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449 lines
16 KiB
Markdown
449 lines
16 KiB
Markdown
# Playback tutorial 4: Progressive streaming
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This page last changed on Sep 13, 2012 by xartigas.
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# Goal
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[Basic tutorial 12:
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Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html) showed how to
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enhance the user experience in poor network conditions, by taking
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buffering into account. This tutorial further expands [Basic tutorial
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12: Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html) by enabling
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the local storage of the streamed media, and describes the advantages of
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this technique. In particular, it shows:
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- How to enable progressive downloading
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- How to know what has been downloaded
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- How to know where it has been downloaded
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- How to limit the amount of downloaded data that is kept
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# Introduction
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When streaming, data is fetched from the network and a small buffer of
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future-data is kept to ensure smooth playback (see [Basic tutorial 12:
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Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html)). However, data
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is discarded as soon as it is displayed or rendered (there is no
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past-data buffer). This means, that if a user wants to jump back and
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continue playback from a point in the past, data needs to be
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re-downloaded.
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Media players tailored for streaming, like YouTube, usually keep all
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downloaded data stored locally for this contingency. A graphical widget
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is also normally used to show how much of the file has already been
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downloaded.
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`playbin2` offers similar functionalities through the `DOWNLOAD` flag
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which stores the media in a local temporary file for faster playback of
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already-downloaded chunks.
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This code also shows how to use the Buffering Query, which allows
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knowing what parts of the file are available.
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# A network-resilient example with local storage
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Copy this code into a text file named `playback-tutorial-4.c`.
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<table>
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<tbody>
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<tr class="odd">
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<td><img src="images/icons/emoticons/information.png" width="16" height="16" /></td>
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<td><p>This tutorial is included in the SDK since release 2012.7. If you cannot find it in the downloaded code, please install the latest release of the GStreamer SDK.</p></td>
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</tr>
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</tbody>
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</table>
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**playback-tutorial-4.c**
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``` lang=c
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#include <gst/gst.h>
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#include <string.h>
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#define GRAPH_LENGTH 80
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/* playbin2 flags */
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typedef enum {
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GST_PLAY_FLAG_DOWNLOAD = (1 << 7) /* Enable progressive download (on selected formats) */
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} GstPlayFlags;
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typedef struct _CustomData {
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gboolean is_live;
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GstElement *pipeline;
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GMainLoop *loop;
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gint buffering_level;
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} CustomData;
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static void got_location (GstObject *gstobject, GstObject *prop_object, GParamSpec *prop, gpointer data) {
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gchar *location;
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g_object_get (G_OBJECT (prop_object), "temp-location", &location, NULL);
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g_print ("Temporary file: %s\n", location);
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/* Uncomment this line to keep the temporary file after the program exits */
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/* g_object_set (G_OBJECT (prop_object), "temp-remove", FALSE, NULL); */
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}
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static void cb_message (GstBus *bus, GstMessage *msg, CustomData *data) {
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR: {
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GError *err;
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gchar *debug;
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gst_message_parse_error (msg, &err, &debug);
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g_print ("Error: %s\n", err->message);
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g_error_free (err);
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g_free (debug);
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gst_element_set_state (data->pipeline, GST_STATE_READY);
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g_main_loop_quit (data->loop);
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break;
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}
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case GST_MESSAGE_EOS:
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/* end-of-stream */
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gst_element_set_state (data->pipeline, GST_STATE_READY);
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g_main_loop_quit (data->loop);
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break;
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case GST_MESSAGE_BUFFERING:
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/* If the stream is live, we do not care about buffering. */
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if (data->is_live) break;
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gst_message_parse_buffering (msg, &data->buffering_level);
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/* Wait until buffering is complete before start/resume playing */
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if (data->buffering_level < 100)
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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else
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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case GST_MESSAGE_CLOCK_LOST:
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/* Get a new clock */
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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default:
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/* Unhandled message */
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break;
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}
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}
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static gboolean refresh_ui (CustomData *data) {
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GstQuery *query;
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gboolean result;
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query = gst_query_new_buffering (GST_FORMAT_PERCENT);
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result = gst_element_query (data->pipeline, query);
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if (result) {
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gint n_ranges, range, i;
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gchar graph[GRAPH_LENGTH + 1];
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GstFormat format = GST_FORMAT_TIME;
