other_context->priv->sharegroup;
}
/**
* gst_gl_context_create:
* @context: a #GstGLContext:
* @other_context: (allow-none): a #GstGLContext to share OpenGL objects with
* @error: (allow-none): a #GError
*
* Creates an OpenGL context with the specified @other_context as a context
* to share shareable OpenGL objects with. See the OpenGL specification for
* what is shared between OpenGL contexts.
*
* If an error occurs, and @error is not %NULL, then error will contain details
* of the error and %FALSE will be returned.
*
* Should only be called once.
*
* Returns: whether the context could successfully be created
*
* Since: 1.4
*/
gboolean
gst_gl_context_create (GstGLContext * context,
GstGLContext * other_context, GError ** error)
{
gboolean alive = FALSE;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (!GST_IS_GL_WRAPPED_CONTEXT (context), FALSE);
GST_DEBUG_OBJECT (context, " other_context:%" GST_PTR_FORMAT, other_context);
_ensure_window (context);
g_mutex_lock (&context->priv->render_lock);
if (!context->priv->created) {
g_weak_ref_set (&context->priv->other_context_ref, other_context);
context->priv->error = error;
if (other_context == NULL)
context->priv->sharegroup = _context_share_group_new ();
else
context->priv->sharegroup =
_context_share_group_ref (other_context->priv->sharegroup);
context->priv->gl_thread = g_thread_new ("gstglcontext",
(GThreadFunc) gst_gl_context_create_thread, context);
while (!context->priv->created)
g_cond_wait (&context->priv->create_cond, &context->priv->render_lock);
GST_INFO_OBJECT (context, "gl thread created");
}
alive = context->priv->alive;
g_mutex_unlock (&context->priv->render_lock);
return alive;
}
static gboolean
_create_context_info (GstGLContext * context, GstGLAPI gl_api, gint * gl_major,
gint * gl_minor, GError ** error)
{
const GstGLFuncs *gl;
guint maj = 0, min = 0;
GLenum gl_err = GL_NO_ERROR;
const gchar *opengl_version = NULL;
gl = context->gl_vtable;
if (!gl->GetString || !gl->GetString (GL_VERSION)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString not defined or returned invalid value");
return FALSE;
}
if (!gl->GetString (GL_SHADING_LANGUAGE_VERSION)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"No GL shader support available");
return FALSE;
}
GST_INFO_OBJECT (context, "GL_VERSION: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_VERSION)));
GST_INFO_OBJECT (context, "GL_SHADING_LANGUAGE_VERSION: %s",
GST_STR_NULL ((const gchar *)
gl->GetString (GL_SHADING_LANGUAGE_VERSION)));
GST_INFO_OBJECT (context, "GL_VENDOR: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_VENDOR)));
GST_INFO_OBJECT (context, "GL_RENDERER: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_RENDERER)));
gl_err = gl->GetError ();
if (gl_err != GL_NO_ERROR) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString error: 0x%x", gl_err);
return FALSE;
}
opengl_version = (const gchar *) gl->GetString (GL_VERSION);
if (opengl_version && gl_api & GST_GL_API_GLES2)
/* gles starts with "OpenGL ES " */
opengl_version = &opengl_version[10];
if (opengl_version)
sscanf (opengl_version, "%d.%d", &maj, &min);
/* OpenGL > 1.2.0 */
if (gl_api & GST_GL_API_OPENGL || gl_api & GST_GL_API_OPENGL3) {
if ((maj < 1) || (maj < 2 && maj >= 1 && min < 2)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
"OpenGL >= 1.2.0 required, found %u.%u", maj, min);
return FALSE;
}
}
if (gl_major)
*gl_major = maj;
if (gl_minor)
*gl_minor = min;
return TRUE;
}
static GstGLAPI
_compiled_api (void)
{
GstGLAPI ret = GST_GL_API_NONE;
#if GST_GL_HAVE_OPENGL
ret |= GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
#endif
#if GST_GL_HAVE_GLES2
ret |= GST_GL_API_GLES2;
#endif
return ret;
}
static void
_unlock_create_thread (GstGLContext * context)
{
context->priv->created = TRUE;
GST_INFO_OBJECT (context, "gl thread running");
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
}
static GString *
_build_extension_string (GstGLContext * context)
{
const GstGLFuncs *gl = context->gl_vtable;
GString *ext_g_str = g_string_sized_new (1024);
const gchar *ext_const_c_str = NULL;
GLint i = 0;
GLint n = 0;
gl->GetIntegerv (GL_NUM_EXTENSIONS, &n);
