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258 lines
No EOL
9.2 KiB
Markdown
258 lines
No EOL
9.2 KiB
Markdown
# Basic tutorial 12: Streaming
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## Goal
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Playing media straight from the Internet without storing it locally is
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known as Streaming. We have been doing it throughout the tutorials
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whenever we used a URI starting with `http://`. This tutorial shows a
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couple of additional points to keep in mind when streaming. In
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particular:
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- How to enable buffering (to alleviate network problems)
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- How to recover from interruptions (lost clock)
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## Introduction
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When streaming, media chunks are decoded and queued for presentation as
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soon as they arrive form the network. This means that if a chunk is
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delayed (which is not an uncommon situation at all on the Internet) the
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presentation queue might run dry and media playback could stall.
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The universal solution is to build a “buffer”, this is, allow a certain
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number of media chunks to be queued before starting playback. In this
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way, playback start is delayed a bit, but, if some chunks are late,
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reproduction is not impacted as there are more chunks in the queue,
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waiting.
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As it turns out, this solution is already implemented in GStreamer, but
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the previous tutorials have not been benefiting from it. Some elements,
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like the `queue2` and `multiqueue` found inside `playbin`, are capable
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of building this buffer and post bus messages regarding the buffer level
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(the state of the queue). An application wanting to have more network
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resilience, then, should listen to these messages and pause playback if
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the buffer level is not high enough (usually, whenever it is below
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100%).
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To achieve synchronization among multiple sinks (for example and audio
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and a video sink) a global clock is used. This clock is selected by
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GStreamer among all elements which can provide one. Under some
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circumstances, for example, an RTP source switching streams or changing
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the output device, this clock can be lost and a new one needs to be
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selected. This happens mostly when dealing with streaming, so the
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process is explained in this tutorial.
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When the clock is lost, the application receives a message on the bus;
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to select a new one, the application just needs to set the pipeline to
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PAUSED and then to PLAYING again.
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## A network-resilient example
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Copy this code into a text file named `basic-tutorial-12.c`.
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**basic-tutorial-12.c**
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``` c
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#include <gst/gst.h>
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#include <string.h>
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typedef struct _CustomData {
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gboolean is_live;
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GstElement *pipeline;
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GMainLoop *loop;
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} CustomData;
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static void cb_message (GstBus *bus, GstMessage *msg, CustomData *data) {
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR: {
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GError *err;
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gchar *debug;
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gst_message_parse_error (msg, &err, &debug);
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g_print ("Error: %s\n", err->message);
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g_error_free (err);
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g_free (debug);
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gst_element_set_state (data->pipeline, GST_STATE_READY);
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g_main_loop_quit (data->loop);
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break;
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}
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case GST_MESSAGE_EOS:
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/* end-of-stream */
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gst_element_set_state (data->pipeline, GST_STATE_READY);
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g_main_loop_quit (data->loop);
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break;
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case GST_MESSAGE_BUFFERING: {
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gint percent = 0;
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/* If the stream is live, we do not care about buffering. */
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if (data->is_live) break;
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gst_message_parse_buffering (msg, &percent);
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g_print ("Buffering (%3d%%)\r", percent);
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/* Wait until buffering is complete before start/resume playing */
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if (percent < 100)
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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else
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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}
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case GST_MESSAGE_CLOCK_LOST:
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/* Get a new clock */
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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default:
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/* Unhandled message */
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break;
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}
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}
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int main(int argc, char *argv[]) {
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GstElement *pipeline;
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GstBus *bus;
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GstStateChangeReturn ret;
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GMainLoop *main_loop;
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CustomData data;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Initialize our data structure */
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memset (&data, 0, sizeof (data));
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/* Build the pipeline */
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pipeline = gst_parse_launch ("playbin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
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bus = gst_element_get_bus (pipeline);
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/* Start playing */
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ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Unable to set the pipeline to the playing state.\n");
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gst_object_unref (pipeline);
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return -1;
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} else if (ret == GST_STATE_CHANGE_NO_PREROLL) {
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data.is_live = TRUE;
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}
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main_loop = g_main_loop_new (NULL, FALSE);
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data.loop = main_loop;
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data.pipeline = pipeline;
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "message", G_CALLBACK (cb_message), &data);
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g_main_loop_run (main_loop);
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/* Free resources */
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g_main_loop_unref (main_loop);
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gst_object_unref (bus);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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return 0;
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}
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```
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> ![Information](images/icons/emoticons/information.png)
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> Need help?