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gint64 position = 0, duration = 0;
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memset (graph, ' ', GRAPH_LENGTH);
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graph[GRAPH_LENGTH] = '\0';
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n_ranges = gst_query_get_n_buffering_ranges (query);
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for (range = 0; range < n_ranges; range++) {
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gint64 start, stop;
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gst_query_parse_nth_buffering_range (query, range, &start, &stop);
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start = start * GRAPH_LENGTH / 100;
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stop = stop * GRAPH_LENGTH / 100;
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for (i = (gint)start; i < stop; i++)
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graph [i] = '-';
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}
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if (gst_element_query_position (data->pipeline, &format, &position) &&
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GST_CLOCK_TIME_IS_VALID (position) &&
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gst_element_query_duration (data->pipeline, &format, &duration) &&
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GST_CLOCK_TIME_IS_VALID (duration)) {
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i = (gint)(GRAPH_LENGTH * (double)position / (double)(duration + 1));
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graph [i] = data->buffering_level < 100 ? 'X' : '>';
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}
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g_print ("[%s]", graph);
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if (data->buffering_level < 100) {
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g_print (" Buffering: %3d%%", data->buffering_level);
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} else {
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g_print (" ");
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}
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g_print ("\r");
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}
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return TRUE;
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}
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int main(int argc, char *argv[]) {
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GstElement *pipeline;
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GstBus *bus;
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GstStateChangeReturn ret;
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GMainLoop *main_loop;
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CustomData data;
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guint flags;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Initialize our data structure */
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memset (&data, 0, sizeof (data));
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data.buffering_level = 100;
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/* Build the pipeline */
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pipeline = gst_parse_launch ("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
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bus = gst_element_get_bus (pipeline);
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/* Set the download flag */
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g_object_get (pipeline, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_DOWNLOAD;
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g_object_set (pipeline, "flags", flags, NULL);
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/* Uncomment this line to limit the amount of downloaded data */
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/* g_object_set (pipeline, "ring-buffer-max-size", (guint64)4000000, NULL); */
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/* Start playing */
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ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Unable to set the pipeline to the playing state.\n");
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gst_object_unref (pipeline);
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return -1;
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} else if (ret == GST_STATE_CHANGE_NO_PREROLL) {
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data.is_live = TRUE;
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}
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main_loop = g_main_loop_new (NULL, FALSE);
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data.loop = main_loop;
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data.pipeline = pipeline;
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "message", G_CALLBACK (cb_message), &data);
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g_signal_connect (pipeline, "deep-notify::temp-location", G_CALLBACK (got_location), NULL);
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/* Register a function that GLib will call every second */
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g_timeout_add_seconds (1, (GSourceFunc)refresh_ui, &data);
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g_main_loop_run (main_loop);
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/* Free resources */
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g_main_loop_unref (main_loop);
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gst_object_unref (bus);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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g_print ("\n");
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return 0;
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}
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```
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<table>
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<tbody>
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<tr class="odd">
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<td><img src="images/icons/emoticons/information.png" width="16" height="16" /></td>
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<td><div id="expander-1295673640" class="expand-container">
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<div id="expander-control-1295673640" class="expand-control">
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<span class="expand-control-icon"><img src="images/icons/grey_arrow_down.gif" class="expand-control-image" /></span><span class="expand-control-text">Need help? (Click to expand)</span>
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</div>
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<div id="expander-content-1295673640" class="expand-content">
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<p>If you need help to compile this code, refer to the <strong>Building the tutorials</strong> section for your platform: <a href="Installing%2Bon%2BLinux.html#InstallingonLinux-Build">Linux</a>, <a href="Installing%2Bon%2BMac%2BOS%2BX.html#InstallingonMacOSX-Build">Mac OS X</a> or <a href="Installing%2Bon%2BWindows.html#InstallingonWindows-Build">Windows</a>, or use this specific command on Linux:</p>
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<div class="panel" style="border-width: 1px;">
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<div class="panelContent">
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<p><code>gcc playback-tutorial-3.c -o playback-tutorial-3 `pkg-config --cflags --libs gstreamer-0.10`</code></p>
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</div>
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</div>
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<p>If you need help to run this code, refer to the <strong>Running the tutorials</strong> section for your platform: <a href="Installing%2Bon%2BLinux.html#InstallingonLinux-Run">Linux</a>, <a href="Installing%2Bon%2BMac%2BOS%2BX.html#InstallingonMacOSX-Run">Mac OS X</a> or <a href="Installing%2Bon%2BWindows.html#InstallingonWindows-Run">Windows</a></p>
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<p>This tutorial opens a window and displays a movie, with accompanying audio. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed. In the console window, you should see a message indicating where the media is being stored, and a text graph representing the downloaded portions and the current position. A buffering message appears whenever buffering is required, which might never happen is your network connection is fast enough</p>
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<p>Required libraries: <code>gstreamer-0.10</code></p>
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</div>
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</div></td>
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</tr>
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</tbody>
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</table>
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# Walkthrough
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This code is based on that of [Basic tutorial 12:
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Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html). Let’s review
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only the differences.