for (i = 0; i < n; i++) {
ext_const_c_str = (const gchar *) gl->GetStringi (GL_EXTENSIONS, i);
if (ext_const_c_str)
g_string_append_printf (ext_g_str, "%s ", ext_const_c_str);
}
return ext_g_str;
}
//gboolean
//gst_gl_context_create (GstGLContext * context, GstGLContext * other_context, GError ** error)
static gpointer
gst_gl_context_create_thread (GstGLContext * context)
{
GstGLContextClass *context_class;
GstGLWindowClass *window_class;
GstGLAPI compiled_api, user_api, gl_api, display_api;
gchar *api_string;
gchar *compiled_api_s;
gchar *user_api_s;
gchar *display_api_s;
const gchar *user_choice;
GError **error;
GstGLContext *other_context;
g_mutex_lock (&context->priv->render_lock);
GST_DEBUG_OBJECT (context, "Creating thread");
error = context->priv->error;
other_context = g_weak_ref_get (&context->priv->other_context_ref);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
display_api = gst_gl_display_get_gl_api_unlocked (context->display);
if (display_api == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"Cannot create context with satisfying requested apis "
"(display has no GL api!)");
goto failure;
}
if (window_class->open) {
if (!window_class->open (context->window, error)) {
GST_WARNING_OBJECT (context, "Failed to open window");
g_assert (error == NULL || *error != NULL);
goto failure;
}
}
compiled_api = _compiled_api ();
compiled_api_s = gst_gl_api_to_string (compiled_api);
user_choice = g_getenv ("GST_GL_API");
user_api = gst_gl_api_from_string (user_choice);
user_api_s = gst_gl_api_to_string (user_api);
display_api_s = gst_gl_api_to_string (display_api);
if ((user_api & compiled_api & display_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"Cannot create context with the user requested api (%s). "
"We have support for (%s), display api (%s)", user_api_s,
compiled_api_s, display_api_s);
g_free (user_api_s);
g_free (compiled_api_s);
g_free (display_api_s);
goto failure;
}
if (context_class->choose_format &&
!context_class->choose_format (context, error)) {
GST_WARNING_OBJECT (context, "Failed to choose format");
g_assert (error == NULL || *error != NULL);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
GST_INFO_OBJECT (context,
"Attempting to create opengl context. user chosen api(s) (%s), "
"compiled api support (%s) display api (%s)", user_api_s, compiled_api_s,
display_api_s);
if (!context_class->create_context (context,
compiled_api & user_api & display_api, other_context, error)) {
GST_WARNING_OBJECT (context, "Failed to create context");
g_assert (error == NULL || *error != NULL);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
GST_INFO_OBJECT (context, "created context");
if (!gst_gl_context_activate (context, TRUE)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
"Failed to activate the GL Context");
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
gl_api = gst_gl_context_get_gl_api (context);
g_assert (gl_api != GST_GL_API_NONE && gl_api != GST_GL_API_ANY);
api_string = gst_gl_api_to_string (gl_api);
GST_INFO_OBJECT (context, "available GL APIs: %s", api_string);
if (((compiled_api & gl_api & display_api) & user_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"failed to create context, context "
"could not provide correct api. user (%s), compiled (%s), context (%s)",
user_api_s, compiled_api_s, api_string);
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
GST_DEBUG_OBJECT (context, "Filling info");
if (!gst_gl_context_fill_info (context, error)) {
g_assert (error == NULL || *error != NULL);
goto failure;
}
context->priv->alive = TRUE;
#if !defined(GST_DISABLE_GST_DEBUG)
_gst_gl_debug_enable (context);
#endif
if (other_context) {
GST_DEBUG_OBJECT (context, "Unreffing other_context %" GST_PTR_FORMAT,
other_context);
gst_object_unref (other_context);
}
/* unlocking of the render_lock happens when the
* context's loop is running from inside that loop */
gst_gl_window_send_message_async (context->window,
(GstGLWindowCB) _unlock_create_thread, context, NULL);
gst_gl_window_run (context->window);
GST_INFO_OBJECT (context, "loop exited");
g_mutex_lock (&context->priv->render_lock);
context->priv->alive = FALSE;
