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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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a1ba38cd64
Adding d3d12compositor element. d3d12compositor will build GPU commands asynchronously and each command is serialized at final render stage. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
172 lines
5.6 KiB
Meson
172 lines
5.6 KiB
Meson
hlsl_conv_ps_source = files('PSMain_converter.hlsl')
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hlsl_conv_ps_input_formats = [
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['NV12', false, 2],
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['NV21', false, 2],
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['I420', false, 3],
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['YV12', false, 3],
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['I420_10', false, 3],
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['I420_12', false, 3],
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['VUYA', false, 1],
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['Y410', false, 1],
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['AYUV', false, 1],
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['Y412', false, 1],
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['RGBA', true, 1],
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['RGBAPremul', true, 1],
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['RGBx', true, 1],
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['GBR', true, 3],
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['GBR_10', true, 3],
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['GBR_12', true, 3],
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['GBRA', true, 4],
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['GBRA_10', true, 4],
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['GBRA_12', true, 4],
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['RGBP', true, 3],
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['BGRP', true, 3],
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['xRGB', true, 1],
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['ARGB', true, 1],
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['xBGR', true, 1],
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['ABGR', true, 1],
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['BGR10A2', true, 1],
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['BGRA64', true, 1],
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['RBGA', true, 1],
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['GRAY', false, 1],
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]
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hlsl_conv_ps_output_formats = [
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['PS_OUTPUT_LUMA', 'Luma', false],
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['PS_OUTPUT_LUMA', 'Luma_10', false],
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['PS_OUTPUT_LUMA', 'Luma_12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
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['PS_OUTPUT_PLANAR', 'Y444', false],
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['PS_OUTPUT_PLANAR', 'Y444_10', false],
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['PS_OUTPUT_PLANAR', 'Y444_12', false],
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['PS_OUTPUT_PLANAR', 'GBR', true],
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['PS_OUTPUT_PLANAR', 'GBR_10', true],
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['PS_OUTPUT_PLANAR', 'GBR_12', true],
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['PS_OUTPUT_PLANAR', 'RGBP', true],
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['PS_OUTPUT_PLANAR', 'BGRP', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
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['PS_OUTPUT_PACKED', 'RGBA', true],
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['PS_OUTPUT_PACKED', 'RGBAPremul', true],
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['PS_OUTPUT_PACKED', 'RBGA', true],
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['PS_OUTPUT_PACKED', 'RGBx', true],
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['PS_OUTPUT_PACKED', 'VUYA', false],
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['PS_OUTPUT_PACKED', 'AYUV', false],
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['PS_OUTPUT_PACKED', 'xRGB', true],
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['PS_OUTPUT_PACKED', 'ARGB', true],
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['PS_OUTPUT_PACKED', 'xBGR', true],
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['PS_OUTPUT_PACKED', 'ABGR', true],
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]
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extra_converters = [
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'Gamma',
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'Primary',
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]
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header_collector = find_program('collect_hlsl_header.py')
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foreach input_format : hlsl_conv_ps_input_formats
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in_format = input_format.get(0)
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num_srv = input_format.get(2)
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foreach output_format : hlsl_conv_ps_output_formats
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converters = []
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if input_format.get(1) != output_format.get(2)
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converters += ['Simple']
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else
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converters += ['Identity', 'Range']
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endif
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output_type = output_format.get(0)
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output_builder = output_format.get(1)
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foreach conv : converters
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entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, conv, output_builder)
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header = '@0@.h'.format(entry_point)
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compiled_shader = custom_target(header,
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input : hlsl_conv_ps_source,
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output : header,
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command : [dxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', 'ps_6_0',
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'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'SAMPLER=Sampler@0@'.format(in_format),
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'/D', 'CONVERTER=Converter@0@'.format(conv),
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'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
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'/D', 'NUM_SRV_@0@=1'.format(num_srv),
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'/all-resources-bound',
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'@INPUT@'])
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hlsl_precompiled += [compiled_shader]
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endforeach
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foreach conv : extra_converters
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entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, conv, output_builder)
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header = '@0@.h'.format(entry_point)
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compiled_shader = custom_target(header,
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input : hlsl_conv_ps_source,
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output : header,
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command : [dxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', 'ps_6_0',
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'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'SAMPLER=Sampler@0@'.format(in_format),
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'/D', 'CONVERTER=Converter@0@'.format(conv),
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'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
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'/D', 'NUM_SRV_@0@=1'.format(num_srv),
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'/D', 'BUILD_LUT=1',
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'/all-resources-bound',
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'@INPUT@'])
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hlsl_precompiled += [compiled_shader]
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endforeach
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endforeach
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endforeach
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header_collection = 'PSMainConverter.h'
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generated_collection = custom_target(header_collection,
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input : hlsl_precompiled,
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output : header_collection,
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'PSMain_',
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'--output', '@OUTPUT@'
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])
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hlsl_precompiled += generated_collection
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hlsl_sources = [
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['VSMain_converter', 'vs_6_0'],
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['PSMain_sample', 'ps_6_0'],
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['PSMain_sample_premul', 'ps_6_0'],
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['VSMain_coord', 'vs_6_0'],
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['PSMain_color', 'ps_6_0'],
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['VSMain_color', 'vs_6_0'],
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['PSMain_snow', 'ps_6_0'],
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['PSMain_checker', 'ps_6_0'],
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['PSMain_checker_luma', 'ps_6_0'],
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['PSMain_checker_rgb', 'ps_6_0'],
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['PSMain_checker_vuya', 'ps_6_0'],
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['VSMain_pos', 'vs_6_0'],
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]
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foreach shader : hlsl_sources
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entry_point = shader.get(0)
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source = files('@0@.hlsl'.format(entry_point))
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header = '@0@.h'.format(entry_point)
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compiled_shader = custom_target(header,
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input : source,
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output : header,
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command : [dxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', shader.get(1),
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'/all-resources-bound',
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'@INPUT@'])
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hlsl_precompiled += [compiled_shader]
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endforeach
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