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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d1e7290109
Add support for Y210 and Y410 formats which are commonly used format for en/decoders on Windows. Note that those formats cannot be used for render target (output) of shader. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
98 lines
3.4 KiB
C
98 lines
3.4 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_FORMAT_H__
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#define __GST_D3D11_FORMAT_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d11_fwd.h"
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#define GST_D3D11_COMMON_FORMATS \
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"BGRA, RGBA, RGB10A2_LE, VUYA, NV12, P010_10LE, P016_LE, I420, I420_10LE"
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#define GST_D3D11_EXTRA_IN_FORMATS \
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"YUY2, UYVY, VYUY, Y210, Y410"
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#define GST_D3D11_SINK_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_SRC_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " }"
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_N_FORMATS 14
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G_BEGIN_DECLS
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typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
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struct _GstD3D11Format
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{
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GstVideoFormat format;
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/* direct mapping to dxgi format if applicable */
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DXGI_FORMAT dxgi_format;
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/* formats for texture processing */
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_COMPONENTS];
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};
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struct _GstDxgiColorSpace
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{
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guint dxgi_color_space_type;
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GstVideoColorRange range;
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GstVideoColorMatrix matrix;
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GstVideoTransferFunction transfer;
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GstVideoColorPrimaries primaries;
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};
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guint gst_d3d11_dxgi_format_n_planes (DXGI_FORMAT format);
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gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
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guint width,
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guint height,
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guint pitch,
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gsize offset[GST_VIDEO_MAX_PLANES],
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gint stride[GST_VIDEO_MAX_PLANES],
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gsize *size);
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GstCaps * gst_d3d11_device_get_supported_caps (GstD3D11Device * device,
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D3D11_FORMAT_SUPPORT flags);
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#if (DXGI_HEADER_VERSION >= 5)
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gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
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GstVideoContentLightLevel * cll,
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DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
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#endif
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#if (DXGI_HEADER_VERSION >= 4)
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const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
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const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
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IDXGISwapChain3 * swapchain,
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gboolean use_hdr10);
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#endif
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G_END_DECLS
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#endif /* __GST_D3D11_FORMAT_H__ */
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