gst_gl_context_activate (context, FALSE);
context_class->destroy_context (context);
/* User supplied callback */
if (context->window->close)
context->window->close (context->window->close_data);
/* window specific shutdown */
if (window_class->close) {
window_class->close (context->window);
}
context->priv->created = FALSE;
g_cond_signal (&context->priv->destroy_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
failure:
{
if (other_context)
gst_object_unref (other_context);
/* A context that fails to be created is considered created but not alive
* and will never be able to be alive as creation can't happen */
context->priv->created = TRUE;
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
}
}
/**
* gst_gl_context_destroy:
* @context: a #GstGLContext:
*
* Destroys an OpenGL context.
*
* Should only be called after gst_gl_context_create() has been successfully
* called for this context.
*
* Since: 1.6
*/
void
gst_gl_context_destroy (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_if_fail (context_class->destroy_context != NULL);
context_class->destroy_context (context);
}
/**
* gst_gl_context_fill_info:
* @context: a #GstGLContext:
* @error: (allow-none): a #GError to fill on failure
*
* Fills @context's info (version, extensions, vtable, etc) from the GL
* context in the current thread. Typically used with wrapped contexts to
* allow wrapped contexts to be used as regular #GstGLContext's.
*
* Since: 1.6
*/
gboolean
gst_gl_context_fill_info (GstGLContext * context, GError ** error)
{
GstGLFuncs *gl;
GString *ext_g_str = NULL;
const gchar *ext_const_c_str = NULL;
GstGLAPI gl_api;
gboolean ret;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (context->priv->active_thread == g_thread_self (),
FALSE);
gl = context->gl_vtable;
gl_api = gst_gl_context_get_gl_api (context);
gl->GetError = gst_gl_context_get_proc_address (context, "glGetError");
gl->GetString = gst_gl_context_get_proc_address (context, "glGetString");
gl->GetStringi = gst_gl_context_get_proc_address (context, "glGetStringi");
gl->GetIntegerv = gst_gl_context_get_proc_address (context, "glGetIntegerv");
if (!gl->GetError || !gl->GetString) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"could not GetProcAddress core opengl functions");
goto failure;
}
/* gl api specific code */
ret = _create_context_info (context, gl_api, &context->priv->gl_major,
&context->priv->gl_minor, error);
if (!ret) {
g_assert (error == NULL || *error != NULL);
goto failure;
}
/* GL core contexts and GLES3 */
if (gl->GetIntegerv && gl->GetStringi && context->priv->gl_major >= 3)
ext_g_str = _build_extension_string (context);
if (ext_g_str && ext_g_str->len) {
GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_g_str->str);
_gst_gl_feature_check_ext_functions (context, context->priv->gl_major,
context->priv->gl_minor, ext_g_str->str);
context->priv->gl_exts = g_string_free (ext_g_str, FALSE);
} else {
ext_const_c_str = (const gchar *) gl->GetString (GL_EXTENSIONS);
if (!ext_const_c_str)
ext_const_c_str = "";
GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_const_c_str);
_gst_gl_feature_check_ext_functions (context, context->priv->gl_major,
context->priv->gl_minor, ext_const_c_str);
context->priv->gl_exts = g_strdup (ext_const_c_str);
}
if (gl_api & GST_GL_API_OPENGL3
&& !gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 4, 1)
&& !gst_gl_check_extension ("GL_ARB_ES2_compatibility",
context->priv->gl_exts)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"An opengl3 context created but the required ES2 compatibility was not found");
goto failure;
}
/* Does not implement OES_vertex_array_object properly, see
* https://bugzilla.gnome.org/show_bug.cgi?id=750185 */
if (g_strcmp0 ((const gchar *) gl->GetString (GL_VENDOR),
"Imagination Technologies") == 0
&& g_strcmp0 ((const gchar *) gl->GetString (GL_RENDERER),
"PowerVR SGX 544MP") == 0) {
gl->GenVertexArrays = NULL;
gl->DeleteVertexArrays = NULL;
gl->BindVertexArray = NULL;
gl->IsVertexArray = NULL;
}
return TRUE;
failure:
return FALSE;
}
/**
* gst_gl_context_get_gl_context:
* @context: a #GstGLContext:
*
* Gets the backing OpenGL context used by @context.
