mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 08:11:16 +00:00
134 lines
5.2 KiB
Markdown
134 lines
5.2 KiB
Markdown
# Source elements
|
||
|
||
A source element is an element that provides data to the pipeline. It
|
||
does typically not have any sink (input) pads.
|
||
|
||
Typical source elements include:
|
||
|
||
- file readers
|
||
|
||
- network elements (live or not)
|
||
|
||
- capture elements (video/audio/…)
|
||
|
||
- generators (signals/video/audio/…)
|
||
|
||
## Live sources
|
||
|
||
A source is said to be a live source when it has the following property:
|
||
|
||
- temporarily stopping reading from the source causes data to be lost.
|
||
|
||
In general when this property holds, the source also produces data at a
|
||
fixed rate. Most sources have a limit on the rate at which they can
|
||
deliver data, which might be faster or slower than the consumption rate.
|
||
This property however does not make them a live source.
|
||
|
||
Let’s look at some example sources.
|
||
|
||
- file readers: you can PAUSE without losing data. There is however a
|
||
limit to how fast you can read from this source. This limit is
|
||
usually much higher than the consumption rate. In some cases it
|
||
might be slower (an NFS share, for example) in which case you might
|
||
need to use some buffering (see [buffering](additional/design/buffering.md)).
|
||
|
||
- HTTP network element: you can PAUSE without data loss. Depending on
|
||
the available network bandwidth, consumption rate might be higher
|
||
than production rate in which case buffering should be used (see
|
||
[buffering](additional/design/buffering.md)).
|
||
|
||
- audio source: pausing the audio capture will lead to lost data. this
|
||
source is therefore definitely live. In addition, an audio source
|
||
will produce data at a fixed rate (the samplerate). Also depending
|
||
on the buffersize, this source will introduce a latency (see
|
||
[latency](additional/design/latency.md)).
|
||
|
||
- udp network source: Pausing the receiving part will lead to lost
|
||
data. This source is therefore a live source. Also in a typical case
|
||
the udp packets will be received at a certain rate, which might be
|
||
difficult to guess because of network jitter. This source does not
|
||
necessarily introduce latency on its own.
|
||
|
||
- dvb source: PAUSING this element will lead to data loss, it’s a live
|
||
source similar to a UDP source.
|
||
|
||
## Source types
|
||
|
||
A source element can operate in three ways:
|
||
|
||
- it is fully seekable, this means that random access can be performed
|
||
on it in an efficient way. (a file reader,…). This also typically
|
||
means that the source is not live.
|
||
|
||
- data can be obtained from it with a variable size. This means that
|
||
the source can give N bytes of data. An example is an audio source.
|
||
A video source always provides the same amount of data (one video
|
||
frame). Note that this is not a fully seekable source.
|
||
|
||
- it is a live source, see above.
|
||
|
||
When writing a source, one has to look at how the source can operate to
|
||
decide on the scheduling methods to implement on the source.
|
||
|
||
- fully seekable sources implement a getrange function on the source
|
||
pad.
|
||
|
||
- sources that can give N bytes but cannot do seeking also implement a
|
||
getrange function but state that they cannot do random access.
|
||
|
||
- sources that are purely live sources implement a task to push out
|
||
data.
|
||
|
||
Any source that has a getrange function must also implement a push based
|
||
scheduling mode. In this mode the source starts a task that gets N bytes
|
||
and pushes them out. Whenever possible, the peer element will select the
|
||
getrange based scheduling method of the source, though.
|
||
|
||
A source with a getrange function must activate itself in the pad
|
||
activate function. This is needed because the downstream peer element
|
||
will decide and activate the source element in its state change function
|
||
before the source’s state change function is called.
|
||
|
||
## Source base classes
|
||
|
||
`GstBaseSrc`:
|
||
|
||
This base class provides an implementation of a random access source and
|
||
is very well suited for file reader like sources.
|
||
|
||
`GstPushSrc`:
|
||
|
||
Base class for block-based sources. This class is mostly useful for
|
||
elements that cannot do random access, or at least very slowly. The
|
||
source usually prefers to push out a fixed size buffer.
|
||
|
||
Classes extending this base class will usually be scheduled in a push
|
||
based mode. If the peer accepts to operate without offsets and within
|
||
the limits of the allowed block size, this class can operate in getrange
|
||
based mode automatically.
|
||
|
||
The subclass should extend the methods from the baseclass in addition to
|
||
the create method. If the source is seekable, it needs to override
|
||
`GstBaseSrc::event()` in addition to `GstBaseSrc::is_seekable()` in order
|
||
to retrieve the seek offset, which is the offset of the next buffer to
|
||
be requested.
|
||
|
||
Flushing, scheduling and sync is all handled by this base class.
|
||
|
||
## Timestamps
|
||
|
||
A non-live source should timestamp the buffers it produces starting from
|
||
0. If it is not possible to timestamp every buffer (filesrc), the source
|
||
is allowed to only timestamp the first buffer (as 0).
|
||
|
||
Live sources only produce data in the `PLAYING` state, when the clock is
|
||
running. They should timestamp each buffer they produce with the current
|
||
`running_time` of the pipeline, which is expressed as:
|
||
|
||
```
|
||
absolute_time - base_time
|
||
```
|
||
|
||
With `absolute_time` being the time obtained from the global pipeline with
|
||
`gst_clock_get_time()` and `base_time` being the time of that clock when
|
||
the pipeline was last set to `PLAYING`.
|