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>
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> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](sdk-installing-on-linux.md#InstallingonLinux-Build), [Mac OS X](sdk-installing-on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](sdk-installing-on-windows.mdb#InstallingonWindows-Build), or use this specific command on Linux:
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>
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> `` gcc basic-tutorial-12.c -o basic-tutorial-12 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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>If you need help to run this code, refer to the **Running the tutorials** section for your platform: [Linux](sdk-installing-on-linux.md#InstallingonLinux-Run), [Mac OS X](sdk-installing-on-mac-osx.md#InstallingonMacOSX-Run) or [Windows](sdk-installing-on-windows.md#InstallingonWindows-Run).
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>
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> This tutorial opens a window and displays a movie, with accompanying audio. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed. In the console window, you should see a buffering message, and playback should only start when the buffering reaches 100%. This percentage might not change at all if your connection is fast enough and buffering is not required.
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>
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> Required libraries: `gstreamer-1.0`
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## Walkthrough
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The only special thing this tutorial does is react to certain messages;
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therefore, the initialization code is very simple and should be
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self-explanative by now. The only new bit is the detection of live
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streams:
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``` c
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/* Start playing */
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ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Unable to set the pipeline to the playing state.\n");
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gst_object_unref (pipeline);
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return -1;
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} else if (ret == GST_STATE_CHANGE_NO_PREROLL) {
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data.is_live = TRUE;
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}
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```
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Live streams cannot be paused, so they behave in PAUSED state as if they
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were in the PLAYING state. Setting live streams to PAUSED succeeds, but
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returns `GST_STATE_CHANGE_NO_PREROLL`, instead of
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`GST_STATE_CHANGE_SUCCESS` to indicate that this is a live stream. We
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are receiving the NO\_PROROLL return code even though we are trying to
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set the pipeline to PLAYING, because state changes happen progressively
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(from NULL to READY, to PAUSED and then to PLAYING).
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We care about live streams because we want to disable buffering for
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them, so we take note of the result of `gst_element_set_state()` in the
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`is_live` variable.
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Let’s now review the interesting parts of the message parsing callback:
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``` c
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case GST_MESSAGE_BUFFERING: {
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gint percent = 0;
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/* If the stream is live, we do not care about buffering. */
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if (data->is_live) break;
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gst_message_parse_buffering (msg, &percent);
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g_print ("Buffering (%3d%%)\r", percent);
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/* Wait until buffering is complete before start/resume playing */
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if (percent < 100)
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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else
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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}
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```
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First, if this is a live source, ignore buffering messages.
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We parse the buffering message with `gst_message_parse_buffering()` to
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retrieve the buffering level.
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Then, we print the buffering level on the console and set the pipeline
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to PAUSED if it is below 100%. Otherwise, we set the pipeline to
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PLAYING.
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At startup, we will see the buffering level rise up to 100% before
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playback starts, which is what we wanted to achieve. If, later on, the
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network becomes slow or unresponsive and our buffer depletes, we will
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receive new buffering messages with levels below 100% so we will pause
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the pipeline again until enough buffer has been built up.
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``` c
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case GST_MESSAGE_CLOCK_LOST:
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/* Get a new clock */
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gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
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gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
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break;
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```
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For the second network issue, the loss of clock, we simply set the
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pipeline to PAUSED and back to PLAYING, so a new clock is selected,
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waiting for new media chunks to be received if necessary.
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## Conclusion
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This tutorial has described how to add network resilience to your
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application with two very simple precautions:
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- Taking care of buffering messages sent by the pipeline
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- Taking care of clock loss
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Handling these messages improves the application’s response to network
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problems, increasing the overall playback smoothness.
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It has been a pleasure having you here, and see you soon! |