*
* Returns: The platform specific backing OpenGL context
*
* Since: 1.4
*/
guintptr
gst_gl_context_get_gl_context (GstGLContext * context)
{
GstGLContextClass *context_class;
guintptr result;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), 0);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_context != NULL, 0);
result = context_class->get_gl_context (context);
return result;
}
/**
* gst_gl_context_get_gl_platform:
* @context: a #GstGLContext:
*
* Gets the OpenGL platform that used by @context.
*
* Returns: The platform specific backing OpenGL context
*
* Since: 1.4
*/
GstGLPlatform
gst_gl_context_get_gl_platform (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), 0);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_platform != NULL, 0);
return context_class->get_gl_platform (context);
}
/**
* gst_gl_context_get_display:
* @context: a #GstGLContext:
*
* Returns: (transfer full): the #GstGLDisplay associated with this @context
*
* Since: 1.4
*/
GstGLDisplay *
gst_gl_context_get_display (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
return gst_object_ref (context->display);
}
typedef struct
{
GstGLContext *context;
GstGLContextThreadFunc func;
gpointer data;
} RunGenericData;
static void
_gst_gl_context_thread_run_generic (RunGenericData * data)
{
GST_TRACE_OBJECT (data->context, "running function:%p data:%p", data->func,
data->data);
data->func (data->context, data->data);
}
/**
* gst_gl_context_thread_add:
* @context: a #GstGLContext
* @func: (scope call): a #GstGLContextThreadFunc
* @data: (closure): user data to call @func with
*
* Execute @func in the OpenGL thread of @context with @data
*
* MT-safe
*
* Since: 1.4
*/
void
gst_gl_context_thread_add (GstGLContext * context,
GstGLContextThreadFunc func, gpointer data)
{
GstGLWindow *window;
RunGenericData rdata;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (func != NULL);
if (GST_IS_GL_WRAPPED_CONTEXT (context))
g_return_if_fail (context->priv->active_thread == g_thread_self ());
if (context->priv->active_thread == g_thread_self ()) {
func (context, data);
return;
}
rdata.context = context;
rdata.data = data;
rdata.func = func;
window = gst_gl_context_get_window (context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (_gst_gl_context_thread_run_generic), &rdata);
gst_object_unref (window);
}
/**
* gst_gl_context_get_gl_version:
* @context: a #GstGLContext
* @maj: (out): resulting major version
* @min: (out): resulting minor version
*
* Returns the OpenGL version implemented by @context. See
* gst_gl_context_get_gl_api() for retreiving the OpenGL api implemented by
* @context.
*
* Since: 1.4
*/
void
gst_gl_context_get_gl_version (GstGLContext * context, gint * maj, gint * min)
{
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (!(maj == NULL && min == NULL));
if (maj)
*maj = context->priv->gl_major;
if (min)
*min = context->priv->gl_minor;
}
/**
* gst_gl_context_check_gl_version:
* @context: a #GstGLContext
* @api: api type required
* @maj: major version required
* @min: minor version required
*
* Returns: whether OpenGL context implements the required api and specified
* version.