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#### Setup
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``` lang=c
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/* Set the download flag */
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g_object_get (pipeline, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_DOWNLOAD;
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g_object_set (pipeline, "flags", flags, NULL);
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```
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By setting this flag, `playbin2` instructs its internal queue (a
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`queue2` element, actually) to store all downloaded
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data.
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``` lang=c
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g_signal_connect (pipeline, "deep-notify::temp-location", G_CALLBACK (got_location), NULL);
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```
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`deep-notify` signals are emitted by `GstObject` elements (like
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`playbin2`) when the properties of any of their children elements
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change. In this case we want to know when the `temp-location` property
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changes, indicating that the `queue2` has decided where to store the
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downloaded
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data.
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``` lang=c
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static void got_location (GstObject *gstobject, GstObject *prop_object, GParamSpec *prop, gpointer data) {
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gchar *location;
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g_object_get (G_OBJECT (prop_object), "temp-location", &location, NULL);
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g_print ("Temporary file: %s\n", location);
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/* Uncomment this line to keep the temporary file after the program exits */
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/* g_object_set (G_OBJECT (prop_object), "temp-remove", FALSE, NULL); */
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}
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```
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The `temp-location` property is read from the element that triggered the
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signal (the `queue2`) and printed on screen.
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When the pipeline state changes from `PAUSED` to `READY`, this file is
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removed. As the comment reads, you can keep it by setting the
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`temp-remove` property of the `queue2` to `FALSE`.
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<table>
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<tbody>
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<tr class="odd">
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<td><img src="images/icons/emoticons/warning.png" width="16" height="16" /></td>
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<td><p>On Windows this file is usually created inside the <code>Temporary Internet Files</code> folder, which might hide it from Windows Explorer. If you cannot find the downloaded files, try to use the console.</p></td>
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</tr>
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</tbody>
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</table>
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#### User Interface
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In `main` we also install a timer which we use to refresh the UI every
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second.
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``` lang=c
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/* Register a function that GLib will call every second */
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g_timeout_add_seconds (1, (GSourceFunc)refresh_ui, &data);
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```
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The `refresh_ui` method queries the pipeline to find out which parts of
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the file have been downloaded and what the currently playing position
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is. It builds a graph to display this information (sort of a text-mode
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user interface) and prints it on screen, overwriting the previous one so
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it looks like it is animated:
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[---->------- ]
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The dashes ‘`-`’ indicate the downloaded parts, and the greater-than
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sign ‘`>`’ shows the current position (turning into an ‘`X`’ when the
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pipeline is paused). Keep in mind that if your network is fast enough,
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you will not see the download bar (the dashes) advance at all; it will
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be completely full from the beginning.
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``` lang=c
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static gboolean refresh_ui (CustomData *data) {
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GstQuery *query;
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gboolean result;
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query = gst_query_new_buffering (GST_FORMAT_PERCENT);
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result = gst_element_query (data->pipeline, query);
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```
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The first thing we do in `refresh_ui` is construct a new Buffering
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`GstQuery` with `gst_query_new_buffering()` and pass it to the pipeline
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(`playbin2`) with `gst_element_query()`. In [Basic tutorial 4: Time
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management](Basic%2Btutorial%2B4%253A%2BTime%2Bmanagement.html) we have
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already seen how to perform simple queries like Position and Duration
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using specific methods. More complex queries, like Buffering, need to
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use the more general `gst_element_query()`.
