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138 lines
5.4 KiB
Markdown
138 lines
5.4 KiB
Markdown
---
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title: Position tracking and seeking
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...
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# Position tracking and seeking
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So far, we've looked at how to create a pipeline to do media processing
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and how to make it run. Most application developers will be interested
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in providing feedback to the user on media progress. Media players, for
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example, will want to show a slider showing the progress in the song,
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and usually also a label indicating stream length. Transcoding
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applications will want to show a progress bar on how much percent of the
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task is done. GStreamer has built-in support for doing all this using a
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concept known as *querying*. Since seeking is very similar, it will be
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discussed here as well. Seeking is done using the concept of *events*.
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# Querying: getting the position or length of a stream
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Querying is defined as requesting a specific stream property related to
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progress tracking. This includes getting the length of a stream (if
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available) or getting the current position. Those stream properties can
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be retrieved in various formats such as time, audio samples, video
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frames or bytes. The function most commonly used for this is
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`gst_element_query ()`, although some convenience wrappers are provided
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as well (such as `gst_element_query_position ()` and
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`gst_element_query_duration ()`). You can generally query the pipeline
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directly, and it'll figure out the internal details for you, like which
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element to query.
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Internally, queries will be sent to the sinks, and “dispatched”
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backwards until one element can handle it; that result will be sent back
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to the function caller. Usually, that is the demuxer, although with live
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sources (from a webcam), it is the source itself.
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``` c
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#include <gst/gst.h>
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static gboolean
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cb_print_position (GstElement *pipeline)
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{
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gint64 pos, len;
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if (gst_element_query_position (pipeline, GST_FORMAT_TIME, &pos)
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&& gst_element_query_duration (pipeline, GST_FORMAT_TIME, &len)) {
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g_print ("Time: %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
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GST_TIME_ARGS (pos), GST_TIME_ARGS (len));
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}
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/* call me again */
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return TRUE;
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *pipeline;
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[..]
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/* run pipeline */
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g_timeout_add (200, (GSourceFunc) cb_print_position, pipeline);
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g_main_loop_run (loop);
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[..]
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}
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```
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# Events: seeking (and more)
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Events work in a very similar way as queries. Dispatching, for example,
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works exactly the same for events (and also has the same limitations),
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and they can similarly be sent to the toplevel pipeline and it will
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figure out everything for you. Although there are more ways in which
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applications and elements can interact using events, we will only focus
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on seeking here. This is done using the seek-event. A seek-event
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contains a playback rate, a seek offset format (which is the unit of the
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offsets to follow, e.g. time, audio samples, video frames or bytes),
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optionally a set of seeking-related flags (e.g. whether internal buffers
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should be flushed), a seek method (which indicates relative to what the
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offset was given), and seek offsets. The first offset (cur) is the new
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position to seek to, while the second offset (stop) is optional and
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specifies a position where streaming is supposed to stop. Usually it is
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fine to just specify GST\_SEEK\_TYPE\_NONE and -1 as end\_method and end
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offset. The behaviour of a seek is also wrapped in the `gst_element_seek
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()`.
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``` c
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static void
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seek_to_time (GstElement *pipeline,
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gint64 time_nanoseconds)
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{
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if (!gst_element_seek (pipeline, 1.0, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH,
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GST_SEEK_TYPE_SET, time_nanoseconds,
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GST_SEEK_TYPE_NONE, GST_CLOCK_TIME_NONE)) {
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g_print ("Seek failed!\n");
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}
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}
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```
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Seeks with the GST\_SEEK\_FLAG\_FLUSH should be done when the pipeline
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is in PAUSED or PLAYING state. The pipeline will automatically go to
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preroll state until the new data after the seek will cause the pipeline
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to preroll again. After the pipeline is prerolled, it will go back to
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the state (PAUSED or PLAYING) it was in when the seek was executed. You
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can wait (blocking) for the seek to complete with
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`gst_element_get_state()` or by waiting for the ASYNC\_DONE message to
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appear on the bus.
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Seeks without the GST\_SEEK\_FLAG\_FLUSH should only be done when the
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pipeline is in the PLAYING state. Executing a non-flushing seek in the
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PAUSED state might deadlock because the pipeline streaming threads might
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be blocked in the sinks.
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It is important to realise that seeks will not happen instantly in the
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sense that they are finished when the function `gst_element_seek ()`
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returns. Depending on the specific elements involved, the actual seeking
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might be done later in another thread (the streaming thread), and it
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might take a short time until buffers from the new seek position will
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reach downstream elements such as sinks (if the seek was non-flushing
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then it might take a bit longer).
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It is possible to do multiple seeks in short time-intervals, such as a
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direct response to slider movement. After a seek, internally, the
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pipeline will be paused (if it was playing), the position will be re-set
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internally, the demuxers and decoders will decode from the new position
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onwards and this will continue until all sinks have data again. If it
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was playing originally, it will be set to playing again, too. Since the
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new position is immediately available in a video output, you will see
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the new frame, even if your pipeline is not in the playing state.
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