*
* Since: 1.4
*/
gboolean
gst_gl_context_check_gl_version (GstGLContext * context, GstGLAPI api,
gint maj, gint min)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
if (maj > context->priv->gl_major)
return FALSE;
if ((gst_gl_context_get_gl_api (context) & api) == GST_GL_API_NONE)
return FALSE;
if (maj < context->priv->gl_major)
return TRUE;
if (min > context->priv->gl_minor)
return FALSE;
return TRUE;
}
/**
* gst_gl_context_check_feature:
* @context: a #GstGLContext
* @feature: a platform specific feature
*
* Check for an OpenGL @feature being supported.
*
* Note: Most features require that the context be created before it is
* possible to determine their existence and so will fail if that is not the
* case.
*
* Returns: Whether @feature is supported by @context
*
* Since: 1.4
*/
gboolean
gst_gl_context_check_feature (GstGLContext * context, const gchar * feature)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (feature != NULL, FALSE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
if (g_strstr_len (feature, 3, "GL_"))
return gst_gl_check_extension (feature, context->priv->gl_exts);
if (!context_class->check_feature)
return FALSE;
return context_class->check_feature (context, feature);
}
/**
* gst_gl_context_get_current:
*
* See also gst_gl_context_activate().
*
* Returns: (transfer none): the #GstGLContext active in the current thread or %NULL
*
* Since: 1.6
*/
GstGLContext *
gst_gl_context_get_current (void)
{
return g_private_get (&current_context_key);
}
/**
* gst_gl_context_is_shared:
* @context: a #GstGLContext
*
* Returns: Whether the #GstGLContext has been shared with another #GstGLContext
*
* Since: 1.8
*/
gboolean
gst_gl_context_is_shared (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
if (GST_IS_GL_WRAPPED_CONTEXT (context))
g_return_val_if_fail (context->priv->active_thread, FALSE);
else
g_return_val_if_fail (context->priv->alive, FALSE);
return _context_share_group_is_shared (context->priv->sharegroup);
}
/**
* gst_gl_context_set_shared_with:
* @context: a wrapped #GstGLContext
* @share: another #GstGLContext
*
* Will internally set @context as shared with @share
*
* Since: 1.8
*/
void
gst_gl_context_set_shared_with (GstGLContext * context, GstGLContext * share)
{
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (GST_IS_GL_CONTEXT (share));
g_return_if_fail (!gst_gl_context_is_shared (context));
/* XXX: may be a little too strict */
g_return_if_fail (GST_IS_GL_WRAPPED_CONTEXT (context));
if (context->priv->sharegroup)
_context_share_group_unref (context->priv->sharegroup);
context->priv->sharegroup =
_context_share_group_ref (share->priv->sharegroup);
}
static void
gst_gl_context_default_get_gl_platform_version (GstGLContext * context,
gint * major, gint * minor)
{
if (major)
*major = 0;
if (minor)
*minor = 0;
}
/**
* gst_gl_context_get_gl_platform_version:
* @context: a #GstGLContext
* @major: (out): return for the major version
* @minor: (out): return for the minor version
*
* Get the version of the OpenGL platform (GLX, EGL, etc) used. Only valid
* after a call to gst_gl_context_create_context().
*/
void
gst_gl_context_get_gl_platform_version (GstGLContext * context, gint * major,
gint * minor)
{
GstGLContextClass *context_class;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (major != NULL);
g_return_if_fail (minor != NULL);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_if_fail (context_class->get_gl_platform_version != NULL);
context_class->get_gl_platform_version (context, major, minor);
}
static GstGLAPI
gst_gl_wrapped_context_get_gl_api (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->available_apis;
}
static guintptr
gst_gl_wrapped_context_get_gl_context (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->handle;
}
static GstGLPlatform
gst_gl_wrapped_context_get_gl_platform (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->platform;
}
static gboolean
gst_gl_wrapped_context_activate (GstGLContext * context, gboolean activate)
{
if (activate)
context->priv->gl_thread = g_thread_self ();
else
context->priv->gl_thread = NULL;
return TRUE;
}
static void
gst_gl_wrapped_context_class_init (GstGLWrappedContextClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_context);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_platform);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_activate);
}
static void
gst_gl_wrapped_context_init (GstGLWrappedContext * context)
{
}