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The Buffering query can be made in different `GstFormat` (TIME, BYTES,
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PERCENTAGE and a few more). Not all elements can answer the query in all
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the formats, so you need to check which ones are supported in your
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particular pipeline. If `gst_element_query()` returns `TRUE`, the query
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succeeded. The answer to the query is contained in the same
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`GstQuery` structure we created, and can be retrieved using multiple
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parse methods:
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``` lang=c
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n_ranges = gst_query_get_n_buffering_ranges (query);
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for (range = 0; range < n_ranges; range++) {
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gint64 start, stop;
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gst_query_parse_nth_buffering_range (query, range, &start, &stop);
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start = start * GRAPH_LENGTH / 100;
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stop = stop * GRAPH_LENGTH / 100;
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for (i = (gint)start; i < stop; i++)
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graph [i] = '-';
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}
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```
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Data does not need to be downloaded in consecutive pieces from the
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beginning of the file: Seeking, for example, might force to start
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downloading from a new position and leave a downloaded chunk behind.
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Therefore, `gst_query_get_n_buffering_ranges()` returns the number of
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chunks, or *ranges* of downloaded data, and then, the position and size
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of each range is retrieved with `gst_query_parse_nth_buffering_range()`.
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The format of the returned values (start and stop position for each
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range) depends on what we requested in the
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`gst_query_new_buffering()` call. In this case, PERCENTAGE. These
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values are used to generate the graph.
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``` lang=c
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if (gst_element_query_position (data->pipeline, &format, &position) &&
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GST_CLOCK_TIME_IS_VALID (position) &&
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gst_element_query_duration (data->pipeline, &format, &duration) &&
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GST_CLOCK_TIME_IS_VALID (duration)) {
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i = (gint)(GRAPH_LENGTH * (double)position / (double)(duration + 1));
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graph [i] = data->buffering_level < 100 ? 'X' : '>';
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}
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```
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Next, the current position is queried. It could be queried in the
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PERCENT format, so code similar to the one used for the ranges is used,
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but currently this format is not well supported for position queries.
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Instead, we use the TIME format and also query the duration to obtain a
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percentage.
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The current position is indicated with either a ‘`>`’ or an ‘`X`’
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depending on the buffering level. If it is below 100%, the code in the
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`cb_message` method will have set the pipeline to `PAUSED`, so we print
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an ‘`X`’. If the buffering level is 100% the pipeline is in the
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`PLAYING` state and we print a ‘`>`’.
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``` lang=c
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if (data->buffering_level < 100) {
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g_print (" Buffering: %3d%%", data->buffering_level);
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} else {
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g_print (" ");
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}
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```
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Finally, if the buffering level is below 100%, we report this
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information (and delete it otherwise).
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#### Limiting the size of the downloaded file
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``` lang=c
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/* Uncomment this line to limit the amount of downloaded data */
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/* g_object_set (pipeline, "ring-buffer-max-size", (guint64)4000000, NULL); */
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```
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Uncomment line 139 to see how this can be achieved. This reduces the
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size of the temporary file, by overwriting already played regions.
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Observe the download bar to see which regions are kept available in the
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file.
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# Conclusion
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This tutorial has shown:
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- How to enable progressive downloading with the
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`GST_PLAY_FLAG_DOWNLOAD` `playbin2` flag
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- How to know what has been downloaded using a Buffering `GstQuery`
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- How to know where it has been downloaded with the
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`deep-notify::temp-location` signal
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- How to limit the size of the temporary file with
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the `ring-buffer-max-size` property of `playbin2`.
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It has been a pleasure having you here, and see you soon\!
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## Attachments:
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![](images/icons/bullet_blue.gif)
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[playback-tutorial-4.c](attachments/327808/2424846.c) (text/plain)
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![](images/icons/bullet_blue.gif)
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[vs2010.zip](attachments/327808/2424847.zip) (application/zip)
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Document generated by Confluence on Oct 08, 2015 10:27
|