gstreamer/sys/d3d11/gstd3d11videoprocessor.h
Seungha Yang 5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00

111 lines
5.9 KiB
C

/* GStreamer
* Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_VIDEO_PROCESSOR_H__
#define __GST_D3D11_VIDEO_PROCESSOR_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
typedef struct _GstD3D11VideoProcessor GstD3D11VideoProcessor;
GstD3D11VideoProcessor * gst_d3d11_video_processor_new (GstD3D11Device * device,
guint in_width,
guint in_height,
guint out_width,
guint out_height);
void gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor);
gboolean gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor,
DXGI_FORMAT format);
gboolean gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor,
DXGI_FORMAT format);
gboolean gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_CAPS * caps);
gboolean gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor * processor,
GstVideoColorimetry * color);
gboolean gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor,
GstVideoColorimetry * color);
#if (GST_D3D11_DXGI_HEADER_VERSION >= 4)
gboolean gst_d3d11_video_processor_check_format_conversion (GstD3D11VideoProcessor * processor,
DXGI_FORMAT in_format,
DXGI_COLOR_SPACE_TYPE in_color_space,
DXGI_FORMAT out_format,
DXGI_COLOR_SPACE_TYPE out_color_space);
gboolean gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor,
DXGI_COLOR_SPACE_TYPE color_space);
gboolean gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor,
DXGI_COLOR_SPACE_TYPE color_space);
#endif
#if (GST_D3D11_DXGI_HEADER_VERSION >= 5)
gboolean gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor,
DXGI_HDR_METADATA_HDR10 * hdr10_meta);
gboolean gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor,
DXGI_HDR_METADATA_HDR10 * hdr10_meta);
#endif
gboolean gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc,
ID3D11Resource *resource,
ID3D11VideoProcessorInputView ** view);
ID3D11VideoProcessorInputView * gst_d3d11_video_processor_get_input_view (GstD3D11VideoProcessor * processor,
GstD3D11Memory *mem);
gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
ID3D11Resource *resource,
ID3D11VideoProcessorOutputView ** view);
ID3D11VideoProcessorOutputView * gst_d3d11_video_processor_get_output_view (GstD3D11VideoProcessor * processor,
GstD3D11Memory *mem);
gboolean gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
RECT *in_rect,
ID3D11VideoProcessorInputView * in_view,
RECT *out_rect,
ID3D11VideoProcessorOutputView * out_view);
gboolean gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
RECT *in_rect,
ID3D11VideoProcessorInputView * in_view,
RECT *out_rect,
ID3D11VideoProcessorOutputView * out_view);
/* utils */
gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags);
gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags);
G_END_DECLS
#endif /* __GST_D3D11_VIDEO_PROCESSOR_H__ */